Commit b6ef5b01 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Much improved multi-display support for iPad.

Fixes most issues and limitations, I think.
parent 953d5e65
......@@ -25,13 +25,8 @@
/* *INDENT-OFF* */
@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
SDL_Window *window;
UIWindow *uiwindow;
}
@property (readwrite, assign) SDL_Window *window;
@property (readwrite, retain) UIWindow *uiwindow;
+(SDLUIKitDelegate *)sharedAppDelegate;
@end
......
......@@ -20,6 +20,8 @@
slouken@libsdl.org
*/
#import "../SDL_sysvideo.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitopenglview.h"
#import "SDL_events_c.h"
......@@ -55,9 +57,6 @@ int main(int argc, char **argv) {
@implementation SDLUIKitDelegate
@synthesize window;
@synthesize uiwindow;
/* convenience method */
+(SDLUIKitDelegate *)sharedAppDelegate {
/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
......@@ -66,8 +65,6 @@ int main(int argc, char **argv) {
- (id)init {
self = [super init];
window = NULL;
uiwindow = nil;
return self;
}
......@@ -106,21 +103,42 @@ afterDelay:0.0];
- (void) applicationWillResignActive:(UIApplication*)application
{
// NSLog(@"%@", NSStringFromSelector(_cmd));
SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
//NSLog(@"%@", NSStringFromSelector(_cmd));
// Send every window on every screen a MINIMIZED event.
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (!_this) {
return;
}
int i;
for (i = 0; i < _this->num_displays; i++) {
const SDL_VideoDisplay *display = &_this->displays[i];
SDL_Window *window;
for (window = display->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
}
- (void) applicationDidBecomeActive:(UIApplication*)application
{
// NSLog(@"%@", NSStringFromSelector(_cmd));
SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
-(void)dealloc {
[uiwindow release];
[super dealloc];
//NSLog(@"%@", NSStringFromSelector(_cmd));
// Send every window on every screen a RESTORED event.
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (!_this) {
return;
}
int i;
for (i = 0; i < _this->num_displays; i++) {
const SDL_VideoDisplay *display = &_this->displays[i];
SDL_Window *window;
for (window = display->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
}
}
@end
......@@ -99,13 +99,13 @@ void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_uikitopenglview *view;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
UIScreen *uiscreen = (UIScreen *) window->display->driverdata;
UIWindow *uiwindow = data->uiwindow;
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
/* construct our view, passing in SDL's OpenGL configuration data */
view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \
/* construct our view, passing in SDL's OpenGL configuration data */
view = [[SDL_uikitopenglview alloc] initWithFrame: [uiwindow bounds] \
retainBacking: _this->gl_config.retained_backing \
rBits: _this->gl_config.red_size \
gBits: _this->gl_config.green_size \
......@@ -116,7 +116,7 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
data->view = view;
/* add the view to our window */
[data->uiwindow addSubview: view ];
[uiwindow addSubview: view ];
/* Don't worry, the window retained the view */
[view release];
......
......@@ -26,6 +26,10 @@
#include "../SDL_sysvideo.h"
#include <UIKit/UIKit.h>
extern BOOL SDL_UIKit_supports_multiple_displays;
#endif /* _SDL_uikitvideo_h */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -49,7 +49,7 @@ static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display,
SDL_DisplayMode * mode);
static void UIKit_VideoQuit(_THIS);
static BOOL supports_multiple_displays = NO;
BOOL SDL_UIKit_supports_multiple_displays = NO;
/* DUMMY driver bootstrap functions */
......@@ -124,14 +124,14 @@ The main screen should list a AxB mode for portrait orientation, and then
static void
UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
const UIScreen *screen = (UIScreen *) display->driverdata;
UIScreen *uiscreen = (UIScreen *) display->driverdata;
SDL_DisplayMode mode;
SDL_zero(mode);
// availableModes showed up in 3.2 (the iPad and later). We should only
// land here for at least that version of the OS.
if (!supports_multiple_displays) {
const CGRect rect = [screen bounds];
if (!SDL_UIKit_supports_multiple_displays) {
const CGRect rect = [uiscreen bounds];
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.w = (int) rect.size.width;
mode.h = (int) rect.size.height;
......@@ -141,7 +141,7 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
return;
}
const NSArray *modes = [screen availableModes];
const NSArray *modes = [uiscreen availableModes];
const NSUInteger mode_count = [modes count];
NSUInteger i;
for (i = 0; i < mode_count; i++) {
......@@ -159,11 +159,10 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
static void
UIKit_AddDisplay(UIScreen *screen, int w, int h)
UIKit_AddDisplay(UIScreen *uiscreen, int w, int h)
{
SDL_VideoDisplay display;
SDL_DisplayMode mode;
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.w = w;
......@@ -173,8 +172,9 @@ UIKit_AddDisplay(UIScreen *screen, int w, int h)
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = screen;
[screen retain];
[uiscreen retain];
display.driverdata = uiscreen;
SDL_AddVideoDisplay(&display);
}
......@@ -187,25 +187,25 @@ UIKit_VideoInit(_THIS)
NSString *reqSysVer = @"3.2";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
supports_multiple_displays = YES;
SDL_UIKit_supports_multiple_displays = YES;
// If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels.
// The iPad added both a larger main screen and the ability to use
// external displays.
if (!supports_multiple_displays) {
if (!SDL_UIKit_supports_multiple_displays) {
// Just give 'em the whole main screen.
UIScreen *screen = [UIScreen mainScreen];
const CGRect rect = [screen bounds];
UIKit_AddDisplay(screen, (int)rect.size.width, (int)rect.size.height);
UIScreen *uiscreen = [UIScreen mainScreen];
const CGRect rect = [uiscreen bounds];
UIKit_AddDisplay(uiscreen, (int)rect.size.width, (int)rect.size.height);
} else {
const NSArray *screens = [UIScreen screens];
const NSUInteger screen_count = [screens count];
NSUInteger i;
for (i = 0; i < screen_count; i++) {
// the main screen is the first element in the array.
UIScreen *screen = (UIScreen *) [screens objectAtIndex:i];
const CGSize size = [[screen currentMode] size];
UIKit_AddDisplay(screen, (int) size.width, (int) size.height);
UIScreen *uiscreen = (UIScreen *) [screens objectAtIndex:i];
const CGSize size = [[uiscreen currentMode] size];
UIKit_AddDisplay(uiscreen, (int) size.width, (int) size.height);
}
}
......@@ -216,13 +216,13 @@ UIKit_VideoInit(_THIS)
static int
UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
UIScreen *screen = (UIScreen *) display->driverdata;
if (!supports_multiple_displays) {
UIScreen *uiscreen = (UIScreen *) display->driverdata;
if (!SDL_UIKit_supports_multiple_displays) {
// Not on at least iPhoneOS 3.2 (versions prior to iPad).
SDL_assert(mode->driverdata == NULL);
} else {
UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
[screen setCurrentMode:uimode];
[uiscreen setCurrentMode:uimode];
}
return 0;
......@@ -235,8 +235,8 @@ UIKit_VideoQuit(_THIS)
int i, j;
for (i = 0; i < _this->num_displays; i++) {
SDL_VideoDisplay *display = &_this->displays[i];
UIScreen *screen = (UIScreen *) display->driverdata;
[((UIScreen *) display->driverdata) release];
UIScreen *uiscreen = (UIScreen *) display->driverdata;
[uiscreen release];
display->driverdata = NULL;
for (j = 0; j < display->num_display_modes; j++) {
SDL_DisplayMode *mode = &display->display_modes[j];
......
......@@ -36,7 +36,6 @@ extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
struct SDL_WindowData
{
SDL_Window *window;
UIWindow *uiwindow;
SDL_uikitopenglview *view;
};
......
......@@ -23,6 +23,7 @@
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_assert.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
......@@ -38,8 +39,10 @@
#include <UIKit/UIKit.h>
#include <Foundation/Foundation.h>
static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
{
SDL_VideoDisplay *display = window->display;
UIScreen *uiscreen = (UIScreen *) display->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
......@@ -48,7 +51,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
SDL_OutOfMemory();
return -1;
}
data->window = window;
data->uiwindow = uiwindow;
data->view = nil;
......@@ -68,12 +70,15 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
if (window->flags & SDL_WINDOW_BORDERLESS) {
[UIApplication sharedApplication].statusBarHidden = YES;
}
else {
[UIApplication sharedApplication].statusBarHidden = NO;
// SDL_WINDOW_BORDERLESS controls whether status bar is hidden.
// This is only set if the window is on the main screen. Other screens
// just force the window to have the borderless flag.
if ([UIScreen mainScreen] == uiscreen) {
if (window->flags & SDL_WINDOW_BORDERLESS) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;
}
}
return 0;
......@@ -82,41 +87,80 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
int UIKit_CreateWindow(_THIS, SDL_Window *window) {
/* We currently only handle single window applications on iPhone */
if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
SDL_SetError("Window already exists, no multi-window support.");
SDL_VideoDisplay *display = window->display;
UIScreen *uiscreen = (UIScreen *) display->driverdata;
// SDL currently puts this window at the start of display's linked list. We rely on this.
SDL_assert(display->windows == window);
/* We currently only handle a single window per display on iPhone */
if (window->next != NULL) {
SDL_SetError("Only one window allowed per display.");
return -1;
}
// Non-mainscreen windows must be force to borderless, as there's no
// status bar there, and we want to get the right dimensions later in
// this function.
if ([UIScreen mainScreen] != uiscreen) {
window->flags |= SDL_WINDOW_BORDERLESS;
}
// If monitor has a resolution of 0x0 (hasn't been explicitly set by the
// user, so it's in standby), try to force the display to a resolution
// that most closely matches the desired window size.
if (SDL_UIKit_supports_multiple_displays) {
const CGSize origsize = [[uiscreen currentMode] size];
if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) {
if (display->num_display_modes == 0) {
_this->GetDisplayModes(_this, display);
}
int i;
const SDL_DisplayMode *bestmode = NULL;
for (i = display->num_display_modes; i >= 0; i--) {
const SDL_DisplayMode *mode = &display->display_modes[i];
if ((mode->w >= window->w) && (mode->h >= window->h))
bestmode = mode;
}
if (bestmode) {
UIScreenMode *uimode = (UIScreenMode *) bestmode->driverdata;
[uiscreen setCurrentMode:uimode];
display->desktop_mode = *bestmode;
display->current_mode = *bestmode;
}
}
}
/* ignore the size user requested, and make a fullscreen window */
UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// !!! FIXME: can we have a smaller view?
UIWindow *uiwindow = [UIWindow alloc];
if (window->flags & SDL_WINDOW_BORDERLESS)
uiwindow = [uiwindow initWithFrame:[uiscreen bounds]];
else
uiwindow = [uiwindow initWithFrame:[uiscreen applicationFrame]];
if (SDL_UIKit_supports_multiple_displays) {
[uiwindow setScreen:uiscreen];
}
if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
[uiwindow release];
return -1;
}
// This saves the main window in the app delegate so event callbacks can do stuff on the window.
// This assumes a single window application design and needs to be fixed for multiple windows.
[SDLUIKitDelegate sharedAppDelegate].window = window;
[SDLUIKitDelegate sharedAppDelegate].uiwindow = uiwindow;
[uiwindow release]; /* release the window (the app delegate has retained it) */
return 1;
}
void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
/* don't worry, the delegate will automatically release the window */
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
if (data) {
SDL_free( window->driverdata );
[data->uiwindow release];
SDL_free(data);
window->driverdata = NULL;
}
/* this will also destroy the window */
[SDLUIKitDelegate sharedAppDelegate].window = NULL;
[SDLUIKitDelegate sharedAppDelegate].uiwindow = nil;
}
/* vi: set ts=4 sw=4 expandtab: */
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