Commit b7caec8a authored by Sam Lantinga's avatar Sam Lantinga

Fixed various type and print format issues

parent 39ee818f
......@@ -44,7 +44,7 @@ extern "C" {
/* *INDENT-ON* */
#endif
typedef Uint64 SDL_GestureID;
typedef Sint64 SDL_GestureID;
/* Function prototypes */
......@@ -53,7 +53,7 @@ extern "C" {
*
*
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
......@@ -61,15 +61,14 @@ extern "C" {
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
/**
* \brief Save a currently loaded Dollar Gesture template
*
*
*/
extern DECLSPEC int
SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
/**
......@@ -77,9 +76,7 @@ extern "C" {
*
*
*/
extern DECLSPEC
int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
......
......@@ -42,8 +42,8 @@ extern "C" {
#endif
typedef Uint64 SDL_TouchID;
typedef Uint64 SDL_FingerID;
typedef Sint64 SDL_TouchID;
typedef Sint64 SDL_FingerID;
struct SDL_Finger {
......
......@@ -393,7 +393,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
Uint16 x = (xin+touch->x_min)*(touch->xres)/(touch->native_xres);
Uint16 y = (yin+touch->y_min)*(touch->yres)/(touch->native_yres);
Uint16 pressure = (yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres);
printf("(%f,%f) --> (%i,%i)",xin,yin,x,y);
printf("(%f,%f) --> (%i,%i)\n",xin,yin,x,y);
if(touch->flush_motion) {
return 0;
}
......
......@@ -315,7 +315,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
if (SDL_AddTouch(&touch, "") < 0) {
continue;
}
printf("Success, added touch: %lin",touchId);
printf("Success, added touch: %li\n",touchId);
}
float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
......
......@@ -4,6 +4,28 @@
#include <SDL_touch.h>
#include <SDL_gesture.h>
/* Make sure we have good macros for printing 32 and 64 bit values */
#ifndef PRIs32
#define PRIs32 "d"
#endif
#ifndef PRIu32
#define PRIu32 "u"
#endif
#ifndef PRIs64
#ifdef __WIN32__
#define PRIs64 "I64"
#else
#define PRIs64 "lld"
#endif
#endif
#ifndef PRIu64
#ifdef __WIN32__
#define PRIu64 "I64u"
#else
#define PRIu64 "llu"
#endif
#endif
#define PI 3.1415926535897
#define PHI ((sqrt(5)-1)/2)
#define WIDTH 640
......@@ -28,7 +50,7 @@ int bstatus;
int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
long index2fingerid[MAXFINGERS];
SDL_FingerID index2fingerid[MAXFINGERS];
int fingersDown;
typedef struct {
......@@ -38,7 +60,7 @@ typedef struct {
typedef struct {
Point p;
float pressure;
long id;
SDL_FingerID id;
} Finger;
typedef struct {
......@@ -378,7 +400,7 @@ int main(int argc, char* argv[])
break;
case SDL_FINGERDOWN:
printf("Finger: %li down - x: %f, y: %f\n",event.tfinger.fingerId,
printf("Finger: %"PRIs64" down - x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++)
......@@ -390,7 +412,7 @@ int main(int argc, char* argv[])
finger[i].p.y = event.tfinger.y;
break;
case SDL_FINGERUP:
printf("Figner: %li up - x: %f, y: %f\n",event.tfinger.fingerId,
printf("Finger: %"PRIs64" up - x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId) {
......@@ -407,12 +429,12 @@ int main(int argc, char* argv[])
knob.r += event.mgesture.dDist;
break;
case SDL_DOLLARGESTURE:
printf("Gesture %lu performed, error: %f\n",
printf("Gesture %"PRIs64" performed, error: %f\n",
event.dgesture.gestureId,
event.dgesture.error);
break;
case SDL_DOLLARRECORD:
printf("Recorded gesture: %lu\n",event.dgesture.gestureId);
printf("Recorded gesture: %"PRIs64"\n",event.dgesture.gestureId);
break;
}
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment