Commit 39ee818f authored by jimtla's avatar jimtla

Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer...

Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
parent 598471cf
......@@ -288,15 +288,15 @@ typedef struct SDL_TouchFingerEvent
Uint32 type; /**< ::SDL_FINGERMOTION OR
SDL_FINGERDOWN OR SDL_FINGERUP*/
Uint32 windowID; /**< The window with mouse focus, if any */
long touchId; /**< The touch device id */
long fingerId;
SDL_TouchID touchId; /**< The touch device id */
SDL_FingerID fingerId;
Uint8 state; /**< The current button state */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
float x;
float y;
int pressure;
Uint16 x;
Uint16 y;
Uint16 pressure;
} SDL_TouchFingerEvent;
......@@ -307,7 +307,7 @@ typedef struct SDL_TouchButtonEvent
{
Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
Uint32 windowID; /**< The window with mouse focus, if any */
long touchId; /**< The touch device index */
SDL_TouchID touchId; /**< The touch device index */
Uint8 state; /**< The current button state */
Uint8 button; /**< The button changing state */
Uint8 padding1;
......@@ -323,7 +323,7 @@ typedef struct SDL_MultiGestureEvent
{
Uint32 type; /**< ::SDL_MULTIGESTURE */
Uint32 windowID; /**< The window with mouse focus, if any */
long touchId; /**< The touch device index */
SDL_TouchID touchId; /**< The touch device index */
float dTheta;
float dDist;
float x; //currently 0...1. Change to screen coords?
......@@ -335,8 +335,8 @@ typedef struct SDL_DollarGestureEvent
{
Uint32 type; /**< ::SDL_DOLLARGESTURE */
Uint32 windowID; /**< The window with mouse focus, if any */
long touchId; /**< The touch device index */
unsigned long gestureId;
SDL_TouchID touchId; /**< The touch device index */
SDL_GestureID gestureId;
float error;
/*
//TODO: Enable to give location?
......
......@@ -33,6 +33,9 @@
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
......@@ -41,6 +44,7 @@ extern "C" {
/* *INDENT-ON* */
#endif
typedef Uint64 SDL_GestureID;
/* Function prototypes */
......@@ -49,7 +53,7 @@ extern "C" {
*
*
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(int touchId);
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
......@@ -65,7 +69,7 @@ extern "C" {
*
*/
extern DECLSPEC int
SDLCALL SDL_SaveDollarTemplate(unsigned long gestureId,SDL_RWops *src);
SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
/**
......@@ -73,7 +77,8 @@ extern "C" {
*
*
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(int touchId, SDL_RWops *src);
extern DECLSPEC
int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
......
......@@ -42,15 +42,19 @@ extern "C" {
#endif
typedef Uint64 SDL_TouchID;
typedef Uint64 SDL_FingerID;
struct SDL_Finger {
long id;
float x;
float y;
float xdelta;
float ydelta;
float last_x, last_y,last_pressure; /* the last reported coordinates */
SDL_FingerID id;
Uint16 x;
Uint16 y;
Uint16 xdelta;
Uint16 ydelta;
Uint16 last_x, last_y,last_pressure; /* the last reported coordinates */
SDL_bool down;
float pressure;
Uint16 pressure;
};
typedef struct SDL_Touch SDL_Touch;
......@@ -66,12 +70,13 @@ struct SDL_Touch {
float pressure_max, pressure_min;
float x_max,x_min;
float y_max,y_min;
float xres,yres,pressureres;
Uint16 xres,yres,pressureres;
float native_xres,native_yres,native_pressureres;
float tilt; /* for future use */
float rotation; /* for future use */
/* Data common to all touch */
long id;
SDL_TouchID id;
SDL_Window *focus;
char *name;
......@@ -95,7 +100,7 @@ struct SDL_Touch {
*
*
*/
extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(long id);
extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(SDL_TouchID id);
......@@ -104,7 +109,8 @@ struct SDL_Touch {
*
*
*/
extern DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, long id);
extern
DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, SDL_FingerID id);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
......
......@@ -46,7 +46,7 @@ typedef struct {
typedef struct {
Point p;
float pressure;
int id;
SDL_FingerID id;
} Finger;
......@@ -71,7 +71,7 @@ typedef struct {
} DollarTemplate;
typedef struct {
int id;
SDL_GestureID id;
Point res;
Point centroid;
TouchPoint gestureLast[MAXFINGERS];
......@@ -87,7 +87,7 @@ GestureTouch gestureTouch[MAXTOUCHES];
int numGestureTouches = 0;
SDL_bool recordAll;
int SDL_RecordGesture(int touchId) {
int SDL_RecordGesture(SDL_TouchID touchId) {
int i;
if(touchId < 0) recordAll = SDL_TRUE;
for(i = 0;i < numGestureTouches; i++) {
......@@ -143,7 +143,7 @@ int SDL_SaveAllDollarTemplates(SDL_RWops *src) {
return rtrn;
}
int SDL_SaveDollarTemplate(unsigned long gestureId, SDL_RWops *src) {
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) {
int i,j;
for(i = 0; i < numGestureTouches; i++) {
GestureTouch* touch = &gestureTouch[i];
......@@ -185,7 +185,7 @@ static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
return -1;
}
int SDL_LoadDollarTemplates(int touchId, SDL_RWops *src) {
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
if(src == NULL) return 0;
int i,loaded = 0;
GestureTouch *touch = NULL;
......@@ -394,7 +394,7 @@ int SDL_GestureAddTouch(SDL_Touch* touch) {
return 0;
}
GestureTouch * SDL_GetGestureTouch(int id) {
GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
int i;
for(i = 0;i < numGestureTouches; i++) {
//printf("%i ?= %i\n",gestureTouch[i].id,id);
......@@ -414,7 +414,8 @@ int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) {
return SDL_PushEvent(&event) > 0;
}
int SDL_SendGestureDollar(GestureTouch* touch,int gestureId,float error) {
int SDL_SendGestureDollar(GestureTouch* touch,
SDL_GestureID gestureId,float error) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE;
event.dgesture.touchId = touch->id;
......@@ -429,7 +430,7 @@ int SDL_SendGestureDollar(GestureTouch* touch,int gestureId,float error) {
}
int SDL_SendDollarRecord(GestureTouch* touch,int gestureId) {
int SDL_SendDollarRecord(GestureTouch* touch,SDL_GestureID gestureId) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id;
......@@ -489,7 +490,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
&bestTempl,inTouch);
if(bestTempl >= 0){
//Send Event
int gestureId = inTouch->dollarTemplate[bestTempl].hash;
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
SDL_SendGestureDollar(inTouch,gestureId,error);
printf("Dollar error: %f\n",error);
}
......
......@@ -26,7 +26,7 @@
extern void SDL_GestureProcessEvent(SDL_Event* event);
extern int SDL_RecordGesture(int touchId);
extern int SDL_RecordGesture(SDL_TouchID touchId);
extern int SDL_GestureAddTouch(SDL_Touch* touch);
......
......@@ -42,7 +42,7 @@ SDL_TouchInit(void)
}
SDL_Touch *
SDL_GetTouch(long id)
SDL_GetTouch(SDL_TouchID id)
{
int index = SDL_GetTouchIndexId(id);
if (index < 0 || index >= SDL_num_touch) {
......@@ -61,7 +61,7 @@ SDL_GetTouchIndex(int index)
}
int
SDL_GetFingerIndexId(SDL_Touch* touch,long fingerid)
SDL_GetFingerIndexId(SDL_Touch* touch,SDL_FingerID fingerid)
{
int i;
for(i = 0;i < touch->num_fingers;i++)
......@@ -72,7 +72,7 @@ SDL_GetFingerIndexId(SDL_Touch* touch,long fingerid)
SDL_Finger *
SDL_GetFinger(SDL_Touch* touch,long id)
SDL_GetFinger(SDL_Touch* touch,SDL_FingerID id)
{
int index = SDL_GetFingerIndexId(touch,id);
if(index < 0 || index >= touch->num_fingers)
......@@ -82,7 +82,7 @@ SDL_GetFinger(SDL_Touch* touch,long id)
int
SDL_GetTouchIndexId(long id)
SDL_GetTouchIndexId(SDL_TouchID id)
{
int index;
SDL_Touch *touch;
......@@ -139,6 +139,8 @@ SDL_AddTouch(const SDL_Touch * touch, char *name)
SDL_touchPads[index]->relative_mode = SDL_FALSE;
SDL_touchPads[index]->flush_motion = SDL_FALSE;
SDL_touchPads[index]->xres = (1<<(16-1));
SDL_touchPads[index]->yres = (1<<(16-1));
//Do I want this here? Probably
SDL_GestureAddTouch(SDL_touchPads[index]);
......@@ -146,7 +148,7 @@ SDL_AddTouch(const SDL_Touch * touch, char *name)
}
void
SDL_DelTouch(long id)
SDL_DelTouch(SDL_TouchID id)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
......@@ -189,7 +191,7 @@ SDL_GetNumTouch(void)
return SDL_num_touch;
}
SDL_Window *
SDL_GetTouchFocusWindow(long id)
SDL_GetTouchFocusWindow(SDL_TouchID id)
{
SDL_Touch *touch = SDL_GetTouch(id);
......@@ -200,7 +202,7 @@ SDL_GetTouchFocusWindow(long id)
}
void
SDL_SetTouchFocus(long id, SDL_Window * window)
SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
......@@ -250,12 +252,12 @@ SDL_SetTouchFocus(long id, SDL_Window * window)
}
int
SDL_AddFinger(SDL_Touch* touch,SDL_Finger finger)
SDL_AddFinger(SDL_Touch* touch,SDL_Finger *finger)
{
int index;
SDL_Finger **fingers;
//printf("Adding Finger...\n");
if (SDL_GetFingerIndexId(touch,finger.id) != -1) {
if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
SDL_SetError("Finger ID already in use");
}
......@@ -282,14 +284,14 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger finger)
SDL_OutOfMemory();
return -1;
}
*(touch->fingers[index]) = finger;
*(touch->fingers[index]) = *finger;
touch->num_fingers++;
return index;
}
int
SDL_DelFinger(SDL_Touch* touch,long fingerid)
SDL_DelFinger(SDL_Touch* touch,SDL_FingerID fingerid)
{
int index = SDL_GetFingerIndexId(touch,fingerid);
SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
......@@ -307,7 +309,8 @@ SDL_DelFinger(SDL_Touch* touch,long fingerid)
int
SDL_SendFingerDown(long id, long fingerid, SDL_bool down, float x, float y, float pressure)
SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
float xin, float yin, float pressurein)
{
int posted;
SDL_Touch* touch = SDL_GetTouch(id);
......@@ -315,11 +318,15 @@ SDL_SendFingerDown(long id, long fingerid, SDL_bool down, float x, float y, floa
if(!touch) {
return SDL_TouchNotFoundError(id);
}
//scale to Integer coordinates
Uint16 x = (xin+touch->x_min)*(touch->xres)/(touch->native_xres);
Uint16 y = (yin+touch->y_min)*(touch->yres)/(touch->native_yres);
Uint16 pressure = (yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres);
if(down) {
SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
SDL_Finger nf;
if(finger == NULL) {
SDL_Finger nf;
nf.id = fingerid;
nf.x = x;
nf.y = y;
......@@ -330,11 +337,11 @@ SDL_SendFingerDown(long id, long fingerid, SDL_bool down, float x, float y, floa
nf.last_y = y;
nf.last_pressure = pressure;
nf.down = SDL_FALSE;
SDL_AddFinger(touch,nf);
SDL_AddFinger(touch,&nf);
finger = &nf;
}
else if(finger->down) return 0;
if(x < 0 || y < 0) return 0; //should defer if only a partial input
if(xin < touch->x_min || yin < touch->y_min) return 0; //should defer if only a partial input
posted = 0;
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event;
......@@ -367,8 +374,8 @@ SDL_SendFingerDown(long id, long fingerid, SDL_bool down, float x, float y, floa
}
int
SDL_SendTouchMotion(long id, long fingerid, int relative,
float x, float y, float pressure)
SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
float xin, float yin, float pressurein)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
......@@ -381,6 +388,12 @@ SDL_SendTouchMotion(long id, long fingerid, int relative,
if (!touch) {
return SDL_TouchNotFoundError(id);
}
//scale to Integer coordinates
Uint16 x = (xin+touch->x_min)*(touch->xres)/(touch->native_xres);
Uint16 y = (yin+touch->y_min)*(touch->yres)/(touch->native_yres);
Uint16 pressure = (yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres);
printf("(%f,%f) --> (%i,%i)",xin,yin,x,y);
if(touch->flush_motion) {
return 0;
}
......@@ -395,9 +408,9 @@ SDL_SendTouchMotion(long id, long fingerid, int relative,
x = (finger->last_x + x);
y = (finger->last_y + y);
} else {
if(x < 0) x = finger->last_x; /*If movement is only in one axis,*/
if(y < 0) y = finger->last_y; /*The other is marked as -1*/
if(pressure < 0) pressure = finger->last_pressure;
if(xin < touch->x_min) x = finger->last_x; /*If movement is only in one axis,*/
if(yin < touch->y_min) y = finger->last_y; /*The other is marked as -1*/
if(pressurein < touch->pressure_min) pressure = finger->last_pressure;
xrel = x - finger->last_x;
yrel = y - finger->last_y;
}
......@@ -448,6 +461,7 @@ SDL_SendTouchMotion(long id, long fingerid, int relative,
event.tfinger.fingerId = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.pressure = pressure;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
......@@ -460,7 +474,7 @@ SDL_SendTouchMotion(long id, long fingerid, int relative,
}
}
int
SDL_SendTouchButton(long id, Uint8 state, Uint8 button)
SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button)
{
SDL_Touch *touch = SDL_GetTouch(id);
int posted;
......@@ -509,7 +523,7 @@ SDL_SendTouchButton(long id, Uint8 state, Uint8 button)
}
char *
SDL_GetTouchName(long id)
SDL_GetTouchName(SDL_TouchID id)
{
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
......@@ -518,7 +532,7 @@ SDL_GetTouchName(long id)
return touch->name;
}
int SDL_TouchNotFoundError(long id) {
int SDL_TouchNotFoundError(SDL_TouchID id) {
printf("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
int i;
......
......@@ -34,13 +34,13 @@ extern int SDL_TouchInit(void);
extern SDL_Touch *SDL_GetTouchIndex(int index);
/* Get the touch with id = id */
extern SDL_Touch *SDL_GetTouch(long id);
extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
/*Get the finger at an index */
extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
/* Get the finger with id = id */
extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,long id);
extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,SDL_FingerID id);
/* Add a touch, possibly reattaching at a particular index (or -1),
......@@ -49,30 +49,30 @@ extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
/* Remove a touch at an index, clearing the slot for later */
extern void SDL_DelTouch(long id);
extern void SDL_DelTouch(SDL_TouchID id);
/* Set the touch focus window */
extern void SDL_SetTouchFocus(long id, SDL_Window * window);
extern void SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window);
/* Send a touch motion event for a touch */
extern int SDL_SendTouchMotion(long id, long fingerid,
extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
int relative, float x, float y, float z);
/* Send a touch down/up event for a touch */
extern int SDL_SendFingerDown(long id, long fingerid, SDL_bool down,
float x, float y, float pressure);
extern int SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid,
SDL_bool down, float x, float y, float pressure);
/* Send a touch button event for a touch */
extern int SDL_SendTouchButton(long id, Uint8 state, Uint8 button);
extern int SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button);
/* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void);
/* Get the index of a touch device */
extern int SDL_GetTouchIndexId(long id);
extern int SDL_GetTouchIndexId(SDL_TouchID id);
/* Print a debug message for a nonexistent touch */
extern int SDL_TouchNotFoundError(long id);
extern int SDL_TouchNotFoundError(SDL_TouchID id);
#endif /* _SDL_touch_c_h */
......
......@@ -304,13 +304,13 @@ static __inline__ void ConvertNSRect(NSRect *r)
touch.id = touchId;
touch.x_min = 0;
touch.x_max = 1;
touch.xres = touch.x_max - touch.x_min;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = 1;
touch.yres = touch.y_max - touch.y_min;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.pressureres = touch.pressure_max - touch.pressure_min;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
if (SDL_AddTouch(&touch, "") < 0) {
continue;
......
......@@ -58,13 +58,13 @@
touch.x_min = 0;
touch.x_max = frame.size.width;
touch.xres = touch.x_max - touch.x_min;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = frame.size.height;
touch.yres = touch.y_max - touch.y_min;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.pressureres = touch.pressure_max - touch.pressure_min;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
......
......@@ -56,9 +56,6 @@ X11_InitTouch(_THIS)
touch.pressure_max = 0;
touch.pressure_min = 0;
touch.id = event;
touch.driverdata = SDL_malloc(sizeof(EventTouchData));
......@@ -76,19 +73,17 @@ X11_InitTouch(_THIS)
ioctl(data->eventStream,EVIOCGABS(0),abs);
touch.x_min = abs[1];
touch.x_max = abs[2];
touch.xres = touch.x_max - touch.x_min;
touch.native_xres = touch.x_max - touch.x_min;
ioctl(data->eventStream,EVIOCGABS(ABS_Y),abs);
touch.y_min = abs[1];
touch.y_max = abs[2];
touch.yres = touch.y_max - touch.y_min;
touch.native_yres = touch.y_max - touch.y_min;
ioctl(data->eventStream,EVIOCGABS(ABS_PRESSURE),abs);
touch.pressure_min = abs[1];
touch.pressure_max = abs[2];
touch.pressureres = touch.pressure_max - touch.pressure_min;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
SDL_AddTouch(&touch, tstr);
}
vendor = -1;
product = -1;
......
......@@ -335,7 +335,7 @@ int main(int argc, char* argv[])
case SDL_MOUSEMOTION:
mousx = event.motion.x;
mousy = event.motion.y;
break;
break;
case SDL_MOUSEBUTTONDOWN:
bstatus |= (1<<(event.button.button-1));
break;
......@@ -344,7 +344,7 @@ int main(int argc, char* argv[])
break;
case SDL_FINGERMOTION:
;
printf("Finger: %li,x: %f, y: %f\n",event.tfinger.fingerId,
printf("Finger: %li,x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
//SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
......@@ -353,10 +353,8 @@ int main(int argc, char* argv[])
break;
if(i == MAXFINGERS) break;
if(inTouch > 0) {
finger[i].p.x = ((float)event.tfinger.x)/
inTouch->xres;
finger[i].p.y = ((float)event.tfinger.y)/
inTouch->yres;
finger[i].p.x = ((float)event.tfinger.x)/inTouch->xres;
finger[i].p.y = ((float)event.tfinger.y)/inTouch->yres;
finger[i].pressure =
((float)event.tfinger.pressure)/inTouch->pressureres;
......@@ -372,7 +370,7 @@ int main(int argc, char* argv[])
break;
case SDL_FINGERDOWN:
printf("Finger: %li down - x: %f, y: %f\n",event.tfinger.fingerId,
printf("Finger: %li down - x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++)
......@@ -384,7 +382,7 @@ int main(int argc, char* argv[])
finger[i].p.y = event.tfinger.y;
break;
case SDL_FINGERUP:
printf("Figner: %li up - x: %f, y: %f\n",event.tfinger.fingerId,
printf("Figner: %li up - x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId) {
......
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