Commit 598471cf authored by jimtla's avatar jimtla

Added Iphone project. Iphone multi-touch is now functional.

parent c9b9312b
...@@ -109,7 +109,7 @@ ...@@ -109,7 +109,7 @@
isa = PBXContainerItemProxy; isa = PBXContainerItemProxy;
containerPortal = FD1B48920E313154007AB34E /* SDLiPhoneOS.xcodeproj */; containerPortal = FD1B48920E313154007AB34E /* SDLiPhoneOS.xcodeproj */;
proxyType = 2; proxyType = 2;
remoteGlobalIDString = 006E982211955059001DE610 /* testsdl.app */; remoteGlobalIDString = 006E982211955059001DE610;
remoteInfo = testsdl; remoteInfo = testsdl;
}; };
FD1B489D0E313154007AB34E /* PBXContainerItemProxy */ = { FD1B489D0E313154007AB34E /* PBXContainerItemProxy */ = {
......
...@@ -58,6 +58,10 @@ extern void SDL_SetTouchFocus(long id, SDL_Window * window); ...@@ -58,6 +58,10 @@ extern void SDL_SetTouchFocus(long id, SDL_Window * window);
extern int SDL_SendTouchMotion(long id, long fingerid, extern int SDL_SendTouchMotion(long id, long fingerid,
int relative, float x, float y, float z); int relative, float x, float y, float z);
/* Send a touch down/up event for a touch */
extern int SDL_SendFingerDown(long id, long fingerid, SDL_bool down,
float x, float y, float pressure);
/* Send a touch button event for a touch */ /* Send a touch button event for a touch */
extern int SDL_SendTouchButton(long id, Uint8 state, Uint8 button); extern int SDL_SendTouchButton(long id, Uint8 state, Uint8 button);
...@@ -67,6 +71,9 @@ extern void SDL_TouchQuit(void); ...@@ -67,6 +71,9 @@ extern void SDL_TouchQuit(void);
/* Get the index of a touch device */ /* Get the index of a touch device */
extern int SDL_GetTouchIndexId(long id); extern int SDL_GetTouchIndexId(long id);
/* Print a debug message for a nonexistent touch */
extern int SDL_TouchNotFoundError(long id);
#endif /* _SDL_touch_c_h */ #endif /* _SDL_touch_c_h */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */
...@@ -23,6 +23,9 @@ ...@@ -23,6 +23,9 @@
#include "SDL_stdinc.h" #include "SDL_stdinc.h"
#include "SDL_events.h" #include "SDL_events.h"
#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
#define FIXED_MULTITOUCH
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
#define MAX_SIMULTANEOUS_TOUCHES 5 #define MAX_SIMULTANEOUS_TOUCHES 5
#endif #endif
...@@ -34,7 +37,7 @@ ...@@ -34,7 +37,7 @@
@interface SDL_uikitview : UIView { @interface SDL_uikitview : UIView {
#endif #endif
#if FIXED_MULTITOUCH #ifdef FIXED_MULTITOUCH
long touchId; long touchId;
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
UITouch *finger[MAX_SIMULTANEOUS_TOUCHES]; UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
......
...@@ -24,6 +24,7 @@ ...@@ -24,6 +24,7 @@
#include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h" #include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#if SDL_IPHONE_KEYBOARD #if SDL_IPHONE_KEYBOARD
#import "keyinfotable.h" #import "keyinfotable.h"
...@@ -48,7 +49,7 @@ ...@@ -48,7 +49,7 @@
[self initializeKeyboard]; [self initializeKeyboard];
#endif #endif
#if FIXED_MULTITOUCH #ifdef FIXED_MULTITOUCH
SDL_Touch touch; SDL_Touch touch;
touch.id = 0; //TODO: Should be -1? touch.id = 0; //TODO: Should be -1?
...@@ -78,6 +79,8 @@ ...@@ -78,6 +79,8 @@
NSEnumerator *enumerator = [touches objectEnumerator]; NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch = (UITouch*)[enumerator nextObject]; UITouch *touch = (UITouch*)[enumerator nextObject];
//NSLog("Click");
if (touch) { if (touch) {
CGPoint locationInView = [touch locationInView: self]; CGPoint locationInView = [touch locationInView: self];
...@@ -88,7 +91,7 @@ ...@@ -88,7 +91,7 @@
SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT); SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
} }
#if FIXED_MULTITOUCH #ifdef FIXED_MULTITOUCH
while(touch) { while(touch) {
CGPoint locationInView = [touch locationInView: self]; CGPoint locationInView = [touch locationInView: self];
...@@ -131,7 +134,7 @@ ...@@ -131,7 +134,7 @@
SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT); SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
} }
#if FIXED_MULTITOUCH #ifdef FIXED_MULTITOUCH
while(touch) { while(touch) {
CGPoint locationInView = [touch locationInView: self]; CGPoint locationInView = [touch locationInView: self];
...@@ -178,7 +181,7 @@ ...@@ -178,7 +181,7 @@
SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
} }
#if FIXED_MULTITOUCH #ifdef FIXED_MULTITOUCH
while(touch) { while(touch) {
CGPoint locationInView = [touch locationInView: self]; CGPoint locationInView = [touch locationInView: self];
......
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<false/>
</dict>
</plist>
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL.h
*
* Main include header for the SDL library
*/
/**
* \mainpage Simple DirectMedia Layer (SDL)
*
* http://www.libsdl.org/
*
* \section intro_sec Introduction
*
* This is the Simple DirectMedia Layer, a general API that provides low
* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
* and 2D framebuffer across multiple platforms.
*
* The current version supports Windows, Windows CE, Mac OS X, Linux,
* FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
* support for other operating systems but those are not officially supported.
*
* SDL is written in C, but works with C++ natively, and has bindings to
* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
* Pike, Pliant, Python, Ruby, and Smalltalk.
*
* This library is distributed under GNU LGPL version 2, which can be
* found in the file "COPYING". This license allows you to use SDL
* freely in commercial programs as long as you link with the dynamic
* library.
*
* The best way to learn how to use SDL is to check out the header files in
* the "include" subdirectory and the programs in the "test" subdirectory.
* The header files and test programs are well commented and always up to date.
* More documentation is available in HTML format in "docs/index.html", and
* a documentation wiki is available online at:
* http://www.libsdl.org/cgi/docwiki.cgi
*
* The test programs in the "test" subdirectory are in the public domain.
*
* Frequently asked questions are answered online:
* http://www.libsdl.org/faq.php
*
* If you need help with the library, or just want to discuss SDL related
* issues, you can join the developers mailing list:
* http://www.libsdl.org/mailing-list.php
*
* Enjoy!
* Sam Lantinga (slouken@libsdl.org)
*/
#ifndef _SDL_H
#define _SDL_H
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_loadso.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_compat.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/*@{*/
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_HAPTIC 0x00001000
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
/*@}*/
/**
* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by \c flags (and those satisfying dependencies).
* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* This function initializes specific SDL subsystems
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* This function cleans up specific SDL subsystems
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* This function returns mask of the specified subsystems which have
* been initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_H */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_assert_h
#define _SDL_assert_h
#include "SDL_config.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#ifndef SDL_ASSERT_LEVEL
#ifdef SDL_DEFAULT_ASSERT_LEVEL
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
#elif defined(_DEBUG) || defined(DEBUG) || \
(defined(__GNUC__) && !defined(__OPTIMIZE__))
#define SDL_ASSERT_LEVEL 2
#else
#define SDL_ASSERT_LEVEL 1
#endif
#endif /* SDL_ASSERT_LEVEL */
/*
These are macros and not first class functions so that the debugger breaks
on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if (defined(_MSC_VER) && ((_M_IX86) || (_M_X64)))
#define SDL_TriggerBreakpoint() __asm { int 3 }
#elif (defined(__GNUC__) && ((__i386__) || (__x86_64__)))
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif defined(HAVE_SIGNAL_H)
#include <signal.h>
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
#else
/* How do we trigger breakpoints on this platform? */
#define SDL_TriggerBreakpoint()
#endif
#if (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((__GNUC__ >= 2) || defined(_MSC_VER))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
#endif
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
/*
sizeof (x) makes the compiler still parse the expression even without
assertions enabled, so the code is always checked at compile time, but
doesn't actually generate code for it, so there are no side effects or
expensive checks at run time, just the constant size of what x WOULD be,
which presumably gets optimized out as unused.
This also solves the problem of...
int somevalue = blah();
SDL_assert(somevalue == 1);
...which would cause compiles to complain that somevalue is unused if we
disable assertions.
*/
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (0)
#if (SDL_ASSERT_LEVEL > 0)
typedef enum
{
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE, /**< Ignore the assert from now on. */
} SDL_assert_state;
typedef struct SDL_assert_data
{
int always_ignore;
unsigned int trigger_count;
const char *condition;
const char *filename;
int linenum;
const char *function;
const struct SDL_assert_data *next;
} SDL_assert_data;
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
const char *,
const char *, int);
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
... without the do/while, the "else" could attach to this macro's "if".
We try to handle just the minimum we need here in a macro...the loop,
the static vars, and break points. The heavy lifting is handled in
SDL_ReportAssertion(), in SDL_assert.c.
*/
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_assert_data assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
SDL_FUNCTION, \
SDL_FILE, \
SDL_LINE); \
if (state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (0)
#endif /* enabled assertions support code */
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
#else
# error Unknown assertion level.
#endif
typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
const SDL_assert_data *, void *userdata);
/**
* \brief Set an application-defined assertion handler.
*
* This allows an app to show its own assertion UI and/or force the
* response to an assertion failure. If the app doesn't provide this, SDL
* will try to do the right thing, popping up a system-specific GUI dialog,
* and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* Setting the callback to NULL restores SDL's original internal handler.
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \return SDL_assert_state value of how to handle the assertion failure.
*
* \param handler Callback function, called when an assertion fails.
* \param userdata A pointer passed to the callback as-is.
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* \brief Get a list of all assertion failures.
*
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
* or the start of the program.
*
* The proper way to examine this data looks something like this:
*
* <code>
* const SDL_assert_data *item = SDL_GetAssertionReport();
* while (item->condition) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* </code>
*
* \return List of all assertions. This never returns NULL,
* even if there are no items.
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
/**
* \brief Reset the list of all assertion failures.
*
* Reset list of all assertions triggered.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_assert_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
Contributed by Bob Pendleton, bob@pendleton.com
*/
/**
* \file SDL_atomic.h
*
* Atomic operations.
*
* These operations may, or may not, actually be implemented using
* processor specific atomic operations. When possible they are
* implemented as true processor specific atomic operations. When that
* is not possible the are implemented using locks that *do* use the
* available atomic operations.
*
* At the very minimum spin locks must be implemented. Without spin
* locks it is not possible (AFAICT) to emulate the rest of the atomic
* operations.
*/
#ifndef _SDL_atomic_h_
#define _SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
/**
* \name SDL AtomicLock
*
* The spin lock functions and type are required and can not be
* emulated because they are used in the emulation code.
*/
/*@{*/
typedef volatile Uint32 SDL_SpinLock;
/**
* \brief Lock a spin lock by setting it to a none zero value.
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/*@}*//*SDL AtomicLock*/
/**
* \name 32 bit atomic operations
*/
/*@{*/
/**
* \brief Check to see if \c *ptr == 0 and set it to 1.
*
* \return SDL_True if the value pointed to by \c ptr was zero and
* SDL_False if it was not zero
*
* \param ptr Points to the value to be tested and set.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet32(volatile Uint32 * ptr);
/**
* \brief Set the value pointed to by \c ptr to be zero.
*
* \param ptr Address of the value to be set to zero
*/
extern DECLSPEC void SDLCALL SDL_AtomicClear32(volatile Uint32 * ptr);
/**
* \brief Fetch the current value of \c *ptr and then increment that
* value in place.
*
* \return The value before it was incremented.
*
* \param ptr Address of the value to fetch and increment
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr);
/**
* \brief Fetch \c *ptr and then decrement the value in place.
*
* \return The value before it was decremented.
*
* \param ptr Address of the value to fetch and decrement
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr);
/**
* \brief Fetch the current value at \c ptr and then add \c value to \c *ptr.
*
* \return \c *ptr before the addition took place.
*
* \param ptr The address of data we are changing.
* \param value The value to add to \c *ptr.
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value);
/**
* \brief Fetch \c *ptr and then subtract \c value from it.
*
* \return \c *ptr before the subtraction took place.
*
* \param ptr The address of the data being changed.
* \param value The value to subtract from \c *ptr.
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value);
/**
* \brief Add one to the data pointed to by \c ptr and return that value.
*
* \return The incremented value.
*
* \param ptr The address of the data to increment.
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr);
/**
* \brief Subtract one from data pointed to by \c ptr and return the new value.
*
* \return The decremented value.
*
* \param ptr The address of the data to decrement.
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr);
/**
* \brief Add \c value to the data pointed to by \c ptr and return result.
*
* \return The sum of \c *ptr and \c value.
*
* \param ptr The address of the data to be modified.
* \param value The value to be added.
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value);
/**
* \brief Subtract \c value from the data pointed to by \c ptr and return the result.
*
* \return The difference between \c *ptr and \c value.
*
* \param ptr The address of the data to be modified.
* \param value The value to be subtracted.
*/
extern DECLSPEC Uint32 SDLCALL SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value);
/*@}*//*32 bit atomic operations*/
/**
* \name 64 bit atomic operations
*/
/*@{*/
#ifdef SDL_HAS_64BIT_TYPE
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet64(volatile Uint64 * ptr);
extern DECLSPEC void SDLCALL SDL_AtomicClear64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value);
#endif /* SDL_HAS_64BIT_TYPE */
/*@}*//*64 bit atomic operations*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_atomic_h_ */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_clipboard.h
*
* Include file for SDL clipboard handling
*/
#ifndef _SDL_clipboard_h
#define _SDL_clipboard_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
/**
* \brief Put UTF-8 text into the clipboard
*
* \sa SDL_GetClipboardText()
*/
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
*
* \sa SDL_SetClipboardText()
*/
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
/**
* \brief Returns whether the clipboard has text
*
* \sa SDL_GetClipboardText()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_clipboard_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
#include "SDL_platform.h"
/**
* \file SDL_config.h.default
*
* SDL_config.h for any platform that doesn't build using the configure system.
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__NINTENDODS__)
#include "SDL_config_nintendods.h"
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__WIN32__)
#include "SDL_config_win32.h"
#else
#include "SDL_config_minimal.h"
#endif /* platform config */
#endif /* _SDL_config_h */
/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should copy include/SDL_config.h.default to include/SDL_config.h
#endif
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
/* #undef size_t */
/* #undef int8_t */
/* #undef uint8_t */
/* #undef int16_t */
/* #undef uint16_t */
/* #undef int32_t */
/* #undef uint32_t */
/* #undef int64_t */
/* #undef uint64_t */
/* #undef uintptr_t */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#define SIZEOF_VOIDP 8
#define SDL_HAS_64BIT_TYPE 1
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
/* #undef HAVE_MALLOC_H */
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
/* #undef HAVE_ALTIVEC_H */
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* #undef HAVE_CLOCK_GETTIME */
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
/* Allow disabling of core subsystems */
/* #undef SDL_AUDIO_DISABLED */
/* #undef SDL_CPUINFO_DISABLED */
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
/* #undef SDL_HAPTIC_DISABLED */
/* #undef SDL_LOADSO_DISABLED */
/* #undef SDL_THREADS_DISABLED */
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ALSA */
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_BEOSAUDIO */
/* #undef SDL_AUDIO_DRIVER_BSD */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_DMEDIA */
/* #undef SDL_AUDIO_DRIVER_DSOUND */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NDS */
/* #undef SDL_AUDIO_DRIVER_OSS */
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WINWAVEOUT */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* Enable various input drivers */
/* #undef SDL_INPUT_LINUXEV */
/* #undef SDL_INPUT_TSLIB */
/* #undef SDL_JOYSTICK_BEOS */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
#define SDL_JOYSTICK_IOKIT 1
/* #undef SDL_JOYSTICK_LINUX */
/* #undef SDL_JOYSTICK_NDS */
/* #undef SDL_JOYSTICK_RISCOS */
/* #undef SDL_JOYSTICK_WINMM */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
/* #undef SDL_HAPTIC_DUMMY */
/* #undef SDL_HAPTIC_LINUX */
#define SDL_HAPTIC_IOKIT 1
/* #undef SDL_HAPTIC_DINPUT */
/* Enable various shared object loading systems */
/* #undef SDL_LOADSO_BEOS */
/* #undef SDL_LOADSO_DLCOMPAT */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WIN32 */
/* Enable various threading systems */
/* #undef SDL_THREAD_BEOS */
/* #undef SDL_THREAD_NDS */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_SPROC */
/* #undef SDL_THREAD_WIN32 */
/* Enable various timer systems */
/* #undef SDL_TIMER_BEOS */
/* #undef SDL_TIMER_DUMMY */
/* #undef SDL_TIMER_NDS */
/* #undef SDL_TIMER_RISCOS */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WIN32 */
/* #undef SDL_TIMER_WINCE */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_BWINDOW */
#define SDL_VIDEO_DRIVER_COCOA 1
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* #undef SDL_VIDEO_DRIVER_FBCON */
/* #undef SDL_VIDEO_DRIVER_NDS */
/* #undef SDL_VIDEO_DRIVER_PHOTON */
/* #undef SDL_VIDEO_DRIVER_QNXGF */
/* #undef SDL_VIDEO_DRIVER_PS3 */
/* #undef SDL_VIDEO_DRIVER_RISCOS */
/* #undef SDL_VIDEO_DRIVER_SVGALIB */
/* #undef SDL_VIDEO_DRIVER_WIN32 */
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "/usr/X11R6/lib/libXi.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.6.dylib"
#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XINPUT 1
#define SDL_VIDEO_DRIVER_X11_SCRNSAVER 1
#define SDL_VIDEO_DRIVER_X11_XV 1
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_GDI */
#define SDL_VIDEO_RENDER_OGL 1
/* #undef SDL_VIDEO_RENDER_OGL_ES */
#define SDL_VIDEO_RENDER_X11 1
/* #undef SDL_VIDEO_RENDER_GAPI */
/* #undef SDL_VIDEO_RENDER_DDRAW */
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
/* #undef SDL_VIDEO_OPENGL_ES */
/* #undef SDL_VIDEO_OPENGL_BGL */
#define SDL_VIDEO_OPENGL_CGL 1
#define SDL_VIDEO_OPENGL_GLX 1
/* #undef SDL_VIDEO_OPENGL_WGL */
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable system power support */
/* #undef SDL_POWER_LINUX */
/* #undef SDL_POWER_WINDOWS */
#define SDL_POWER_MACOSX 1
/* #undef SDL_POWER_BEOS */
/* #undef SDL_POWER_NINTENDODS */
/* #undef SDL_POWER_HARDWIRED */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
/* #undef SDL_ALTIVEC_BLITTERS */
#endif /* _SDL_config_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should copy include/SDL_config.h.default to include/SDL_config.h
#endif
/* C language features */
#undef const
#undef inline
#undef volatile
/* C datatypes */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#undef size_t
#undef int8_t
#undef uint8_t
#undef int16_t
#undef uint16_t
#undef int32_t
#undef uint32_t
#undef int64_t
#undef uint64_t
#undef uintptr_t
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#undef SIZEOF_VOIDP
#undef SDL_HAS_64BIT_TYPE
/* Comment this if you want to build without any C library requirements */
#undef HAVE_LIBC
#if HAVE_LIBC
/* Useful headers */
#undef HAVE_ALLOCA_H
#undef HAVE_SYS_TYPES_H
#undef HAVE_STDIO_H
#undef STDC_HEADERS
#undef HAVE_STDLIB_H
#undef HAVE_STDARG_H
#undef HAVE_MALLOC_H
#undef HAVE_MEMORY_H
#undef HAVE_STRING_H
#undef HAVE_STRINGS_H
#undef HAVE_INTTYPES_H
#undef HAVE_STDINT_H
#undef HAVE_CTYPE_H
#undef HAVE_MATH_H
#undef HAVE_ICONV_H
#undef HAVE_SIGNAL_H
#undef HAVE_ALTIVEC_H
/* C library functions */
#undef HAVE_MALLOC
#undef HAVE_CALLOC
#undef HAVE_REALLOC
#undef HAVE_FREE
#undef HAVE_ALLOCA
#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */
#undef HAVE_GETENV
#undef HAVE_SETENV
#undef HAVE_PUTENV
#undef HAVE_UNSETENV
#endif
#undef HAVE_QSORT
#undef HAVE_ABS
#undef HAVE_BCOPY
#undef HAVE_MEMSET
#undef HAVE_MEMCPY
#undef HAVE_MEMMOVE
#undef HAVE_MEMCMP
#undef HAVE_STRLEN
#undef HAVE_STRLCPY
#undef HAVE_STRLCAT
#undef HAVE_STRDUP
#undef HAVE__STRREV
#undef HAVE__STRUPR
#undef HAVE__STRLWR
#undef HAVE_INDEX
#undef HAVE_RINDEX
#undef HAVE_STRCHR
#undef HAVE_STRRCHR
#undef HAVE_STRSTR
#undef HAVE_ITOA
#undef HAVE__LTOA
#undef HAVE__UITOA
#undef HAVE__ULTOA
#undef HAVE_STRTOL
#undef HAVE_STRTOUL
#undef HAVE__I64TOA
#undef HAVE__UI64TOA
#undef HAVE_STRTOLL
#undef HAVE_STRTOULL
#undef HAVE_STRTOD
#undef HAVE_ATOI
#undef HAVE_ATOF
#undef HAVE_STRCMP
#undef HAVE_STRNCMP
#undef HAVE__STRICMP
#undef HAVE_STRCASECMP
#undef HAVE__STRNICMP
#undef HAVE_STRNCASECMP
#undef HAVE_SSCANF
#undef HAVE_SNPRINTF
#undef HAVE_VSNPRINTF
#undef HAVE_M_PI
#undef HAVE_CEIL
#undef HAVE_COPYSIGN
#undef HAVE_COS
#undef HAVE_COSF
#undef HAVE_FABS
#undef HAVE_FLOOR
#undef HAVE_LOG
#undef HAVE_POW
#undef HAVE_SCALBN
#undef HAVE_SIN
#undef HAVE_SINF
#undef HAVE_SQRT
#undef HAVE_SIGACTION
#undef HAVE_SETJMP
#undef HAVE_NANOSLEEP
#undef HAVE_SYSCONF
#undef HAVE_SYSCTLBYNAME
#undef HAVE_CLOCK_GETTIME
#undef HAVE_GETPAGESIZE
#undef HAVE_MPROTECT
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
/* SDL internal assertion support */
#undef SDL_DEFAULT_ASSERT_LEVEL
/* Allow disabling of core subsystems */
#undef SDL_AUDIO_DISABLED
#undef SDL_CPUINFO_DISABLED
#undef SDL_EVENTS_DISABLED
#undef SDL_FILE_DISABLED
#undef SDL_JOYSTICK_DISABLED
#undef SDL_HAPTIC_DISABLED
#undef SDL_LOADSO_DISABLED
#undef SDL_THREADS_DISABLED
#undef SDL_TIMERS_DISABLED
#undef SDL_VIDEO_DISABLED
#undef SDL_POWER_DISABLED
/* Enable various audio drivers */
#undef SDL_AUDIO_DRIVER_ALSA
#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#undef SDL_AUDIO_DRIVER_ARTS
#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#undef SDL_AUDIO_DRIVER_PULSEAUDIO
#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_BEOSAUDIO
#undef SDL_AUDIO_DRIVER_BSD
#undef SDL_AUDIO_DRIVER_COREAUDIO
#undef SDL_AUDIO_DRIVER_DISK
#undef SDL_AUDIO_DRIVER_DUMMY
#undef SDL_AUDIO_DRIVER_DMEDIA
#undef SDL_AUDIO_DRIVER_DSOUND
#undef SDL_AUDIO_DRIVER_ESD
#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#undef SDL_AUDIO_DRIVER_MMEAUDIO
#undef SDL_AUDIO_DRIVER_NAS
#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#undef SDL_AUDIO_DRIVER_NDS
#undef SDL_AUDIO_DRIVER_OSS
#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
#undef SDL_AUDIO_DRIVER_PAUDIO
#undef SDL_AUDIO_DRIVER_QSA
#undef SDL_AUDIO_DRIVER_SUNAUDIO
#undef SDL_AUDIO_DRIVER_WINWAVEOUT
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
/* Enable various input drivers */
#undef SDL_INPUT_LINUXEV
#undef SDL_INPUT_TSLIB
#undef SDL_JOYSTICK_BEOS
#undef SDL_JOYSTICK_DINPUT
#undef SDL_JOYSTICK_DUMMY
#undef SDL_JOYSTICK_IOKIT
#undef SDL_JOYSTICK_LINUX
#undef SDL_JOYSTICK_NDS
#undef SDL_JOYSTICK_RISCOS
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_USBHID
#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
#undef SDL_HAPTIC_DUMMY
#undef SDL_HAPTIC_LINUX
#undef SDL_HAPTIC_IOKIT
#undef SDL_HAPTIC_DINPUT
/* Enable various shared object loading systems */
#undef SDL_LOADSO_BEOS
#undef SDL_LOADSO_DLCOMPAT
#undef SDL_LOADSO_DLOPEN
#undef SDL_LOADSO_DUMMY
#undef SDL_LOADSO_LDG
#undef SDL_LOADSO_WIN32
/* Enable various threading systems */
#undef SDL_THREAD_BEOS
#undef SDL_THREAD_NDS
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
#undef SDL_THREAD_SPROC
#undef SDL_THREAD_WIN32
/* Enable various timer systems */
#undef SDL_TIMER_BEOS
#undef SDL_TIMER_DUMMY
#undef SDL_TIMER_NDS
#undef SDL_TIMER_RISCOS
#undef SDL_TIMER_UNIX
#undef SDL_TIMER_WIN32
#undef SDL_TIMER_WINCE
/* Enable various video drivers */
#undef SDL_VIDEO_DRIVER_BWINDOW
#undef SDL_VIDEO_DRIVER_COCOA
#undef SDL_VIDEO_DRIVER_DIRECTFB
#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
#undef SDL_VIDEO_DRIVER_DUMMY
#undef SDL_VIDEO_DRIVER_FBCON
#undef SDL_VIDEO_DRIVER_NDS
#undef SDL_VIDEO_DRIVER_PHOTON
#undef SDL_VIDEO_DRIVER_QNXGF
#undef SDL_VIDEO_DRIVER_PS3
#undef SDL_VIDEO_DRIVER_RISCOS
#undef SDL_VIDEO_DRIVER_SVGALIB
#undef SDL_VIDEO_DRIVER_WIN32
#undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
#undef SDL_VIDEO_DRIVER_X11_VIDMODE
#undef SDL_VIDEO_DRIVER_X11_XINERAMA
#undef SDL_VIDEO_DRIVER_X11_XRANDR
#undef SDL_VIDEO_DRIVER_X11_XINPUT
#undef SDL_VIDEO_DRIVER_X11_SCRNSAVER
#undef SDL_VIDEO_DRIVER_X11_XV
#undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_GDI
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_X11
#undef SDL_VIDEO_RENDER_GAPI
#undef SDL_VIDEO_RENDER_DDRAW
/* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL
#undef SDL_VIDEO_OPENGL_ES
#undef SDL_VIDEO_OPENGL_BGL
#undef SDL_VIDEO_OPENGL_CGL
#undef SDL_VIDEO_OPENGL_GLX
#undef SDL_VIDEO_OPENGL_WGL
#undef SDL_VIDEO_OPENGL_OSMESA
#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
/* Enable system power support */
#undef SDL_POWER_LINUX
#undef SDL_POWER_WINDOWS
#undef SDL_POWER_MACOSX
#undef SDL_POWER_BEOS
#undef SDL_POWER_NINTENDODS
#undef SDL_POWER_HARDWIRED
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES
#undef SDL_ALTIVEC_BLITTERS
#endif /* _SDL_config_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_iphoneos_h
#define _SDL_config_iphoneos_h
#include "SDL_platform.h"
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned long uintptr_t;
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define SDL_HAS_64BIT_TYPE 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIOIPHONE 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* Enable Unix style SO loading */
/* Technically this works, but it violates the iPhone developer agreement */
/* #define SDL_LOADSO_DLOPEN 1 */
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Supported video drivers */
#define SDL_VIDEO_DRIVER_UIKIT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
/* Enable system power support */
#define SDL_POWER_UIKIT 1
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
#endif /* _SDL_config_iphoneos_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_macosx_h
#define _SDL_config_macosx_h
#include "SDL_platform.h"
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
/* This is a set of defines to configure the SDL features */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
#define HAVE_ALLOCA_H 1
#endif
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT 1
#define SDL_HAPTIC_IOKIT 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_COCOA 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "/usr/X11R6/lib/libXi.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.6.dylib"
#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XINPUT 1
#define SDL_VIDEO_DRIVER_X11_SCRNSAVER 1
#define SDL_VIDEO_DRIVER_X11_XV 1
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_X11 1
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_CGL 1
#define SDL_VIDEO_OPENGL_GLX 1
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* _SDL_config_macosx_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_minimal_h
#define _SDL_config_minimal_h
#include "SDL_platform.h"
/**
* \file SDL_config_minimal.h
*
* This is the minimal configuration that can be used to build SDL.
*/
#include <stdarg.h>
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED 1
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_minimal_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_nintendods_h
#define _SDL_config_nintendods_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
/* LiF: __PTRDIFF_TYPE__ was causing errors of conflicting typedefs with the
<stdint.h> shipping with devkitARM. copied a similar ifdef from it. */
#ifndef __PTRDIFF_TYPE__
typedef unsigned long uintptr_t;
#else
typedef unsigned __PTRDIFF_TYPE__ uintptr_t;
#endif
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRDUP 1
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
/* DS isn't that sophisticated */
#define LACKS_SYS_MMAN_H 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_NDS 1
/*#define SDL_AUDIO_DRIVER_DUMMY 1 TODO: uncomment this later*/
/* Enable various input drivers */
#define SDL_JOYSTICK_NDS 1
/*#define SDL_JOYSTICK_DUMMY 1 TODO: uncomment this later*/
/* DS has no dynamic linking afaik */
#define SDL_LOADSO_DISABLED 1
/* Enable various threading systems */
/*#define SDL_THREAD_NDS 1*/
#define SDL_THREADS_DISABLED 1
/* Enable various timer systems */
#define SDL_TIMER_NDS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_NDS 1
/*#define SDL_VIDEO_DRIVER_DUMMY 1 TODO: uncomment this later*/
/* Enable system power support */
#define SDL_POWER_NINTENDODS 1
#endif /* _SDL_config_nintendods_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define SDL_HAS_64BIT_TYPE 1
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_INPUT_TSLIB 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_HAPTIC_LINUX 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_X11_XINPUT 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* _SDL_config_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_win32_h
#define _SDL_config_win32_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
#define SDL_HAS_64BIT_TYPE 1
/* Enabled for SDL 1.2 (binary compatibility) */
//#define HAVE_LIBC 1
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#ifndef _WIN32_WCE
#define HAVE_SIGNAL_H 1
#endif
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_SSCANF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Enable various audio drivers */
#ifndef _WIN32_WCE
#define SDL_AUDIO_DRIVER_DSOUND 1
#endif
#define SDL_AUDIO_DRIVER_WINWAVEOUT 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#ifdef _WIN32_WCE
#define SDL_JOYSTICK_DISABLED 1
#define SDL_HAPTIC_DUMMY 1
#else
#define SDL_JOYSTICK_DINPUT 1
#define SDL_HAPTIC_DINPUT 1
#endif
/* Enable various shared object loading systems */
#define SDL_LOADSO_WIN32 1
/* Enable various threading systems */
#define SDL_THREAD_WIN32 1
/* Enable various timer systems */
#ifdef _WIN32_WCE
#define SDL_TIMER_WINCE 1
#else
#define SDL_TIMER_WIN32 1
#endif
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WIN32 1
#define SDL_VIDEO_RENDER_D3D 1
#define SDL_VIDEO_RENDER_GDI 1
/* Enable OpenGL support */
#ifndef _WIN32_WCE
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#define SDL_VIDEO_RENDER_OGL 1
#endif
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* _SDL_config_win32_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should copy include/SDL_config.h.default to include/SDL_config.h
#endif
#define SDL_HAS_64BIT_TYPE 1
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_POW 1
#define SDL_CDROM_DISABLED 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_INPUT_TSLIB 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_HAPTIC_LINUX 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* _SDL_config_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_cpuinfo.h
*
* CPU feature detection for SDL.
*/
#ifndef _SDL_cpuinfo_h
#define _SDL_cpuinfo_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* This function returns the number of CPU cores available.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
/**
* This function returns true if the CPU has the RDTSC instruction.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/**
* This function returns true if the CPU has MMX features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/**
* This function returns true if the CPU has MMX Ext.\ features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
/**
* This function returns true if the CPU has 3DNow!\ features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/**
* This function returns true if the CPU has 3DNow!\ Ext.\ features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
/**
* This function returns true if the CPU has SSE features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/**
* This function returns true if the CPU has SSE2 features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/**
* This function returns true if the CPU has AltiVec features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_cpuinfo_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_endian.h
*
* Functions for reading and writing endian-specific values
*/
#ifndef _SDL_endian_h
#define _SDL_endian_h
#include "SDL_stdinc.h"
/**
* \name The two types of endianness
*/
/*@{*/
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/*@}*/
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MISPEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* !SDL_BYTEORDER */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \file SDL_endian.h
*
* Uses inline functions for compilers that support them, and static
* functions for those that do not. Because these functions become
* static for compilers that do not support inline functions, this
* header should only be included in files that actually use them.
*/
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
static __inline__ Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint16
SDL_Swap16(Uint16 x)
{
Uint16 result;
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
static __inline__ Uint16
SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#else
static __inline__ Uint16
SDL_Swap16(Uint16 x)
{
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
}
#endif
#if defined(__GNUC__) && defined(__i386__)
static __inline__ Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswap %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint32
SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
__asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
__asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
static __inline__ Uint32
SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#else
static __inline__ Uint32
SDL_Swap32(Uint32 x)
{
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
((x >> 8) & 0x0000FF00) | (x >> 24)));
}
#endif
#ifdef SDL_HAS_64BIT_TYPE
#if defined(__GNUC__) && defined(__i386__)
static __inline__ Uint64
SDL_Swap64(Uint64 x)
{
union
{
struct
{
Uint32 a, b;
} s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
"1"(v.s.
b));
return v.u;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint64
SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0": "=r"(x):"0"(x));
return x;
}
#else
static __inline__ Uint64
SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x >>= 32;
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return (x);
}
#endif
#else
/**
* This is mainly to keep compilers from complaining in SDL code.
* If there is no real 64-bit datatype, then compilers will complain about
* the fake 64-bit datatype that SDL provides when it compiles user code.
*/
#define SDL_Swap64(X) (X)
#endif /* SDL_HAS_64BIT_TYPE */
static __inline__ float
SDL_SwapFloat(float x)
{
union
{
float f;
Uint32 ui32;
} swapper;
swapper.f = x;
swapper.ui32 = SDL_Swap32(swapper.ui32);
return swapper.f;
}
/**
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/*@{*/
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/*@}*//*Swap to native*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_endian_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_error.h
*
* Simple error message routines for SDL.
*/
#ifndef _SDL_error_h
#define _SDL_error_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Public functions */
extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
extern DECLSPEC char *SDLCALL SDL_GetError(void);
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
* \name Internal error functions
*
* \internal
* Private error message function - used internally.
*/
/*@{*/
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
typedef enum
{
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
/*@}*//*Internal error functions*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_error_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_gesture.h
*
* Include file for SDL gesture event handling.
*/
#ifndef _SDL_gesture_h
#define _SDL_gesture_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
/**
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
*
*
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(int touchId);
/**
* \brief Save all currently loaded Dollar Gesture templates
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
/**
* \brief Save a currently loaded Dollar Gesture template
*
*
*/
extern DECLSPEC int
SDLCALL SDL_SaveDollarTemplate(unsigned long gestureId,SDL_RWops *src);
/**
* \brief Load Dollar Gesture templates from a file
*
*
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(int touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_gesture_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_input.h
*
* Include file for lowlevel SDL input device handling.
*
* This talks about individual devices, and not the system cursor. If you
* just want to know when the user moves the pointer somewhere in your
* window, this is NOT the API you want. This one handles things like
* multi-touch, drawing tablets, and multiple, separate mice.
*
* The other API is in SDL_mouse.h
*/
#ifndef _SDL_input_h
#define _SDL_input_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
/* !!! FIXME: real documentation
* - Redetect devices
* - This invalidates all existing device information from previous queries!
* - There is an implicit (re)detect upon SDL_Init().
*/
extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);
/**
* \brief Get the number of mouse input devices available.
*/
extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);
/**
* \brief Gets the name of a device with the given index.
*
* \param index is the index of the device, whose name is to be returned.
*
* \return the name of the device with the specified index
*/
extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);
extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_mouse_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_joystick.h
*
* Include file for SDL joystick event handling
*/
#ifndef _SDL_joystick_h
#define _SDL_joystick_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \file SDL_joystick.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*/
/* The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* Function prototypes */
/**
* Count the number of joysticks attached to the system
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/**
* Get the implementation dependent name of a joystick.
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(int device_index);
/**
* Open a joystick for use.
* The index passed as an argument refers tothe N'th joystick on the system.
* This index is the value which will identify this joystick in future joystick
* events.
*
* \return A joystick identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
/**
* Returns 1 if the joystick has been opened, or 0 if it has not.
*/
extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
/**
* Get the device index of an opened joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick * joystick);
/**
* Get the number of general axis controls on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
/**
* Get the number of trackballs on a joystick.
*
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
/**
* Get the number of POV hats on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
/**
* Get the number of buttons on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
*
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
/**
* Get the current state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
int axis);
/**
* \name Hat positions
*/
/*@{*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/
/**
* Get the current state of a POV hat on a joystick.
*
* The hat indices start at index 0.
*
* \return The return value is one of the following positions:
* - ::SDL_HAT_CENTERED
* - ::SDL_HAT_UP
* - ::SDL_HAT_RIGHT
* - ::SDL_HAT_DOWN
* - ::SDL_HAT_LEFT
* - ::SDL_HAT_RIGHTUP
* - ::SDL_HAT_RIGHTDOWN
* - ::SDL_HAT_LEFTUP
* - ::SDL_HAT_LEFTDOWN
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
int hat);
/**
* Get the ball axis change since the last poll.
*
* \return 0, or -1 if you passed it invalid parameters.
*
* The ball indices start at index 0.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
int ball, int *dx, int *dy);
/**
* Get the current state of a button on a joystick.
*
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
int button);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_joystick_h */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keysym.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief The SDL keysym structure, used in key events.
*/
typedef struct SDL_keysym
{
SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */
SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
Uint16 mod; /**< current key modifiers */
Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
} SDL_keysym;
/* Function prototypes */
/**
* \brief Get the window which currently has keyboard focus.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/**
* \brief Get a snapshot of the current state of the keyboard.
*
* \param numkeys if non-NULL, receives the length of the returned array.
*
* \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
*
* \b Example:
* \code
* Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN] ) {
* printf("<RETURN> is pressed.\n");
* }
* \endcode
*/
extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* \brief Get the current key modifier state for the keyboard.
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
/**
* \brief Set the current key modifier state for the keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
/**
* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
*
* See ::SDLKey for details.
*
* \sa SDL_GetKeyName()
*/
extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode);
/**
* \brief Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See ::SDL_scancode for details.
*
* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
/**
* \brief Get a human-readable name for a scancode.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the scancode doesn't have a name, this function returns
* an empty string ("").
*
* \sa SDL_scancode
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
scancode);
/**
* \brief Get a human-readable name for a key.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDLKey
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
/**
* \brief Start accepting Unicode text input events.
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
* \brief Stop receiving any text input events.
*
* \sa SDL_StartTextInput()
*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* \brief Set the rectangle used to type Unicode text inputs.
*
* \sa SDL_StartTextInput()
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */
/* vi: set ts=4 sw=4 expandtab: */
#ifndef _SDLname_h_
#define _SDLname_h_
#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#endif /* _SDLname_h_ */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_types.h
*
* \deprecated
*/
/* DEPRECATED */
#include "SDL_stdinc.h"
/Users/svp/programs/SDL-gsoc2010_gesture/Xcode-iPhoneOS/SDL/build/Release-iphonesimulator/libSDLiPhoneOS.a
\ No newline at end of file
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