Commit c9b9312b authored by jimtla's avatar jimtla

Upgraded touchId/fingerId to long. Changed position variables to floats.

parent 6ed8759b
...@@ -288,12 +288,14 @@ typedef struct SDL_TouchFingerEvent ...@@ -288,12 +288,14 @@ typedef struct SDL_TouchFingerEvent
Uint32 type; /**< ::SDL_FINGERMOTION OR Uint32 type; /**< ::SDL_FINGERMOTION OR
SDL_FINGERDOWN OR SDL_FINGERUP*/ SDL_FINGERDOWN OR SDL_FINGERUP*/
Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 touchId; /**< The touch device id */ long touchId; /**< The touch device id */
long fingerId;
Uint8 state; /**< The current button state */ Uint8 state; /**< The current button state */
Uint8 fingerId;
Uint8 padding1; Uint8 padding1;
int x; Uint8 padding2;
int y; Uint8 padding3;
float x;
float y;
int pressure; int pressure;
} SDL_TouchFingerEvent; } SDL_TouchFingerEvent;
...@@ -305,11 +307,11 @@ typedef struct SDL_TouchButtonEvent ...@@ -305,11 +307,11 @@ typedef struct SDL_TouchButtonEvent
{ {
Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */ Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 touchId; /**< The touch device index */ long touchId; /**< The touch device index */
Uint8 state; /**< The current button state */ Uint8 state; /**< The current button state */
Uint8 button; /**< The button changing state */ Uint8 button; /**< The button changing state */
Uint8 padding1; Uint8 padding1;
Uint8 padding2;
} SDL_TouchButtonEvent; } SDL_TouchButtonEvent;
...@@ -321,10 +323,7 @@ typedef struct SDL_MultiGestureEvent ...@@ -321,10 +323,7 @@ typedef struct SDL_MultiGestureEvent
{ {
Uint32 type; /**< ::SDL_MULTIGESTURE */ Uint32 type; /**< ::SDL_MULTIGESTURE */
Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 touchId; /**< The touch device index */ long touchId; /**< The touch device index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
float dTheta; float dTheta;
float dDist; float dDist;
float x; //currently 0...1. Change to screen coords? float x; //currently 0...1. Change to screen coords?
...@@ -336,10 +335,7 @@ typedef struct SDL_DollarGestureEvent ...@@ -336,10 +335,7 @@ typedef struct SDL_DollarGestureEvent
{ {
Uint32 type; /**< ::SDL_DOLLARGESTURE */ Uint32 type; /**< ::SDL_DOLLARGESTURE */
Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 touchId; /**< The touch device index */ long touchId; /**< The touch device index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
unsigned long gestureId; unsigned long gestureId;
float error; float error;
/* /*
......
...@@ -43,15 +43,14 @@ extern "C" { ...@@ -43,15 +43,14 @@ extern "C" {
struct SDL_Finger { struct SDL_Finger {
int id; long id;
int x; float x;
int y; float y;
int z; /* for future use */ float xdelta;
int xdelta; float ydelta;
int ydelta; float last_x, last_y,last_pressure; /* the last reported coordinates */
int last_x, last_y,last_pressure; /* the last reported coordinates */
SDL_bool down; SDL_bool down;
int pressure; float pressure;
}; };
typedef struct SDL_Touch SDL_Touch; typedef struct SDL_Touch SDL_Touch;
...@@ -64,15 +63,15 @@ struct SDL_Touch { ...@@ -64,15 +63,15 @@ struct SDL_Touch {
void (*FreeTouch) (SDL_Touch * touch); void (*FreeTouch) (SDL_Touch * touch);
/* data common for tablets */ /* data common for tablets */
int pressure_max, pressure_min; float pressure_max, pressure_min;
int x_max,x_min; float x_max,x_min;
int y_max,y_min; float y_max,y_min;
int xres,yres,pressureres; float xres,yres,pressureres;
int tilt; /* for future use */ float tilt; /* for future use */
int rotation; /* for future use */ float rotation; /* for future use */
/* Data common to all touch */ /* Data common to all touch */
int id; long id;
SDL_Window *focus; SDL_Window *focus;
char *name; char *name;
...@@ -96,7 +95,7 @@ struct SDL_Touch { ...@@ -96,7 +95,7 @@ struct SDL_Touch {
* *
* *
*/ */
extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(int id); extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(long id);
...@@ -105,7 +104,7 @@ struct SDL_Touch { ...@@ -105,7 +104,7 @@ struct SDL_Touch {
* *
* *
*/ */
extern DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, int id); extern DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, long id);
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus
......
...@@ -42,7 +42,7 @@ SDL_TouchInit(void) ...@@ -42,7 +42,7 @@ SDL_TouchInit(void)
} }
SDL_Touch * SDL_Touch *
SDL_GetTouch(int id) SDL_GetTouch(long id)
{ {
int index = SDL_GetTouchIndexId(id); int index = SDL_GetTouchIndexId(id);
if (index < 0 || index >= SDL_num_touch) { if (index < 0 || index >= SDL_num_touch) {
...@@ -61,7 +61,7 @@ SDL_GetTouchIndex(int index) ...@@ -61,7 +61,7 @@ SDL_GetTouchIndex(int index)
} }
int int
SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid) SDL_GetFingerIndexId(SDL_Touch* touch,long fingerid)
{ {
int i; int i;
for(i = 0;i < touch->num_fingers;i++) for(i = 0;i < touch->num_fingers;i++)
...@@ -72,7 +72,7 @@ SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid) ...@@ -72,7 +72,7 @@ SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid)
SDL_Finger * SDL_Finger *
SDL_GetFinger(SDL_Touch* touch,int id) SDL_GetFinger(SDL_Touch* touch,long id)
{ {
int index = SDL_GetFingerIndexId(touch,id); int index = SDL_GetFingerIndexId(touch,id);
if(index < 0 || index >= touch->num_fingers) if(index < 0 || index >= touch->num_fingers)
...@@ -82,7 +82,7 @@ SDL_GetFinger(SDL_Touch* touch,int id) ...@@ -82,7 +82,7 @@ SDL_GetFinger(SDL_Touch* touch,int id)
int int
SDL_GetTouchIndexId(int id) SDL_GetTouchIndexId(long id)
{ {
int index; int index;
SDL_Touch *touch; SDL_Touch *touch;
...@@ -146,7 +146,7 @@ SDL_AddTouch(const SDL_Touch * touch, char *name) ...@@ -146,7 +146,7 @@ SDL_AddTouch(const SDL_Touch * touch, char *name)
} }
void void
SDL_DelTouch(int id) SDL_DelTouch(long id)
{ {
int index = SDL_GetTouchIndexId(id); int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id); SDL_Touch *touch = SDL_GetTouch(id);
...@@ -189,7 +189,7 @@ SDL_GetNumTouch(void) ...@@ -189,7 +189,7 @@ SDL_GetNumTouch(void)
return SDL_num_touch; return SDL_num_touch;
} }
SDL_Window * SDL_Window *
SDL_GetTouchFocusWindow(int id) SDL_GetTouchFocusWindow(long id)
{ {
SDL_Touch *touch = SDL_GetTouch(id); SDL_Touch *touch = SDL_GetTouch(id);
...@@ -200,7 +200,7 @@ SDL_GetTouchFocusWindow(int id) ...@@ -200,7 +200,7 @@ SDL_GetTouchFocusWindow(int id)
} }
void void
SDL_SetTouchFocus(int id, SDL_Window * window) SDL_SetTouchFocus(long id, SDL_Window * window)
{ {
int index = SDL_GetTouchIndexId(id); int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id); SDL_Touch *touch = SDL_GetTouch(id);
...@@ -250,12 +250,12 @@ SDL_SetTouchFocus(int id, SDL_Window * window) ...@@ -250,12 +250,12 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
} }
int int
SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger) SDL_AddFinger(SDL_Touch* touch,SDL_Finger finger)
{ {
int index; int index;
SDL_Finger **fingers; SDL_Finger **fingers;
//printf("Adding Finger...\n"); //printf("Adding Finger...\n");
if (SDL_GetFingerIndexId(touch,finger->id) != -1) { if (SDL_GetFingerIndexId(touch,finger.id) != -1) {
SDL_SetError("Finger ID already in use"); SDL_SetError("Finger ID already in use");
} }
...@@ -282,14 +282,14 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger) ...@@ -282,14 +282,14 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
SDL_OutOfMemory(); SDL_OutOfMemory();
return -1; return -1;
} }
*(touch->fingers[index]) = *finger; *(touch->fingers[index]) = finger;
touch->num_fingers++; touch->num_fingers++;
return index; return index;
} }
int int
SDL_DelFinger(SDL_Touch* touch,int fingerid) SDL_DelFinger(SDL_Touch* touch,long fingerid)
{ {
int index = SDL_GetFingerIndexId(touch,fingerid); int index = SDL_GetFingerIndexId(touch,fingerid);
SDL_Finger* finger = SDL_GetFinger(touch,fingerid); SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
...@@ -307,7 +307,7 @@ SDL_DelFinger(SDL_Touch* touch,int fingerid) ...@@ -307,7 +307,7 @@ SDL_DelFinger(SDL_Touch* touch,int fingerid)
int int
SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressure) SDL_SendFingerDown(long id, long fingerid, SDL_bool down, float x, float y, float pressure)
{ {
int posted; int posted;
SDL_Touch* touch = SDL_GetTouch(id); SDL_Touch* touch = SDL_GetTouch(id);
...@@ -330,7 +330,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu ...@@ -330,7 +330,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
nf.last_y = y; nf.last_y = y;
nf.last_pressure = pressure; nf.last_pressure = pressure;
nf.down = SDL_FALSE; nf.down = SDL_FALSE;
SDL_AddFinger(touch,&nf); SDL_AddFinger(touch,nf);
finger = &nf; finger = &nf;
} }
else if(finger->down) return 0; else if(finger->down) return 0;
...@@ -339,7 +339,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu ...@@ -339,7 +339,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event; SDL_Event event;
event.tfinger.type = SDL_FINGERDOWN; event.tfinger.type = SDL_FINGERDOWN;
event.tfinger.touchId = (Uint8) id; event.tfinger.touchId = id;
event.tfinger.x = x; event.tfinger.x = x;
event.tfinger.y = y; event.tfinger.y = y;
event.tfinger.state = touch->buttonstate; event.tfinger.state = touch->buttonstate;
...@@ -356,7 +356,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu ...@@ -356,7 +356,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event; SDL_Event event;
event.tfinger.type = SDL_FINGERUP; event.tfinger.type = SDL_FINGERUP;
event.tfinger.touchId = (Uint8) id; event.tfinger.touchId = id;
event.tfinger.state = touch->buttonstate; event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0; event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.tfinger.fingerId = fingerid; event.tfinger.fingerId = fingerid;
...@@ -367,16 +367,16 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu ...@@ -367,16 +367,16 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
} }
int int
SDL_SendTouchMotion(int id, int fingerid, int relative, SDL_SendTouchMotion(long id, long fingerid, int relative,
int x, int y, int pressure) float x, float y, float pressure)
{ {
int index = SDL_GetTouchIndexId(id); int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id); SDL_Touch *touch = SDL_GetTouch(id);
SDL_Finger *finger = SDL_GetFinger(touch,fingerid); SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
int posted; int posted;
int xrel; float xrel;
int yrel; float yrel;
int x_max = 0, y_max = 0; float x_max = 0, y_max = 0;
if (!touch) { if (!touch) {
return SDL_TouchNotFoundError(id); return SDL_TouchNotFoundError(id);
...@@ -444,8 +444,8 @@ SDL_SendTouchMotion(int id, int fingerid, int relative, ...@@ -444,8 +444,8 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event; SDL_Event event;
event.tfinger.type = SDL_FINGERMOTION; event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.touchId = (Uint8) id; event.tfinger.touchId = id;
event.tfinger.fingerId = (Uint8) fingerid; event.tfinger.fingerId = fingerid;
event.tfinger.x = x; event.tfinger.x = x;
event.tfinger.y = y; event.tfinger.y = y;
event.tfinger.pressure = pressure; event.tfinger.pressure = pressure;
...@@ -460,7 +460,7 @@ SDL_SendTouchMotion(int id, int fingerid, int relative, ...@@ -460,7 +460,7 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
} }
} }
int int
SDL_SendTouchButton(int id, Uint8 state, Uint8 button) SDL_SendTouchButton(long id, Uint8 state, Uint8 button)
{ {
SDL_Touch *touch = SDL_GetTouch(id); SDL_Touch *touch = SDL_GetTouch(id);
int posted; int posted;
...@@ -499,7 +499,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button) ...@@ -499,7 +499,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
if (SDL_GetEventState(type) == SDL_ENABLE) { if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event; SDL_Event event;
event.type = type; event.type = type;
event.tbutton.touchId = (Uint8) touch->id; event.tbutton.touchId = touch->id;
event.tbutton.state = state; event.tbutton.state = state;
event.tbutton.button = button; event.tbutton.button = button;
event.tbutton.windowID = touch->focus ? touch->focus->id : 0; event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
...@@ -509,7 +509,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button) ...@@ -509,7 +509,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
} }
char * char *
SDL_GetTouchName(int id) SDL_GetTouchName(long id)
{ {
SDL_Touch *touch = SDL_GetTouch(id); SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) { if (!touch) {
...@@ -518,12 +518,12 @@ SDL_GetTouchName(int id) ...@@ -518,12 +518,12 @@ SDL_GetTouchName(int id)
return touch->name; return touch->name;
} }
int SDL_TouchNotFoundError(int id) { int SDL_TouchNotFoundError(long id) {
printf("ERROR: Cannot send touch on non-existent device with id: %i make sure SDL_AddTouch has been called\n",id); printf("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch); printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
int i; int i;
for(i=0;i < SDL_num_touch;i++) { for(i=0;i < SDL_num_touch;i++) {
printf("ERROR: %i\n",SDL_touchPads[i]->id); printf("ERROR: %li\n",SDL_touchPads[i]->id);
} }
return 0; return 0;
} }
......
...@@ -34,13 +34,13 @@ extern int SDL_TouchInit(void); ...@@ -34,13 +34,13 @@ extern int SDL_TouchInit(void);
extern SDL_Touch *SDL_GetTouchIndex(int index); extern SDL_Touch *SDL_GetTouchIndex(int index);
/* Get the touch with id = id */ /* Get the touch with id = id */
extern SDL_Touch *SDL_GetTouch(int id); extern SDL_Touch *SDL_GetTouch(long id);
/*Get the finger at an index */ /*Get the finger at an index */
extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index); extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
/* Get the finger with id = id */ /* Get the finger with id = id */
extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,int id); extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,long id);
/* Add a touch, possibly reattaching at a particular index (or -1), /* Add a touch, possibly reattaching at a particular index (or -1),
...@@ -49,26 +49,23 @@ extern int SDL_AddTouch(const SDL_Touch * touch, char *name); ...@@ -49,26 +49,23 @@ extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
/* Remove a touch at an index, clearing the slot for later */ /* Remove a touch at an index, clearing the slot for later */
extern void SDL_DelTouch(int index); extern void SDL_DelTouch(long id);
/* Set the touch focus window */ /* Set the touch focus window */
extern void SDL_SetTouchFocus(int id, SDL_Window * window); extern void SDL_SetTouchFocus(long id, SDL_Window * window);
/* Send a touch motion event for a touch */ /* Send a touch motion event for a touch */
extern int SDL_SendTouchMotion(int id, int fingerid, extern int SDL_SendTouchMotion(long id, long fingerid,
int relative, int x, int y, int z); int relative, float x, float y, float z);
/* Send a touch button event for a touch */ /* Send a touch button event for a touch */
extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button); extern int SDL_SendTouchButton(long id, Uint8 state, Uint8 button);
/* Shutdown the touch subsystem */ /* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void); extern void SDL_TouchQuit(void);
/* Get the index of a touch device */ /* Get the index of a touch device */
extern int SDL_GetTouchIndexId(int id); extern int SDL_GetTouchIndexId(long id);
#endif /* _SDL_touch_c_h */ #endif /* _SDL_touch_c_h */
......
...@@ -27,7 +27,6 @@ ...@@ -27,7 +27,6 @@
#include "../../events/SDL_mouse_c.h" #include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h" #include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h" #include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h" #include "SDL_cocoavideo.h"
static __inline__ void ConvertNSRect(NSRect *r) static __inline__ void ConvertNSRect(NSRect *r)
...@@ -299,7 +298,7 @@ static __inline__ void ConvertNSRect(NSRect *r) ...@@ -299,7 +298,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
while (touch) { while (touch) {
long touchId = (long)[touch device]; long touchId = (long)[touch device];
if (!SDL_GetTouch(touchId)) { if (!SDL_GetTouch(touchId)) {
printf("Adding touch: %i\n",touchId) printf("Adding touch: %li\n",touchId);
SDL_Touch touch; SDL_Touch touch;
touch.id = touchId; touch.id = touchId;
...@@ -316,7 +315,7 @@ static __inline__ void ConvertNSRect(NSRect *r) ...@@ -316,7 +315,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
if (SDL_AddTouch(&touch, "") < 0) { if (SDL_AddTouch(&touch, "") < 0) {
continue; continue;
} }
printf("Success, added touch: %i\n",touchId) printf("Success, added touch: %lin",touchId);
} }
float x = [touch normalizedPosition].x; float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y; float y = [touch normalizedPosition].y;
......
...@@ -35,7 +35,7 @@ ...@@ -35,7 +35,7 @@
#endif #endif
#if FIXED_MULTITOUCH #if FIXED_MULTITOUCH
int touchId; long touchId;
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
UITouch *finger[MAX_SIMULTANEOUS_TOUCHES]; UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
#endif #endif
......
...@@ -28,7 +28,7 @@ int bstatus; ...@@ -28,7 +28,7 @@ int bstatus;
int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
int index2fingerid[MAXFINGERS]; long index2fingerid[MAXFINGERS];
int fingersDown; int fingersDown;
typedef struct { typedef struct {
...@@ -38,7 +38,7 @@ typedef struct { ...@@ -38,7 +38,7 @@ typedef struct {
typedef struct { typedef struct {
Point p; Point p;
float pressure; float pressure;
int id; long id;
} Finger; } Finger;
typedef struct { typedef struct {
...@@ -378,7 +378,7 @@ int main(int argc, char* argv[]) ...@@ -378,7 +378,7 @@ int main(int argc, char* argv[])
break; break;
case SDL_FINGERDOWN: case SDL_FINGERDOWN:
printf("Finger: %i down - x: %i, y: %i\n",event.tfinger.fingerId, printf("Finger: %li down - x: %f, y: %f\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y); event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++) for(i = 0;i<MAXFINGERS;i++)
...@@ -390,7 +390,7 @@ int main(int argc, char* argv[]) ...@@ -390,7 +390,7 @@ int main(int argc, char* argv[])
finger[i].p.y = event.tfinger.y; finger[i].p.y = event.tfinger.y;
break; break;
case SDL_FINGERUP: case SDL_FINGERUP:
printf("Figner: %i up - x: %i, y: %i\n",event.tfinger.fingerId, printf("Figner: %li up - x: %f, y: %f\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y); event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++) for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId) { if(index2fingerid[i] == event.tfinger.fingerId) {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment