Commit b9cd3d04 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.

SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404389
parent 975ee452
...@@ -102,11 +102,7 @@ main(int argc, char *argv[]) ...@@ -102,11 +102,7 @@ main(int argc, char *argv[])
quit(2); quit(2);
} }
/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
1.3 device enumeration version, we shouldn't hardcore device id #1 for
SDL_GetAudioDeviceName(), below. */
printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
/* Let the audio run */ /* Let the audio run */
SDL_PauseAudio(0); SDL_PauseAudio(0);
......
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