Commit bc838ec7 authored by Sam Lantinga's avatar Sam Lantinga

Updated Xcode project with OpenGL shader files

parent 0f1080b5
...@@ -129,6 +129,10 @@ ...@@ -129,6 +129,10 @@
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04409B9212FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */ = {isa = PBXBuildFile; fileRef = 04409B8E12FA97ED00FB9AA8 /* SDL_yuv_mmx.c */; }; 04409B9212FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */ = {isa = PBXBuildFile; fileRef = 04409B8E12FA97ED00FB9AA8 /* SDL_yuv_mmx.c */; };
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...@@ -700,6 +704,8 @@ ...@@ -700,6 +704,8 @@
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041B2C9E12FA0D680087D585 /* SDL_render.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render.c; sourceTree = "<group>"; }; 041B2C9E12FA0D680087D585 /* SDL_render.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render.c; sourceTree = "<group>"; };
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0435673C1303160F00BA5428 /* SDL_shaders_gl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_shaders_gl.c; sourceTree = "<group>"; };
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04409B8D12FA97ED00FB9AA8 /* mmx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = mmx.h; sourceTree = "<group>"; }; 04409B8D12FA97ED00FB9AA8 /* mmx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = mmx.h; sourceTree = "<group>"; };
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...@@ -1206,6 +1212,8 @@ ...@@ -1206,6 +1212,8 @@
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0435673C1303160F00BA5428 /* SDL_shaders_gl.c */,
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); );
path = opengl; path = opengl;
sourceTree = "<group>"; sourceTree = "<group>";
...@@ -1941,6 +1949,7 @@ ...@@ -1941,6 +1949,7 @@
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); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
...@@ -2071,6 +2080,7 @@ ...@@ -2071,6 +2080,7 @@
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); );
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}; };
...@@ -2442,6 +2452,7 @@ ...@@ -2442,6 +2452,7 @@
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04BAC0C81300C2160055DE28 /* SDL_log.c in Sources */, 04BAC0C81300C2160055DE28 /* SDL_log.c in Sources */,
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runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
...@@ -2562,6 +2573,7 @@ ...@@ -2562,6 +2573,7 @@
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); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
......
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