Commit c2755172 authored by Sam Lantinga's avatar Sam Lantinga

Added clipping for render copy

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403370
parent 01a9edc3
......@@ -2155,6 +2155,7 @@ SDL_RenderFill(const SDL_Rect * rect)
return -1;
}
window = SDL_GetWindowFromID(renderer->window);
real_rect.x = 0;
real_rect.y = 0;
real_rect.w = window->w;
......@@ -2189,21 +2190,25 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
return -1;
}
window = SDL_GetWindowFromID(renderer->window);
real_srcrect.x = 0;
real_srcrect.y = 0;
real_srcrect.w = texture->w;
real_srcrect.h = texture->h;
if (srcrect) {
real_srcrect = *srcrect;
} else {
real_srcrect.x = 0;
real_srcrect.y = 0;
real_srcrect.w = texture->w;
real_srcrect.h = texture->h;
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
return 0;
}
}
real_dstrect.x = 0;
real_dstrect.y = 0;
real_dstrect.w = window->w;
real_dstrect.h = window->h;
if (dstrect) {
real_dstrect = *dstrect;
} else {
real_dstrect.x = 0;
real_dstrect.y = 0;
real_dstrect.w = window->w;
real_dstrect.h = window->h;
if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) {
return 0;
}
}
return renderer->RenderCopy(renderer, texture, &real_srcrect,
......
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