Commit cab4e065 authored by Sam Lantinga's avatar Sam Lantinga

Added "mouse" support for the Android touch screen

parent 70c916a4
...@@ -26,6 +26,7 @@ ...@@ -26,6 +26,7 @@
extern "C" { extern "C" {
#include "events/SDL_events_c.h" #include "events/SDL_events_c.h"
#include "video/android/SDL_androidkeyboard.h" #include "video/android/SDL_androidkeyboard.h"
#include "video/android/SDL_androidtouch.h"
#include "video/android/SDL_androidvideo.h" #include "video/android/SDL_androidvideo.h"
/* Impelemented in audio/android/SDL_androidaudio.c */ /* Impelemented in audio/android/SDL_androidaudio.c */
...@@ -124,13 +125,7 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch( ...@@ -124,13 +125,7 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(
JNIEnv* env, jclass jcls, JNIEnv* env, jclass jcls,
jint action, jfloat x, jfloat y, jfloat p) jint action, jfloat x, jfloat y, jfloat p)
{ {
#ifdef DEBUG Android_OnTouch(action, x, y, p);
__android_log_print(ANDROID_LOG_INFO, "SDL",
"SDL: native touch event %d @ %f/%f, pressure %f\n",
action, x, y, p);
#endif
//TODO: Pass this off to the SDL multitouch stuff
} }
// Accelerometer // Accelerometer
......
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
struct SDL_Cursor struct SDL_Cursor
{ {
SDL_Cursor *next; struct SDL_Cursor *next;
void *driverdata; void *driverdata;
}; };
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <android/log.h>
#include "SDL_events.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_androidtouch.h"
#define ACTION_DOWN 0
#define ACTION_UP 1
#define ACTION_MOVE 2
#define ACTION_CANCEL 3
#define ACTION_OUTSIDE 4
void Android_OnTouch(int action, float x, float y, float p)
{
if (!Android_Window) {
return;
}
if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
SDL_SetMouseFocus(Android_Window);
SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
switch(action) {
case ACTION_DOWN:
SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
break;
case ACTION_UP:
SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
break;
}
} else {
SDL_SetMouseFocus(NULL);
}
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_androidvideo.h"
extern void Android_OnTouch(int action, float x, float y, float p);
/* vi: set ts=4 sw=4 expandtab: */
...@@ -29,6 +29,7 @@ ...@@ -29,6 +29,7 @@
#include "../SDL_sysvideo.h" #include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h" #include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h" #include "../../events/SDL_events_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_androidvideo.h" #include "SDL_androidvideo.h"
#include "SDL_androidevents.h" #include "SDL_androidevents.h"
...@@ -63,6 +64,8 @@ int Android_ScreenWidth = 0; ...@@ -63,6 +64,8 @@ int Android_ScreenWidth = 0;
int Android_ScreenHeight = 0; int Android_ScreenHeight = 0;
Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN; Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
/* Currently only one window */
SDL_Window *Android_Window = NULL;
static int static int
Android_Available(void) Android_Available(void)
...@@ -158,6 +161,10 @@ Android_SetScreenResolution(int width, int height, Uint32 format) ...@@ -158,6 +161,10 @@ Android_SetScreenResolution(int width, int height, Uint32 format)
Android_ScreenWidth = width; Android_ScreenWidth = width;
Android_ScreenHeight = height; Android_ScreenHeight = height;
Android_ScreenFormat = format; Android_ScreenFormat = format;
if (Android_Window) {
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
}
} }
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */
...@@ -34,6 +34,7 @@ extern void Android_SetScreenResolution(int width, int height, Uint32 format); ...@@ -34,6 +34,7 @@ extern void Android_SetScreenResolution(int width, int height, Uint32 format);
extern int Android_ScreenWidth; extern int Android_ScreenWidth;
extern int Android_ScreenHeight; extern int Android_ScreenHeight;
extern Uint32 Android_ScreenFormat; extern Uint32 Android_ScreenFormat;
extern SDL_Window *Android_Window;
#endif /* _SDL_androidvideo_h */ #endif /* _SDL_androidvideo_h */
......
...@@ -29,6 +29,12 @@ ...@@ -29,6 +29,12 @@
int int
Android_CreateWindow(_THIS, SDL_Window * window) Android_CreateWindow(_THIS, SDL_Window * window)
{ {
if (Android_Window) {
SDL_SetError("Android only supports one window");
return -1;
}
Android_Window = window;
/* Adjust the window data to match the screen */ /* Adjust the window data to match the screen */
window->x = 0; window->x = 0;
window->y = 0; window->y = 0;
...@@ -47,6 +53,9 @@ Android_SetWindowTitle(_THIS, SDL_Window * window) ...@@ -47,6 +53,9 @@ Android_SetWindowTitle(_THIS, SDL_Window * window)
void void
Android_DestroyWindow(_THIS, SDL_Window * window) Android_DestroyWindow(_THIS, SDL_Window * window)
{ {
if (window == Android_Window) {
Android_Window = NULL;
}
} }
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */
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