Commit cc52151b authored by Sam Lantinga's avatar Sam Lantinga

Renamed SDLKey and SDLMod for consistency

parent 76a24d27
......@@ -219,6 +219,8 @@ struct SDL_SysWMinfo;
#define SDL_KeySym SDL_Keysym
#define SDL_scancode SDL_Scancode
#define SDL_ScanCode SDL_Scancode
#define SDLKey SDL_Key
#define SDLMod SDL_Mod
/**
* \name Renamed keys
......
......@@ -48,7 +48,7 @@ extern "C" {
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
SDL_Key sym; /**< SDL virtual key code - see ::SDL_Key for details */
Uint16 mod; /**< current key modifiers */
Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
} SDL_Keysym;
......@@ -80,24 +80,24 @@ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* \brief Get the current key modifier state for the keyboard.
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
extern DECLSPEC SDL_Mod SDLCALL SDL_GetModState(void);
/**
* \brief Set the current key modifier state for the keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Mod modstate);
/**
* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
*
* See ::SDLKey for details.
* See ::SDL_Key for details.
*
* \sa SDL_GetKeyName()
*/
extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
extern DECLSPEC SDL_Key SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* \brief Get the scancode corresponding to the given key code according to the
......@@ -107,7 +107,7 @@ extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
*
* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Key key);
/**
* \brief Get a human-readable name for a scancode.
......@@ -130,9 +130,9 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDLKey
* \sa SDL_Key
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Key key);
/**
* \brief Start accepting Unicode text input events.
......
......@@ -40,7 +40,7 @@
* the unmodified character that would be generated by pressing the key, or
* an SDLK_* constant for those keys that do not generate characters.
*/
typedef Sint32 SDLKey;
typedef Sint32 SDL_Key;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
......@@ -330,7 +330,7 @@ typedef enum
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
} SDL_Mod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
......
......@@ -39,12 +39,12 @@ struct SDL_Keyboard
SDL_Window *focus;
Uint16 modstate;
Uint8 keystate[SDL_NUM_SCANCODES];
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_Key keymap[SDL_NUM_SCANCODES];
};
static SDL_Keyboard SDL_keyboard;
static const SDLKey SDL_default_keymap[SDL_NUM_SCANCODES] = {
static const SDL_Key SDL_default_keymap[SDL_NUM_SCANCODES] = {
0, 0, 0, 0,
'a',
'b',
......@@ -572,13 +572,13 @@ SDL_ResetKeyboard(void)
}
void
SDL_GetDefaultKeymap(SDLKey * keymap)
SDL_GetDefaultKeymap(SDL_Key * keymap)
{
SDL_memcpy(keymap, SDL_default_keymap, sizeof(SDL_default_keymap));
}
void
SDL_SetKeymap(int start, SDLKey * keys, int length)
SDL_SetKeymap(int start, SDL_Key * keys, int length)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
......@@ -832,7 +832,7 @@ SDL_GetKeyboardState(int *numkeys)
return keyboard->keystate;
}
SDLMod
SDL_Mod
SDL_GetModState(void)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
......@@ -841,14 +841,14 @@ SDL_GetModState(void)
}
void
SDL_SetModState(SDLMod modstate)
SDL_SetModState(SDL_Mod modstate)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
keyboard->modstate = modstate;
}
SDLKey
SDL_Key
SDL_GetKeyFromScancode(SDL_Scancode scancode)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
......@@ -857,7 +857,7 @@ SDL_GetKeyFromScancode(SDL_Scancode scancode)
}
SDL_Scancode
SDL_GetScancodeFromKey(SDLKey key)
SDL_GetScancodeFromKey(SDL_Key key)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
SDL_Scancode scancode;
......@@ -883,7 +883,7 @@ SDL_GetScancodeName(SDL_Scancode scancode)
}
const char *
SDL_GetKeyName(SDLKey key)
SDL_GetKeyName(SDL_Key key)
{
static char name[8];
char *end;
......
......@@ -34,10 +34,10 @@ extern int SDL_KeyboardInit(void);
extern void SDL_ResetKeyboard(void);
/* Get the default keymap */
extern void SDL_GetDefaultKeymap(SDLKey * keymap);
extern void SDL_GetDefaultKeymap(SDL_Key * keymap);
/* Set the mapping of scancode to key codes */
extern void SDL_SetKeymap(int start, SDLKey * keys, int length);
extern void SDL_SetKeymap(int start, SDL_Key * keys, int length);
/* Set a platform-dependent key name, overriding the default platform-agnostic
name. Encoded as UTF-8. The string is not copied, thus the pointer given to
......
......@@ -21,7 +21,7 @@
*/
#include "../../include/SDL_scancode.h"
/* Linux virtual key code to SDLKey mapping table
/* Linux virtual key code to SDL_Key mapping table
Sources:
- Linux kernel source input.h
*/
......
......@@ -30,7 +30,7 @@
void Android_InitKeyboard()
{
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_Key keymap[SDL_NUM_SCANCODES];
/* Add default scancode to key mapping */
SDL_GetDefaultKeymap(keymap);
......
......@@ -586,7 +586,7 @@ class SDL_BWin:public BDirectWindow
bool inhibit_resize;
int32 last_buttons;
SDLKey keymap[128];
SDL_Key keymap[128];
};
#endif /* _SDL_BWin_h */
......
......@@ -490,7 +490,7 @@ UpdateKeymap(SDL_VideoData *data)
const void *chr_data;
int i;
SDL_Scancode scancode;
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_Key keymap[SDL_NUM_SCANCODES];
/* See if the keymap needs to be updated */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
......
......@@ -659,7 +659,7 @@ EnumKeyboards(DFBInputDeviceID device_id,
#if USE_MULTI_API
SDL_Keyboard keyboard;
#endif
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_Key keymap[SDL_NUM_SCANCODES];
if (!cb->sys_kbd) {
if (cb->sys_ids) {
......
......@@ -151,7 +151,7 @@ WIN_UpdateKeymap()
{
int i;
SDL_Scancode scancode;
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_Key keymap[SDL_NUM_SCANCODES];
SDL_GetDefaultKeymap(keymap);
......
......@@ -34,7 +34,7 @@
/* *INDENT-OFF* */
static const struct {
KeySym keysym;
SDLKey sdlkey;
SDL_Key sdlkey;
} KeySymToSDLKey[] = {
{ XK_Return, SDLK_RETURN },
{ XK_Escape, SDLK_ESCAPE },
......@@ -143,7 +143,7 @@ static const struct
};
/* *INDENT-OFF* */
static SDLKey
static SDL_Key
X11_KeyCodeToSDLKey(Display *display, KeyCode keycode)
{
KeySym keysym;
......@@ -157,7 +157,7 @@ X11_KeyCodeToSDLKey(Display *display, KeyCode keycode)
ucs4 = X11_KeySymToUcs4(keysym);
if (ucs4) {
return (SDLKey) ucs4;
return (SDL_Key) ucs4;
}
for (i = 0; i < SDL_arraysize(KeySymToSDLKey); ++i) {
......@@ -222,7 +222,7 @@ X11_InitKeyboard(_THIS)
}
if (!fingerprint_detected) {
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_Key keymap[SDL_NUM_SCANCODES];
printf
("Keyboard layout unknown, please send the following to the SDL mailing list (sdl@libsdl.org):\n");
......@@ -233,7 +233,7 @@ X11_InitKeyboard(_THIS)
KeySym sym;
sym = XKeycodeToKeysym(data->display, i, 0);
if (sym != NoSymbol) {
SDLKey key;
SDL_Key key;
printf("code = %d, sym = 0x%X (%s) ", i - min_keycode,
(unsigned int) sym, XKeysymToString(sym));
key = X11_KeyCodeToSDLKey(data->display, i);
......@@ -265,7 +265,7 @@ X11_UpdateKeymap(_THIS)
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
int i;
SDL_Scancode scancode;
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_Key keymap[SDL_NUM_SCANCODES];
SDL_zero(keymap);
......
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