Commit cd31bd4a authored by Sam Lantinga's avatar Sam Lantinga

Removed carriage returns

parent bd88a605
......@@ -56,9 +56,9 @@
#ifndef WM_INPUT
#define WM_INPUT 0x00ff
#endif
#ifndef WM_TOUCH
#ifndef WM_TOUCH
#define WM_TOUCH 0x0240
#endif
#endif
static WPARAM
......@@ -520,11 +520,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
case WM_TOUCH:
{
UINT i, num_inputs = LOWORD(wParam);
PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
{
UINT i, num_inputs = LOWORD(wParam);
PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
RECT rect;
RECT rect;
float x, y;
if (!GetClientRect(hwnd, &rect) ||
......@@ -532,14 +532,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
}
ClientToScreen(hwnd, (LPPOINT) & rect);
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
rect.top *= 100;
rect.left *= 100;
rect.bottom *= 100;
rect.right *= 100;
for (i = 0; i < num_inputs; ++i) {
PTOUCHINPUT input = &inputs[i];
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
rect.top *= 100;
rect.left *= 100;
rect.bottom *= 100;
rect.right *= 100;
for (i = 0; i < num_inputs; ++i) {
PTOUCHINPUT input = &inputs[i];
SDL_TouchID touchId = (SDL_TouchID)input->hSource;
if (!SDL_GetTouch(touchId)) {
......@@ -559,26 +559,26 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (SDL_AddTouch(&touch, "") < 0) {
continue;
}
}
// Get the normalized coordinates for the window
x = (float)(input->x - rect.left)/(rect.right - rect.left);
y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
}
// Get the normalized coordinates for the window
x = (float)(input->x - rect.left)/(rect.right - rect.left);
y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
if (input->dwFlags & TOUCHEVENTF_DOWN) {
SDL_SendFingerDown(touchId, input->dwID, SDL_TRUE, x, y, 1);
}
SDL_SendFingerDown(touchId, input->dwID, SDL_TRUE, x, y, 1);
}
if (input->dwFlags & TOUCHEVENTF_MOVE) {
SDL_SendTouchMotion(touchId, input->dwID, SDL_FALSE, x, y, 1);
}
SDL_SendTouchMotion(touchId, input->dwID, SDL_FALSE, x, y, 1);
}
if (input->dwFlags & TOUCHEVENTF_UP) {
SDL_SendFingerDown(touchId, input->dwID, SDL_FALSE, x, y, 1);
}
}
}
SDL_stack_free(inputs);
data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
SDL_SendFingerDown(touchId, input->dwID, SDL_FALSE, x, y, 1);
}
}
}
SDL_stack_free(inputs);
data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
return 0;
}
break;
......
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