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PocketInsanity
libSDL
Commits
d5e0ecb0
Commit
d5e0ecb0
authored
Jul 30, 2010
by
Eli Gottlieb
Browse files
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Plain Diff
Added Andreas's patch to fix my silly C++-style errors.
parent
98029828
Changes
4
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Showing
4 changed files
with
53 additions
and
34 deletions
+53
-34
SDL_VS2010.vcxproj
VisualC/SDL/SDL_VS2010.vcxproj
+1
-0
SDL_shape.c
src/video/SDL_shape.c
+18
-18
SDL_win32events.c
src/video/win32/SDL_win32events.c
+4
-3
SDL_win32shape.c
src/video/win32/SDL_win32shape.c
+30
-13
No files found.
VisualC/SDL/SDL_VS2010.vcxproj
View file @
d5e0ecb0
...
...
@@ -285,6 +285,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<ClInclude
Include=
"..\..\src\video\SDL_blit_auto.h"
/>
<ClInclude
Include=
"..\..\src\video\SDL_blit_copy.h"
/>
<ClInclude
Include=
"..\..\src\video\SDL_blit_slow.h"
/>
<ClInclude
Include=
"..\..\src\video\SDL_shape_internals.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_d3drender.h"
/>
<ClInclude
Include=
"..\..\src\audio\windib\SDL_dibaudio.h"
/>
<ClInclude
Include=
"..\..\src\audio\disk\SDL_diskaudio.h"
/>
...
...
src/video/SDL_shape.c
View file @
d5e0ecb0
...
...
@@ -114,7 +114,7 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
SDL_bool
pixel_transparent
=
SDL_FALSE
;
int
last_transparent
=
-
1
;
SDL_Color
key
;
SDL_ShapeTree
*
result
=
malloc
(
sizeof
(
SDL_ShapeTree
));
SDL_ShapeTree
*
result
=
(
SDL_ShapeTree
*
)
SDL_
malloc
(
sizeof
(
SDL_ShapeTree
));
SDL_Rect
next
=
{
0
,
0
,
0
,
0
};
for
(
y
=
dimensions
.
y
;
y
<
dimensions
.
h
;
y
++
)
for
(
x
=
dimensions
.
x
;
x
<
dimensions
.
w
;
x
++
)
{
...
...
@@ -134,17 +134,17 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
SDL_GetRGBA
(
pixel_value
,
mask
->
format
,
&
r
,
&
g
,
&
b
,
&
a
);
switch
(
mode
.
mode
)
{
case
(
ShapeModeDefault
):
pixel_transparent
=
(
a
>=
1
?
!
invert
:
invert
);
pixel_transparent
=
(
SDL_bool
)(
a
>=
1
?
!
invert
:
invert
);
break
;
case
(
ShapeModeBinarizeAlpha
):
pixel_transparent
=
(
a
>=
mode
.
parameters
.
binarizationCutoff
?
!
invert
:
invert
);
pixel_transparent
=
(
SDL_bool
)(
a
>=
mode
.
parameters
.
binarizationCutoff
?
!
invert
:
invert
);
break
;
case
(
ShapeModeReverseBinarizeAlpha
):
pixel_transparent
=
(
a
<=
mode
.
parameters
.
binarizationCutoff
?
!
invert
:
invert
);
pixel_transparent
=
(
SDL_bool
)(
a
<=
mode
.
parameters
.
binarizationCutoff
?
!
invert
:
invert
);
break
;
case
(
ShapeModeColorKey
):
key
=
mode
.
parameters
.
colorKey
;
pixel_transparent
=
((
key
.
r
==
r
&&
key
.
g
==
g
&&
key
.
b
==
b
)
?
!
invert
:
invert
);
pixel_transparent
=
(
SDL_bool
)(
(
key
.
r
==
r
&&
key
.
g
==
g
&&
key
.
b
==
b
)
?
!
invert
:
invert
);
break
;
}
if
(
last_transparent
==
-
1
)
{
...
...
@@ -159,16 +159,16 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
//These will change from recursion to recursion.
next
.
x
=
dimensions
.
x
;
next
.
y
=
dimensions
.
y
;
result
->
data
.
children
.
upleft
=
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
result
->
data
.
children
.
upleft
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
next
.
x
=
dimensions
.
w
/
2
+
1
;
//Unneeded: next.y = dimensions.y;
result
->
data
.
children
.
upright
=
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
result
->
data
.
children
.
upright
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
next
.
x
=
dimensions
.
x
;
next
.
y
=
dimensions
.
h
/
2
+
1
;
result
->
data
.
children
.
downleft
=
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
result
->
data
.
children
.
downleft
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
next
.
x
=
dimensions
.
w
/
2
+
1
;
//Unneeded: next.y = dimensions.h / 2 + 1;
result
->
data
.
children
.
downright
=
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
result
->
data
.
children
.
downright
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
return
result
;
}
}
...
...
@@ -191,10 +191,10 @@ SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shap
void
SDL_TraverseShapeTree
(
SDL_ShapeTree
*
tree
,
void
(
*
function
)(
SDL_ShapeTree
*
,
void
*
),
void
*
closure
)
{
if
(
tree
->
kind
==
QuadShape
)
{
SDL_TraverseShapeTree
(
tree
->
data
.
children
.
upleft
,
function
,
closure
);
SDL_TraverseShapeTree
(
tree
->
data
.
children
.
upright
,
function
,
closure
);
SDL_TraverseShapeTree
(
tree
->
data
.
children
.
downleft
,
function
,
closure
);
SDL_TraverseShapeTree
(
tree
->
data
.
children
.
downright
,
function
,
closure
);
SDL_TraverseShapeTree
(
(
SDL_ShapeTree
*
)
tree
->
data
.
children
.
upleft
,
function
,
closure
);
SDL_TraverseShapeTree
(
(
SDL_ShapeTree
*
)
tree
->
data
.
children
.
upright
,
function
,
closure
);
SDL_TraverseShapeTree
(
(
SDL_ShapeTree
*
)
tree
->
data
.
children
.
downleft
,
function
,
closure
);
SDL_TraverseShapeTree
(
(
SDL_ShapeTree
*
)
tree
->
data
.
children
.
downright
,
function
,
closure
);
}
else
function
(
tree
,
closure
);
...
...
@@ -202,12 +202,12 @@ void SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,vo
void
SDL_FreeShapeTree
(
SDL_ShapeTree
**
shapeTree
)
{
if
((
*
shapeTree
)
->
kind
==
QuadShape
)
{
SDL_FreeShapeTree
(
&
(
*
shapeTree
)
->
data
.
children
.
upleft
);
SDL_FreeShapeTree
(
&
(
*
shapeTree
)
->
data
.
children
.
upright
);
SDL_FreeShapeTree
(
&
(
*
shapeTree
)
->
data
.
children
.
downleft
);
SDL_FreeShapeTree
(
&
(
*
shapeTree
)
->
data
.
children
.
downright
);
SDL_FreeShapeTree
(
(
SDL_ShapeTree
**
)
&
(
*
shapeTree
)
->
data
.
children
.
upleft
);
SDL_FreeShapeTree
(
(
SDL_ShapeTree
**
)
&
(
*
shapeTree
)
->
data
.
children
.
upright
);
SDL_FreeShapeTree
(
(
SDL_ShapeTree
**
)
&
(
*
shapeTree
)
->
data
.
children
.
downleft
);
SDL_FreeShapeTree
(
(
SDL_ShapeTree
**
)
&
(
*
shapeTree
)
->
data
.
children
.
downright
);
}
free
(
*
shapeTree
);
SDL_
free
(
*
shapeTree
);
*
shapeTree
=
NULL
;
}
...
...
src/video/win32/SDL_win32events.c
View file @
d5e0ecb0
...
...
@@ -28,6 +28,7 @@
#include "SDL_config.h"
#include "SDL_win32video.h"
#include "SDL_win32shape.h"
#include "SDL_syswm.h"
#include "SDL_vkeys.h"
#include "../../events/SDL_events_c.h"
...
...
@@ -249,10 +250,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
int
w
,
h
;
/* we're collecting raw data to be able to identify the mouse (if there are several) */
GetRawInputData
((
HRAWINPUT
)
lParam
,
RID_INPUT
,
NULL
,
&
size
,
GetRawInputData
((
HRAWINPUT
)
lParam
,
RID_INPUT
,
NULL
,
(
PUINT
)
&
size
,
sizeof
(
RAWINPUTHEADER
));
lpb
=
SDL_stack_alloc
(
BYTE
,
size
);
GetRawInputData
((
HRAWINPUT
)
lParam
,
RID_INPUT
,
lpb
,
&
size
,
GetRawInputData
((
HRAWINPUT
)
lParam
,
RID_INPUT
,
lpb
,
(
PUINT
)
&
size
,
sizeof
(
RAWINPUTHEADER
));
raw
=
(
RAWINPUT
*
)
lpb
;
header
=
&
raw
->
header
;
...
...
@@ -493,7 +494,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
/* If we allow resizing, let the resize happen naturally */
if
(
SDL_IsShapedWindow
(
data
->
window
))
SDL
_ResizeWindowShape
(
data
->
window
);
Win32
_ResizeWindowShape
(
data
->
window
);
if
(
SDL_GetWindowFlags
(
data
->
window
)
&
SDL_WINDOW_RESIZABLE
)
{
returnCode
=
0
;
break
;
...
...
src/video/win32/SDL_win32shape.c
View file @
d5e0ecb0
...
...
@@ -20,23 +20,27 @@
eligottlieb@gmail.com
*/
#include
<windows.h>
#include "SDL_win32
shape
.h"
#include
"SDL_win32shape.h"
#include "SDL_win32
video
.h"
SDL_WindowShaper
*
Win32_CreateShaper
(
SDL_Window
*
window
)
{
SDL_WindowShaper
*
result
=
malloc
(
sizeof
(
SDL_WindowShaper
));
int
resized_properly
;
SDL_WindowShaper
*
result
=
(
SDL_WindowShaper
*
)
SDL_malloc
(
sizeof
(
SDL_WindowShaper
));
result
->
window
=
window
;
result
->
mode
.
mode
=
ShapeModeDefault
;
result
->
mode
.
parameters
.
binarizationCutoff
=
1
;
result
->
usershownflag
=
0
;
//Put some driver-data here.
window
->
shaper
=
result
;
int
resized_properly
=
Win32_ResizeWindowShape
(
window
);
assert
(
resized_properly
==
0
);
resized_properly
=
Win32_ResizeWindowShape
(
window
);
if
(
resized_properly
!=
0
)
return
NULL
;
return
result
;
}
void
CombineRectRegions
(
SDL_ShapeTree
*
node
,
HRGN
*
mask_region
)
{
void
CombineRectRegions
(
SDL_ShapeTree
*
node
,
void
*
closure
)
{
HRGN
*
mask_region
=
(
HRGN
*
)
closure
;
if
(
node
->
kind
==
OpaqueShape
)
{
HRGN
temp_region
=
CreateRectRgn
(
node
->
data
.
shape
.
x
,
node
->
data
.
shape
.
y
,
node
->
data
.
shape
.
w
,
node
->
data
.
shape
.
h
);
CombineRgn
(
*
mask_region
,
*
mask_region
,
temp_region
,
RGN_OR
);
...
...
@@ -45,31 +49,44 @@ void CombineRectRegions(SDL_ShapeTree* node,HRGN* mask_region) {
}
int
Win32_SetWindowShape
(
SDL_WindowShaper
*
shaper
,
SDL_Surface
*
shape
,
SDL_WindowShapeMode
*
shapeMode
)
{
assert
(
shaper
!=
NULL
&&
shape
!=
NULL
);
SDL_ShapeData
*
data
;
HRGN
mask_region
;
SDL_WindowData
*
windowdata
;
HWND
hwnd
;
if
(
shaper
==
NULL
||
shape
==
NULL
)
return
SDL_INVALID_SHAPE_ARGUMENT
;
if
(
!
SDL_ISPIXELFORMAT_ALPHA
(
SDL_MasksToPixelFormatEnum
(
shape
->
format
->
BitsPerPixel
,
shape
->
format
->
Rmask
,
shape
->
format
->
Gmask
,
shape
->
format
->
Bmask
,
shape
->
format
->
Amask
))
&&
shapeMode
->
mode
!=
ShapeModeColorKey
||
shape
->
w
!=
shaper
->
window
->
w
||
shape
->
h
!=
shaper
->
window
->
h
)
return
SDL_INVALID_SHAPE_ARGUMENT
;
SDL_ShapeData
*
data
=
(
SDL_ShapeData
*
)
shaper
->
driverdata
;
data
->
mask_tree
=
SDL_CalculateShapeTree
(
shapeMode
,
shape
,
SDL_FALSE
);
data
=
(
SDL_ShapeData
*
)
shaper
->
driverdata
;
data
->
mask_tree
=
SDL_CalculateShapeTree
(
*
shapeMode
,
shape
,
SDL_FALSE
);
/*
* Start with empty region
*/
HRGN
mask_region
=
CreateRectRgn
(
0
,
0
,
0
,
0
);
mask_region
=
CreateRectRgn
(
0
,
0
,
0
,
0
);
SDL_TraverseShapeTree
(
data
->
mask_tree
,
&
CombineRectRegions
,
&
mask_region
);
/*
* Set the new region mask for the window
*/
SetWindowRgn
((
SDL_WindowData
*
)(
shaper
->
window
->
driverdata
)
->
hwnd
,
mask_region
,
TRUE
);
windowdata
=
(
SDL_WindowData
*
)(
shaper
->
window
->
driverdata
);
hwnd
=
windowdata
->
hwnd
;
SetWindowRgn
(
hwnd
,
mask_region
,
TRUE
);
return
0
;
}
int
Win32_ResizeWindowShape
(
SDL_Window
*
window
)
{
SDL_ShapeData
*
data
=
window
->
shaper
->
driverdata
;
assert
(
data
!=
NULL
);
SDL_ShapeData
*
data
;
if
(
window
==
NULL
)
return
-
1
;
data
=
(
SDL_ShapeData
*
)
window
->
shaper
->
driverdata
;
if
(
data
==
NULL
)
return
-
1
;
if
(
data
->
mask_tree
!=
NULL
)
SDL_FreeShapeTree
(
&
data
->
mask_tree
);
...
...
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