Commit d94a1797 authored by Sam Lantinga's avatar Sam Lantinga

*** empty log message ***

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40200
parent 22120eac
......@@ -18,19 +18,6 @@ process:
(You may need to create the subdirs of /usr/local manually.)
/*
To use the library once it's built, you need to use the "Carbon
framework", which is the port of the old Mac Toolbox to OS X.
To do this, use the -F and -framework arguments for compiling
and linking, respectively:
cc -c myprog.c -I/usr/local/include/SDL -F/System/Library/Frameworks/Carbon.framework
cc myprog.o -L/usr/local/lib -lSDL -framework Carbon
sdl-config knows about the linking path and -framework, so it's
recommended to use it to fill in your Makefile variables.
*/
To use the library once it's built, you essential have two possibilities:
use the traditional autoconf/automake/make method, or use Apple's Project Builder.
......@@ -65,19 +52,21 @@ will want to do the other steps, too.
3) Add something like the following rule to your Makefile.am:
APP_NAME.app: EXE_NAME
mkdir -p $@/Contents/MacOS
mkdir -p $@/Contents/Resources
mkdir -p $@/Contents/Resources/SDL_main.nib
echo "APPL????" > $@/Contents/PkgInfo
$(INSTALL_DATA) Info.plist $@/Contents/
$(INSTALL_DATA) SDL_main.nib/*.nib $@/Contents/Resources/
$(INSTALL_PROGRAM) $< $@/Contents/MacOS/
bundle_contents = APP_NAME.app/Contents
APP_NAME_bundle: EXE_NAME
mkdir -p $(bundle_contents)/MacOS
mkdir -p $(bundle_contents)/Resources
mkdir -p $(bundle_contents)/Resources/SDL_main.nib
echo "APPL????" > $(bundle_contents)/PkgInfo
$(INSTALL_DATA) Info.plist $(bundle_contents)/
$(INSTALL_DATA) SDL_main.nib/*.nib $(bundle_contents)/Resources/SDLMain.nib
$(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
You should replace EXE_NAME with the name of the executable. APP_NAME is what
will be visible to the user in the Finder. Usually it will be the same
as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
usually is "TestGame"
usually is "TestGame". You might also want to use @PACKAGE@ to use the package
name as specified in your configure.in file.
If your project builds more than one application, you will have to do a bit more.
For each of your target applications, you need a seperate rule. Furthermore, each
......@@ -92,12 +81,13 @@ APP_NAME.app: EXE_NAME
4) If you want the create bundles to be installed, you may want to add this
rule to your Makefile.am:
install-exec-local: Exult.app
mkdir -p /Applications/
cp -r $< /Applications/
install-exec-hook: APP_NAME_bundle
rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
mkdir -p $(DESTDIR)$(prefix)/Applications/
cp -r $< /$(DESTDIR)$(prefix)Applications/
This rule takes the Bundle created by the rule from step 3 and installs them
into /Applications/. An alternate installation place would be $HOME/Applications/
into $(DESTDIR)$(prefix)/Applications/.
Again, if you want to install multiple applications, you will have to augment
the make rule accordingly.
......
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