Commit db32da3f authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug using SDL_WINDOWPOS_CENTERED with SDL_SetWindowPosition()

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403541
parent 609e3b3c
......@@ -387,14 +387,16 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
pool = [[NSAutoreleasePool alloc] init];
if (window->x == SDL_WINDOWPOS_CENTERED) {
if ((window->flags & SDL_WINDOW_FULLSCREEN)
|| window->x == SDL_WINDOWPOS_CENTERED) {
rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2;
} else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
rect.origin.x = 0;
} else {
rect.origin.x = window->x;
}
if (window->y == SDL_WINDOWPOS_CENTERED) {
if ((window->flags & SDL_WINDOW_FULLSCREEN)
|| window->y == SDL_WINDOWPOS_CENTERED) {
rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2;
} else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
rect.origin.y = 0;
......@@ -471,8 +473,18 @@ Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
NSRect rect;
rect.origin.x = window->x;
rect.origin.y = window->y;
if ((window->flags & SDL_WINDOW_FULLSCREEN)
|| window->x == SDL_WINDOWPOS_CENTERED) {
rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2;
} else {
rect.origin.x = window->x;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN)
|| window->y == SDL_WINDOWPOS_CENTERED) {
rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2;
} else {
rect.origin.y = window->y;
}
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
......
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