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PocketInsanity
libSDL
Commits
dc0f95c4
Commit
dc0f95c4
authored
Aug 24, 2010
by
Andreas Schiffler
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Update VS2010 project to add new files; update new files so code builds on Win32/Win64
parent
9412167e
Changes
4
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4 changed files
with
104 additions
and
68 deletions
+104
-68
SDL_VS2010.vcxproj
VisualC/SDL/SDL_VS2010.vcxproj
+9
-1
SDL_audio.c
src/audio/SDL_audio.c
+4
-3
SDL_gesture.c
src/events/SDL_gesture.c
+75
-56
SDL_touch.c
src/events/SDL_touch.c
+16
-8
No files found.
VisualC/SDL/SDL_VS2010.vcxproj
View file @
dc0f95c4
...
@@ -110,7 +110,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
...
@@ -110,7 +110,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<Culture>
0x0409
</Culture>
<Culture>
0x0409
</Culture>
</ResourceCompile>
</ResourceCompile>
<Link>
<Link>
<AdditionalDependencies>
msvcrt.lib;msimg32.lib;winmm.lib;%(AdditionalDependencies)
</AdditionalDependencies>
<AdditionalDependencies>
msvcrt.lib;msimg32.lib;
version.lib;
winmm.lib;%(AdditionalDependencies)
</AdditionalDependencies>
<OutputFile>
$(IntDir)SDL.dll
</OutputFile>
<OutputFile>
$(IntDir)SDL.dll
</OutputFile>
<IgnoreAllDefaultLibraries>
true
</IgnoreAllDefaultLibraries>
<IgnoreAllDefaultLibraries>
true
</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>
true
</GenerateDebugInformation>
<GenerateDebugInformation>
true
</GenerateDebugInformation>
...
@@ -274,6 +274,9 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
...
@@ -274,6 +274,9 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<ClInclude
Include=
"..\..\src\events\blank_cursor.h"
/>
<ClInclude
Include=
"..\..\src\events\blank_cursor.h"
/>
<ClInclude
Include=
"..\..\src\events\default_cursor.h"
/>
<ClInclude
Include=
"..\..\src\events\default_cursor.h"
/>
<ClInclude
Include=
"..\..\src\audio\windx5\directx.h"
/>
<ClInclude
Include=
"..\..\src\audio\windx5\directx.h"
/>
<ClInclude
Include=
"..\..\src\events\SDL_clipboardevents_c.h"
/>
<ClInclude
Include=
"..\..\src\events\SDL_gesture_c.h"
/>
<ClInclude
Include=
"..\..\src\events\SDL_touch_c.h"
/>
<ClInclude
Include=
"..\..\src\libm\math.h"
/>
<ClInclude
Include=
"..\..\src\libm\math.h"
/>
<ClInclude
Include=
"..\..\src\libm\math_private.h"
/>
<ClInclude
Include=
"..\..\src\libm\math_private.h"
/>
<ClInclude
Include=
"..\..\src\video\mmx.h"
/>
<ClInclude
Include=
"..\..\src\video\mmx.h"
/>
...
@@ -326,6 +329,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
...
@@ -326,6 +329,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<ClInclude
Include=
"..\..\src\timer\SDL_timer_c.h"
/>
<ClInclude
Include=
"..\..\src\timer\SDL_timer_c.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_vkeys.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_vkeys.h"
/>
<ClInclude
Include=
"..\..\src\audio\SDL_wave.h"
/>
<ClInclude
Include=
"..\..\src\audio\SDL_wave.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_win32clipboard.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_win32events.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_win32events.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_win32gamma.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_win32gamma.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_win32keyboard.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\SDL_win32keyboard.h"
/>
...
@@ -340,6 +344,9 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
...
@@ -340,6 +344,9 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<ClInclude
Include=
"..\..\src\video\win32\wmmsg.h"
/>
<ClInclude
Include=
"..\..\src\video\win32\wmmsg.h"
/>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ClCompile
Include=
"..\..\src\events\SDL_clipboardevents.c"
/>
<ClCompile
Include=
"..\..\src\events\SDL_gesture.c"
/>
<ClCompile
Include=
"..\..\src\events\SDL_touch.c"
/>
<ClCompile
Include=
"..\..\src\libm\e_log.c"
/>
<ClCompile
Include=
"..\..\src\libm\e_log.c"
/>
<ClCompile
Include=
"..\..\src\libm\e_pow.c"
/>
<ClCompile
Include=
"..\..\src\libm\e_pow.c"
/>
<ClCompile
Include=
"..\..\src\libm\e_rem_pio2.c"
/>
<ClCompile
Include=
"..\..\src\libm\e_rem_pio2.c"
/>
...
@@ -431,6 +438,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
...
@@ -431,6 +438,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<ClCompile
Include=
"..\..\src\timer\SDL_timer.c"
/>
<ClCompile
Include=
"..\..\src\timer\SDL_timer.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_video.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_video.c"
/>
<ClCompile
Include=
"..\..\src\audio\SDL_wave.c"
/>
<ClCompile
Include=
"..\..\src\audio\SDL_wave.c"
/>
<ClCompile
Include=
"..\..\src\video\win32\SDL_win32clipboard.c"
/>
<ClCompile
Include=
"..\..\src\video\win32\SDL_win32events.c"
/>
<ClCompile
Include=
"..\..\src\video\win32\SDL_win32events.c"
/>
<ClCompile
Include=
"..\..\src\video\win32\SDL_win32gamma.c"
/>
<ClCompile
Include=
"..\..\src\video\win32\SDL_win32gamma.c"
/>
<ClCompile
Include=
"..\..\src\video\win32\SDL_win32keyboard.c"
/>
<ClCompile
Include=
"..\..\src\video\win32\SDL_win32keyboard.c"
/>
...
...
src/audio/SDL_audio.c
View file @
dc0f95c4
...
@@ -29,7 +29,7 @@
...
@@ -29,7 +29,7 @@
#include "SDL_audiomem.h"
#include "SDL_audiomem.h"
#include "SDL_sysaudio.h"
#include "SDL_sysaudio.h"
#define _THIS
SDL_AudioDevice *
this
#define _THIS
SDL_AudioDevice *_
this
static
SDL_AudioDriver
current_audio
;
static
SDL_AudioDriver
current_audio
;
static
SDL_AudioDevice
*
open_devices
[
16
];
static
SDL_AudioDevice
*
open_devices
[
16
];
...
@@ -321,8 +321,9 @@ SDL_StreamDeinit(SDL_AudioStreamer * stream)
...
@@ -321,8 +321,9 @@ SDL_StreamDeinit(SDL_AudioStreamer * stream)
}
}
}
}
#if defined(ANDROID)
#include <android/log.h>
#include <android/log.h>
#endif
/* The general mixing thread function */
/* The general mixing thread function */
int
SDLCALL
int
SDLCALL
...
@@ -891,7 +892,7 @@ open_audio_device(const char *devname, int iscapture,
...
@@ -891,7 +892,7 @@ open_audio_device(const char *devname, int iscapture,
device
->
opened
=
1
;
device
->
opened
=
1
;
/* Allocate a fake audio memory buffer */
/* Allocate a fake audio memory buffer */
device
->
fake_stream
=
SDL_AllocAudioMem
(
device
->
spec
.
size
);
device
->
fake_stream
=
(
Uint8
*
)
SDL_AllocAudioMem
(
device
->
spec
.
size
);
if
(
device
->
fake_stream
==
NULL
)
{
if
(
device
->
fake_stream
==
NULL
)
{
close_audio_device
(
device
);
close_audio_device
(
device
);
SDL_OutOfMemory
();
SDL_OutOfMemory
();
...
...
src/events/SDL_gesture.c
View file @
dc0f95c4
This diff is collapsed.
Click to expand it.
src/events/SDL_touch.c
View file @
dc0f95c4
...
@@ -313,6 +313,11 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
...
@@ -313,6 +313,11 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
float
xin
,
float
yin
,
float
pressurein
)
float
xin
,
float
yin
,
float
pressurein
)
{
{
int
posted
;
int
posted
;
Uint16
x
;
Uint16
y
;
Uint16
pressure
;
SDL_Finger
*
finger
;
SDL_Touch
*
touch
=
SDL_GetTouch
(
id
);
SDL_Touch
*
touch
=
SDL_GetTouch
(
id
);
if
(
!
touch
)
{
if
(
!
touch
)
{
...
@@ -321,11 +326,11 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
...
@@ -321,11 +326,11 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
//scale to Integer coordinates
//scale to Integer coordinates
Uint16
x
=
(
xin
+
touch
->
x_min
)
*
(
touch
->
xres
)
/
(
touch
->
native_xres
);
x
=
(
Uint16
)((
xin
+
touch
->
x_min
)
*
(
touch
->
xres
)
/
(
touch
->
native_xres
)
);
Uint16
y
=
(
yin
+
touch
->
y_min
)
*
(
touch
->
yres
)
/
(
touch
->
native_yres
);
y
=
(
Uint16
)((
yin
+
touch
->
y_min
)
*
(
touch
->
yres
)
/
(
touch
->
native_yres
)
);
Uint16
pressure
=
(
yin
+
touch
->
pressure_min
)
*
(
touch
->
pressureres
)
/
(
touch
->
native_pressureres
);
pressure
=
(
Uint16
)((
yin
+
touch
->
pressure_min
)
*
(
touch
->
pressureres
)
/
(
touch
->
native_pressureres
)
);
SDL_Finger
*
finger
=
SDL_GetFinger
(
touch
,
fingerid
);
finger
=
SDL_GetFinger
(
touch
,
fingerid
);
if
(
down
)
{
if
(
down
)
{
if
(
finger
==
NULL
)
{
if
(
finger
==
NULL
)
{
SDL_Finger
nf
;
SDL_Finger
nf
;
...
@@ -393,15 +398,18 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
...
@@ -393,15 +398,18 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
int
posted
;
int
posted
;
Sint16
xrel
,
yrel
;
Sint16
xrel
,
yrel
;
float
x_max
=
0
,
y_max
=
0
;
float
x_max
=
0
,
y_max
=
0
;
Uint16
x
;
Uint16
y
;
Uint16
pressure
;
if
(
!
touch
)
{
if
(
!
touch
)
{
return
SDL_TouchNotFoundError
(
id
);
return
SDL_TouchNotFoundError
(
id
);
}
}
//scale to Integer coordinates
//scale to Integer coordinates
Uint16
x
=
(
xin
+
touch
->
x_min
)
*
(
touch
->
xres
)
/
(
touch
->
native_xres
);
x
=
(
Uint16
)((
xin
+
touch
->
x_min
)
*
(
touch
->
xres
)
/
(
touch
->
native_xres
)
);
Uint16
y
=
(
yin
+
touch
->
y_min
)
*
(
touch
->
yres
)
/
(
touch
->
native_yres
);
y
=
(
Uint16
)((
yin
+
touch
->
y_min
)
*
(
touch
->
yres
)
/
(
touch
->
native_yres
)
);
Uint16
pressure
=
(
yin
+
touch
->
pressure_min
)
*
(
touch
->
pressureres
)
/
(
touch
->
native_pressureres
);
pressure
=
(
Uint16
)((
yin
+
touch
->
pressure_min
)
*
(
touch
->
pressureres
)
/
(
touch
->
native_pressureres
)
);
if
(
touch
->
flush_motion
)
{
if
(
touch
->
flush_motion
)
{
return
0
;
return
0
;
}
}
...
@@ -544,9 +552,9 @@ SDL_GetTouchName(SDL_TouchID id)
...
@@ -544,9 +552,9 @@ SDL_GetTouchName(SDL_TouchID id)
}
}
int
SDL_TouchNotFoundError
(
SDL_TouchID
id
)
{
int
SDL_TouchNotFoundError
(
SDL_TouchID
id
)
{
int
i
;
printf
(
"ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called
\n
"
,
id
);
printf
(
"ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called
\n
"
,
id
);
printf
(
"ERROR: There are %i touches installed with Id's:
\n
"
,
SDL_num_touch
);
printf
(
"ERROR: There are %i touches installed with Id's:
\n
"
,
SDL_num_touch
);
int
i
;
for
(
i
=
0
;
i
<
SDL_num_touch
;
i
++
)
{
for
(
i
=
0
;
i
<
SDL_num_touch
;
i
++
)
{
printf
(
"ERROR: %li
\n
"
,
SDL_touchPads
[
i
]
->
id
);
printf
(
"ERROR: %li
\n
"
,
SDL_touchPads
[
i
]
->
id
);
}
}
...
...
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