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PocketInsanity
libSDL
Commits
e4559516
Commit
e4559516
authored
Feb 08, 2011
by
Sam Lantinga
Browse files
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Plain Diff
Reduce duplicated code in the texture update code paths
parent
7133afac
Changes
3
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Inline
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Showing
3 changed files
with
80 additions
and
76 deletions
+80
-76
SDL_render_gl.c
src/render/opengl/SDL_render_gl.c
+13
-20
SDL_render_gles.c
src/render/opengles/SDL_render_gles.c
+56
-46
SDL_render_gles2.c
src/render/opengles2/SDL_render_gles2.c
+11
-10
No files found.
src/render/opengl/SDL_render_gl.c
View file @
e4559516
...
...
@@ -106,6 +106,7 @@ typedef struct
GLenum
formattype
;
void
*
pixels
;
int
pitch
;
SDL_Rect
locked_rect
;
}
GL_TextureData
;
...
...
@@ -448,15 +449,6 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return
0
;
}
static
void
SetupTextureUpdate
(
GL_RenderData
*
renderdata
,
SDL_Texture
*
texture
,
int
pitch
)
{
renderdata
->
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
);
renderdata
->
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
(
pitch
/
SDL_BYTESPERPIXEL
(
texture
->
format
)));
}
static
int
GL_UpdateTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
const
SDL_Rect
*
rect
,
const
void
*
pixels
,
int
pitch
)
...
...
@@ -468,7 +460,9 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
GL_ActivateRenderer
(
renderer
);
renderdata
->
glGetError
();
SetupTextureUpdate
(
renderdata
,
texture
,
pitch
);
renderdata
->
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
);
renderdata
->
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
(
pitch
/
SDL_BYTESPERPIXEL
(
texture
->
format
)));
renderdata
->
glEnable
(
data
->
type
);
renderdata
->
glBindTexture
(
data
->
type
,
data
->
texture
);
renderdata
->
glTexSubImage2D
(
data
->
type
,
0
,
rect
->
x
,
rect
->
y
,
rect
->
w
,
...
...
@@ -489,7 +483,8 @@ GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
{
GL_TextureData
*
data
=
(
GL_TextureData
*
)
texture
->
driverdata
;
*
pixels
=
data
->
locked_rect
=
*
rect
;
*
pixels
=
(
void
*
)
((
Uint8
*
)
data
->
pixels
+
rect
->
y
*
data
->
pitch
+
rect
->
x
*
SDL_BYTESPERPIXEL
(
texture
->
format
));
*
pitch
=
data
->
pitch
;
...
...
@@ -499,17 +494,15 @@ GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static
void
GL_UnlockTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
)
{
GL_RenderData
*
renderdata
=
(
GL_RenderData
*
)
renderer
->
driverdata
;
GL_TextureData
*
data
=
(
GL_TextureData
*
)
texture
->
driverdata
;
const
SDL_Rect
*
rect
;
void
*
pixels
;
GL_ActivateRenderer
(
renderer
);
SetupTextureUpdate
(
renderdata
,
texture
,
data
->
pitch
);
renderdata
->
glEnable
(
data
->
type
);
renderdata
->
glBindTexture
(
data
->
type
,
data
->
texture
);
renderdata
->
glTexSubImage2D
(
data
->
type
,
0
,
0
,
0
,
texture
->
w
,
texture
->
h
,
data
->
format
,
data
->
formattype
,
data
->
pixels
);
renderdata
->
glDisable
(
data
->
type
);
rect
=
&
data
->
locked_rect
;
pixels
=
(
void
*
)
((
Uint8
*
)
data
->
pixels
+
rect
->
y
*
data
->
pitch
+
rect
->
x
*
SDL_BYTESPERPIXEL
(
texture
->
format
));
GL_UpdateTexture
(
renderer
,
texture
,
rect
,
pixels
,
data
->
pitch
);
}
static
void
...
...
src/render/opengles/SDL_render_gles.c
View file @
e4559516
...
...
@@ -293,7 +293,6 @@ power_of_2(int input)
static
int
GLES_CreateTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
)
{
GLES_RenderData
*
renderdata
=
(
GLES_RenderData
*
)
renderer
->
driverdata
;
GLES_TextureData
*
data
;
GLint
internalFormat
;
GLenum
format
,
type
;
...
...
@@ -370,46 +369,60 @@ static int
GLES_UpdateTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
const
SDL_Rect
*
rect
,
const
void
*
pixels
,
int
pitch
)
{
GLES_RenderData
*
renderdata
=
(
GLES_RenderData
*
)
renderer
->
driverdata
;
GLES_TextureData
*
data
=
(
GLES_TextureData
*
)
texture
->
driverdata
;
GLenum
result
;
int
bpp
=
SDL_BYTESPERPIXEL
(
texture
->
format
);
void
*
temp_buffer
;
void
*
temp_ptr
;
int
i
;
Uint8
*
blob
=
NULL
;
Uint8
*
src
;
int
srcPitch
;
int
y
;
GLES_ActivateRenderer
(
renderer
);
glGetError
();
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
);
glEnable
(
data
->
type
);
glBindTexture
(
data
->
type
,
data
->
texture
);
/* Bail out if we're supposed to update an empty rectangle */
if
(
rect
->
w
<=
0
||
rect
->
h
<=
0
)
return
0
;
if
(
rect
->
w
*
bpp
==
pitch
)
{
temp_buffer
=
(
void
*
)
pixels
;
/* No need to reformat */
}
else
{
/* Reformatting of mem area required */
temp_buffer
=
SDL_malloc
(
rect
->
w
*
rect
->
h
*
bpp
);
temp_ptr
=
temp_buffer
;
for
(
i
=
0
;
i
<
rect
->
h
;
i
++
)
{
SDL_memcpy
(
temp_ptr
,
pixels
,
rect
->
w
*
bpp
);
temp_ptr
+=
rect
->
w
*
bpp
;
pixels
+=
pitch
;
}
}
glTexSubImage2D
(
data
->
type
,
0
,
rect
->
x
,
rect
->
y
,
rect
->
w
,
rect
->
h
,
data
->
format
,
data
->
formattype
,
temp_buffer
)
;
if
(
temp_buffer
!=
pixels
)
{
SDL_free
(
temp_buffer
)
;
/* Reformat the texture data into a tightly packed array */
srcPitch
=
rect
->
w
*
SDL_BYTESPERPIXEL
(
texture
->
format
);
src
=
(
Uint8
*
)
pixels
;
if
(
pitch
!=
srcPitch
)
{
blob
=
(
Uint8
*
)
SDL_malloc
(
srcPitch
*
rect
->
h
)
;
if
(
!
blob
)
{
SDL_OutOfMemory
()
;
return
-
1
;
}
src
=
blob
;
for
(
y
=
0
;
y
<
rect
->
h
;
++
y
)
{
SDL_memcpy
(
src
,
pixels
,
srcPitch
);
src
+=
srcPitch
;
pixels
=
(
Uint8
*
)
pixels
+
pitch
;
}
src
=
blob
;
}
glDisable
(
data
->
type
);
result
=
glGetError
();
if
(
result
!=
GL_NO_ERROR
)
{
GLES_SetError
(
"glTexSubImage2D()"
,
result
);
/* Create a texture subimage with the supplied data */
glGetError
();
glEnable
(
data
->
type
);
glBindTexture
(
data
->
type
,
data
->
texture
);
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
);
glTexSubImage2D
(
data
->
type
,
0
,
rect
->
x
,
rect
->
y
,
rect
->
w
,
rect
->
h
,
data
->
format
,
data
->
formattype
,
src
);
if
(
blob
)
{
SDL_free
(
blob
);
}
if
(
glGetError
()
!=
GL_NO_ERROR
)
{
SDL_SetError
(
"Failed to update texture"
);
return
-
1
;
}
return
0
;
...
...
@@ -431,24 +444,21 @@ GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static
void
GLES_UnlockTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
)
{
GLES_RenderData
*
renderdata
=
(
GLES_RenderData
*
)
renderer
->
driverdata
;
GLES_TextureData
*
data
=
(
GLES_TextureData
*
)
texture
->
driverdata
;
GLES_ActivateRenderer
(
renderer
);
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
);
glEnable
(
data
->
type
);
glBindTexture
(
data
->
type
,
data
->
texture
);
glTexSubImage2D
(
data
->
type
,
0
,
0
,
0
,
texture
->
w
,
texture
->
h
,
data
->
format
,
data
->
formattype
,
data
->
pixels
);
glDisable
(
data
->
type
);
SDL_Rect
rect
;
/* We do whole texture updates, at least for now */
rect
.
x
=
0
;
rect
.
y
=
0
;
rect
.
w
=
texture
->
w
;
rect
.
h
=
texture
->
h
;
GLES_UpdateTexture
(
renderer
,
texture
,
&
rect
,
data
->
pixels
,
data
->
pitch
);
}
static
void
GLES_SetClipRect
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
)
{
GL_ActivateRenderer
(
renderer
);
GL
ES
_ActivateRenderer
(
renderer
);
if
(
rect
)
{
int
w
,
h
;
...
...
src/render/opengles2/SDL_render_gles2.c
View file @
e4559516
...
...
@@ -343,14 +343,14 @@ static void
GLES2_UnlockTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
)
{
GLES2_TextureData
*
tdata
=
(
GLES2_TextureData
*
)
texture
->
driverdata
;
GLES2_ActivateRenderer
(
renderer
);
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
)
;
glActiveTexture
(
GL_TEXTURE0
)
;
glBindTexture
(
tdata
->
texture_type
,
tdata
->
texture
)
;
glTexSubImage2D
(
tdata
->
texture_type
,
0
,
0
,
0
,
texture
->
w
,
texture
->
h
,
tdata
->
pixel_format
,
tdata
->
pixel_type
,
tdata
->
pixel_data
);
SDL_Rect
rect
;
/* We do whole texture updates, at least for now */
rect
.
x
=
0
;
rect
.
y
=
0
;
rect
.
w
=
texture
->
w
;
rect
.
h
=
texture
->
h
;
GLES2_UpdateTexture
(
renderer
,
texture
,
&
rect
,
tdata
->
pixel_data
,
tdata
->
pitch
);
}
static
int
...
...
@@ -361,7 +361,6 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
Uint8
*
blob
=
NULL
;
Uint8
*
src
;
int
srcPitch
;
Uint8
*
dest
;
int
y
;
GLES2_ActivateRenderer
(
renderer
);
...
...
@@ -405,7 +404,9 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
tdata
->
pixel_format
,
tdata
->
pixel_type
,
src
);
SDL_free
(
blob
);
if
(
blob
)
{
SDL_free
(
blob
);
}
if
(
glGetError
()
!=
GL_NO_ERROR
)
{
...
...
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