Commit e666b3b2 authored by Jjgod Jiang's avatar Jjgod Jiang

Fix mouse wheel events in fullscreen mode for OS X

With proposed patch by vernier.
parent 5c9e54ea
......@@ -201,6 +201,7 @@ Cocoa_PumpEvents(_THIS)
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
case NSScrollWheel:
case NSMouseMoved:
Cocoa_HandleMouseEvent(_this, event);
/* Pass through to NSApp to make sure everything stays in sync */
......
......@@ -27,6 +27,7 @@
extern void Cocoa_InitMouse(_THIS);
extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event);
extern void Cocoa_QuitMouse(_THIS);
extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event);
#endif /* _SDL_cocoamouse_h */
......
......@@ -93,6 +93,9 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
case NSRightMouseUp:
SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber]));
break;
case NSScrollWheel:
Cocoa_HandleMouseWheel(window, event);
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
......@@ -109,4 +112,23 @@ Cocoa_QuitMouse(_THIS)
{
}
void
Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
{
float x = [event deltaX];
float y = [event deltaY];
if (x > 0) {
x += 0.9f;
} else if (x < 0) {
x -= 0.9f;
}
if (y > 0) {
y += 0.9f;
} else if (y < 0) {
y -= 0.9f;
}
SDL_SendMouseWheel(window, (int)x, (int)y);
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -29,6 +29,7 @@
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
static __inline__ void ConvertNSRect(NSRect *r)
{
......@@ -260,20 +261,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
- (void)scrollWheel:(NSEvent *)theEvent
{
float x = [theEvent deltaX];
float y = [theEvent deltaY];
if (x > 0) {
x += 0.9f;
} else if (x < 0) {
x -= 0.9f;
}
if (y > 0) {
y += 0.9f;
} else if (y < 0) {
y -= 0.9f;
}
SDL_SendMouseWheel(_data->window, (int)x, (int)y);
Cocoa_HandleMouseWheel(_data->window, theEvent);
}
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
......
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