Commit edf88f55 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Added some debug output to loopwave.c

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404001
parent e1d8dd9b
...@@ -64,9 +64,14 @@ poked(int sig) ...@@ -64,9 +64,14 @@ poked(int sig)
done = 1; done = 1;
} }
#define NAMESIZE 32
int int
main(int argc, char *argv[]) main(int argc, char *argv[])
{ {
char name[NAMESIZE];
/* Load the SDL library */ /* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) { if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
...@@ -101,9 +106,15 @@ main(int argc, char *argv[]) ...@@ -101,9 +106,15 @@ main(int argc, char *argv[])
SDL_FreeWAV(wave.sound); SDL_FreeWAV(wave.sound);
quit(2); quit(2);
} }
SDL_PauseAudio(0);
/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
1.3 device enumeration version, we shouldn't hardcore device id #1 for
SDL_GetAudioDeviceName(), below. */
printf("Using audio driver: %s\n", SDL_AudioDriverName(name, NAMESIZE));
printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
/* Let the audio run */ /* Let the audio run */
SDL_PauseAudio(0);
while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
SDL_Delay(1000); SDL_Delay(1000);
......
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