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PocketInsanity
libSDL
Commits
ee61cc31
Commit
ee61cc31
authored
Feb 20, 2011
by
Sam Lantinga
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Plain Diff
Added OpenGL state caching for decent speed improvement.
parent
8c64c506
Changes
4
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4 changed files
with
336 additions
and
234 deletions
+336
-234
SDL_render_gl.c
src/render/opengl/SDL_render_gl.c
+121
-70
SDL_shaders_gl.c
src/render/opengl/SDL_shaders_gl.c
+0
-12
SDL_render_gles.c
src/render/opengles/SDL_render_gles.c
+111
-63
SDL_render_gles2.c
src/render/opengles2/SDL_render_gles2.c
+104
-89
No files found.
src/render/opengl/SDL_render_gl.c
View file @
ee61cc31
This diff is collapsed.
Click to expand it.
src/render/opengl/SDL_shaders_gl.c
View file @
ee61cc31
...
...
@@ -60,7 +60,6 @@ struct GL_ShaderContext
SDL_bool
GL_ARB_texture_rectangle_supported
;
GL_Shader
current_shader
;
GL_ShaderData
shaders
[
NUM_SHADERS
];
};
...
...
@@ -341,18 +340,7 @@ GL_CreateShaderContext()
void
GL_SelectShader
(
GL_ShaderContext
*
ctx
,
GL_Shader
shader
)
{
/* Nothing to do if there's no shader support */
if
(
!
ctx
)
{
return
;
}
/* Nothing to do if there's no shader change */
if
(
shader
==
ctx
->
current_shader
)
{
return
;
}
ctx
->
glUseProgramObjectARB
(
ctx
->
shaders
[
shader
].
program
);
ctx
->
current_shader
=
shader
;
}
void
...
...
src/render/opengles/SDL_render_gles.c
View file @
ee61cc31
...
...
@@ -84,7 +84,12 @@ SDL_RenderDriver GLES_RenderDriver = {
typedef
struct
{
SDL_GLContext
context
;
int
blendMode
;
struct
{
Uint32
color
;
int
blendMode
;
GLenum
scaleMode
;
SDL_bool
tex_coords
;
}
current
;
SDL_bool
useDrawTexture
;
SDL_bool
GL_OES_draw_texture_supported
;
...
...
@@ -100,6 +105,7 @@ typedef struct
GLenum
formattype
;
void
*
pixels
;
int
pitch
;
GLenum
scaleMode
;
}
GLES_TextureData
;
static
void
...
...
@@ -154,6 +160,33 @@ GLES_ActivateRenderer(SDL_Renderer * renderer)
return
0
;
}
/* This is called if we need to invalidate all of the SDL OpenGL state */
static
void
GLES_ResetState
(
SDL_Renderer
*
renderer
)
{
GLES_RenderData
*
data
=
(
GLES_RenderData
*
)
renderer
->
driverdata
;
if
(
SDL_CurrentContext
==
data
->
context
)
{
GLES_UpdateViewport
(
renderer
);
}
else
{
GLES_ActivateRenderer
(
renderer
);
}
data
->
current
.
color
=
0
;
data
->
current
.
blendMode
=
-
1
;
data
->
current
.
scaleMode
=
0
;
data
->
current
.
tex_coords
=
SDL_FALSE
;
glDisable
(
GL_DEPTH_TEST
);
glDisable
(
GL_CULL_FACE
);
glMatrixMode
(
GL_MODELVIEW
);
glLoadIdentity
();
glEnableClientState
(
GL_VERTEX_ARRAY
);
glDisableClientState
(
GL_TEXTURE_COORD_ARRAY
);
}
SDL_Renderer
*
GLES_CreateRenderer
(
SDL_Window
*
window
,
Uint32
flags
)
{
...
...
@@ -234,15 +267,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
info
.
max_texture_height
=
value
;
/* Set up parameters for rendering */
data
->
blendMode
=
-
1
;
glDisable
(
GL_DEPTH_TEST
);
glDisable
(
GL_CULL_FACE
);
glMatrixMode
(
GL_MODELVIEW
);
glLoadIdentity
();
GLES_ResetState
(
renderer
);
glEnableClientState
(
GL_VERTEX_ARRAY
);
//glEnableClientState(GL_TEXTURE_COORD_ARRAY);
return
renderer
;
}
...
...
@@ -319,15 +345,10 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data
->
format
=
format
;
data
->
formattype
=
type
;
data
->
scaleMode
=
GL_LINEAR
;
glBindTexture
(
data
->
type
,
data
->
texture
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MAG_FILTER
,
GL_LINEAR
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
glTexImage2D
(
data
->
type
,
0
,
internalFormat
,
texture_w
,
texture_h
,
0
,
format
,
type
,
NULL
);
...
...
@@ -453,25 +474,24 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
return
0
;
}
static
int
GLES_
RenderClear
(
SDL_Renderer
*
renderer
)
static
void
GLES_
SetColor
(
GLES_RenderData
*
data
,
Uint8
r
,
Uint8
g
,
Uint8
b
,
Uint8
a
)
{
GLES_ActivateRenderer
(
renderer
);
glClearColor
((
GLfloat
)
renderer
->
r
*
inv255f
,
(
GLfloat
)
renderer
->
g
*
inv255f
,
(
GLfloat
)
renderer
->
b
*
inv255f
,
(
GLfloat
)
renderer
->
a
*
inv255f
);
glClear
(
GL_COLOR_BUFFER_BIT
);
return
0
;
Uint32
color
=
((
a
<<
24
)
|
(
r
<<
16
)
|
(
g
<<
8
)
|
b
);
if
(
color
!=
data
->
current
.
color
)
{
glColor4f
((
GLfloat
)
r
*
inv255f
,
(
GLfloat
)
g
*
inv255f
,
(
GLfloat
)
b
*
inv255f
,
(
GLfloat
)
a
*
inv255f
);
data
->
current
.
color
=
color
;
}
}
static
void
GLES_SetBlendMode
(
GLES_RenderData
*
data
,
int
blendMode
)
{
if
(
blendMode
!=
data
->
blendMode
)
{
if
(
blendMode
!=
data
->
current
.
blendMode
)
{
switch
(
blendMode
)
{
case
SDL_BLENDMODE_NONE
:
glTexEnvf
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_REPLACE
);
...
...
@@ -493,10 +513,55 @@ GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
glBlendFunc
(
GL_ZERO
,
GL_SRC_COLOR
);
break
;
}
data
->
blendMode
=
blendMode
;
data
->
current
.
blendMode
=
blendMode
;
}
}
static
void
GLES_SetTexCoords
(
GLES_RenderData
*
data
,
SDL_bool
enabled
)
{
if
(
enabled
!=
data
->
current
.
tex_coords
)
{
if
(
enabled
)
{
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
}
else
{
glDisableClientState
(
GL_TEXTURE_COORD_ARRAY
);
}
data
->
current
.
tex_coords
=
enabled
;
}
}
static
void
GLES_SetDrawingState
(
SDL_Renderer
*
renderer
)
{
GLES_RenderData
*
data
=
(
GLES_RenderData
*
)
renderer
->
driverdata
;
GLES_ActivateRenderer
(
renderer
);
GLES_SetColor
(
data
,
(
GLfloat
)
renderer
->
r
,
(
GLfloat
)
renderer
->
g
,
(
GLfloat
)
renderer
->
b
,
(
GLfloat
)
renderer
->
a
);
GLES_SetBlendMode
(
data
,
renderer
->
blendMode
);
GLES_SetTexCoords
(
data
,
SDL_FALSE
);
}
static
int
GLES_RenderClear
(
SDL_Renderer
*
renderer
)
{
GLES_ActivateRenderer
(
renderer
);
glClearColor
((
GLfloat
)
renderer
->
r
*
inv255f
,
(
GLfloat
)
renderer
->
g
*
inv255f
,
(
GLfloat
)
renderer
->
b
*
inv255f
,
(
GLfloat
)
renderer
->
a
*
inv255f
);
glClear
(
GL_COLOR_BUFFER_BIT
);
return
0
;
}
static
int
GLES_RenderDrawPoints
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
)
...
...
@@ -505,14 +570,7 @@ GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int
i
;
GLshort
*
vertices
;
GLES_ActivateRenderer
(
renderer
);
GLES_SetBlendMode
(
data
,
renderer
->
blendMode
);
glColor4f
((
GLfloat
)
renderer
->
r
*
inv255f
,
(
GLfloat
)
renderer
->
g
*
inv255f
,
(
GLfloat
)
renderer
->
b
*
inv255f
,
(
GLfloat
)
renderer
->
a
*
inv255f
);
GLES_SetDrawingState
(
renderer
);
vertices
=
SDL_stack_alloc
(
GLshort
,
count
*
2
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
...
...
@@ -534,14 +592,7 @@ GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int
i
;
GLshort
*
vertices
;
GLES_ActivateRenderer
(
renderer
);
GLES_SetBlendMode
(
data
,
renderer
->
blendMode
);
glColor4f
((
GLfloat
)
renderer
->
r
*
inv255f
,
(
GLfloat
)
renderer
->
g
*
inv255f
,
(
GLfloat
)
renderer
->
b
*
inv255f
,
(
GLfloat
)
renderer
->
a
*
inv255f
);
GLES_SetDrawingState
(
renderer
);
vertices
=
SDL_stack_alloc
(
GLshort
,
count
*
2
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
...
...
@@ -569,14 +620,7 @@ GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
GLES_RenderData
*
data
=
(
GLES_RenderData
*
)
renderer
->
driverdata
;
int
i
;
GLES_ActivateRenderer
(
renderer
);
GLES_SetBlendMode
(
data
,
renderer
->
blendMode
);
glColor4f
((
GLfloat
)
renderer
->
r
*
inv255f
,
(
GLfloat
)
renderer
->
g
*
inv255f
,
(
GLfloat
)
renderer
->
b
*
inv255f
,
(
GLfloat
)
renderer
->
a
*
inv255f
);
GLES_SetDrawingState
(
renderer
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
const
SDL_Rect
*
rect
=
&
rects
[
i
];
...
...
@@ -614,21 +658,27 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
GLES_ActivateRenderer
(
renderer
);
glEnable
(
GL_TEXTURE_2D
);
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
glBindTexture
(
texturedata
->
type
,
texturedata
->
texture
);
if
(
texturedata
->
scaleMode
!=
data
->
current
.
scaleMode
)
{
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MIN_FILTER
,
texturedata
->
scaleMode
);
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MAG_FILTER
,
texturedata
->
scaleMode
);
data
->
current
.
scaleMode
=
texturedata
->
scaleMode
;
}
if
(
texture
->
modMode
)
{
glColor4f
((
GLfloat
)
texture
->
r
*
inv255f
,
(
GLfloat
)
texture
->
g
*
inv255f
,
(
GLfloat
)
texture
->
b
*
inv255f
,
(
GLfloat
)
texture
->
a
*
inv255f
);
GLES_SetColor
(
data
,
texture
->
r
,
texture
->
g
,
texture
->
b
,
texture
->
a
);
}
else
{
glColor4f
(
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
);
GLES_SetColor
(
data
,
255
,
255
,
255
,
255
);
}
GLES_SetBlendMode
(
data
,
texture
->
blendMode
);
GLES_SetTexCoords
(
data
,
SDL_TRUE
);
if
(
data
->
GL_OES_draw_texture_supported
&&
data
->
useDrawTexture
)
{
/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
GLint
cropRect
[
4
];
...
...
@@ -685,8 +735,6 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
glTexCoordPointer
(
2
,
GL_FLOAT
,
0
,
texCoords
);
glDrawArrays
(
GL_TRIANGLE_STRIP
,
0
,
4
);
}
glDisableClientState
(
GL_TEXTURE_COORD_ARRAY
);
glDisable
(
GL_TEXTURE_2D
);
return
0
;
...
...
src/render/opengles2/SDL_render_gles2.c
View file @
ee61cc31
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