Commit f055f6a1 authored by Sam Lantinga's avatar Sam Lantinga

Added RenderPiont() API

Merged the drawing tests into a single test program

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403363
parent 4f84ec9b
......@@ -365,6 +365,25 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
/*
* This function draws a point with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawPoint
(SDL_Surface * dst, int x, int y, Uint32 color);
/*
* This function blends a point with an RGBA value
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendPoint
(SDL_Surface * dst, int x, int y, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/*
* This function draws a line with 'color'
* The color should be a pixel of the format used by the surface, and
......
......@@ -1196,6 +1196,18 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode);
*/
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode);
/**
* \fn int SDL_RenderPoint(int x, int y)
*
* \brief Draw a point on the current rendering target.
*
* \param x The x coordinate of the point
* \param y The y coordinate of the point
*
* \return 0 on success, or -1 if there is no rendering context current
*/
extern DECLSPEC int SDLCALL SDL_RenderPoint(int x, int y);
/**
* \fn int SDL_RenderLine(int x1, int y1, int x2, int y2)
*
......@@ -1208,7 +1220,6 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode);
*
* \return 0 on success, or -1 if there is no rendering context current
*/
extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2);
/**
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_draw.h"
static int
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_RGB555(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_RGB555(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_RGB555(x, y);
break;
default:
DRAW_SETPIXELXY_RGB555(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_RGB565(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_RGB565(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_RGB565(x, y);
break;
default:
DRAW_SETPIXELXY_RGB565(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_RGB888(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_RGB888(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_RGB888(x, y);
break;
default:
DRAW_SETPIXELXY_RGB888(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
break;
default:
DRAW_SETPIXELXY_ARGB8888(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
switch (fmt->BytesPerPixel) {
case 2:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY2_BLEND_RGB(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY2_ADD_RGB(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY2_MOD_RGB(x, y);
break;
default:
DRAW_SETPIXELXY2_RGB(x, y);
break;
}
return 0;
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY4_BLEND_RGB(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY4_ADD_RGB(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY4_MOD_RGB(x, y);
break;
default:
DRAW_SETPIXELXY4_RGB(x, y);
break;
}
return 0;
default:
SDL_Unsupported();
return -1;
}
}
static int
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
switch (fmt->BytesPerPixel) {
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY4_ADD_RGBA(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY4_MOD_RGBA(x, y);
break;
default:
DRAW_SETPIXELXY4_RGBA(x, y);
break;
}
return 0;
default:
SDL_Unsupported();
return -1;
}
}
int
SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
return (-1);
}
/* Perform clipping */
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
return 0;
}
if ((blendMode == SDL_BLENDMODE_BLEND)
|| (blendMode == SDL_BLENDMODE_ADD)) {
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
switch (fmt->BitsPerPixel) {
case 15:
switch (fmt->Rmask) {
case 0x7C00:
return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
}
break;
case 16:
switch (fmt->Rmask) {
case 0xF800:
return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
}
break;
case 32:
switch (fmt->Rmask) {
case 0x00FF0000:
if (!fmt->Amask) {
return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b,
a);
} else {
return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b,
a);
}
break;
}
default:
break;
}
if (!fmt->Amask) {
return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
} else {
return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
}
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -29,6 +29,13 @@
#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
#define DRAW_FASTSETPIXEL(x, y, type, bpp, color) \
*(type *)(dst->pixels + y * dst->pitch + x * bpp) = (type) color
#define DRAW_FASTSETPIXEL1(x, y) DRAW_FASTSETPIXEL(x, y, Uint8, 1, color);
#define DRAW_FASTSETPIXEL2(x, y) DRAW_FASTSETPIXEL(x, y, Uint16, 2, color);
#define DRAW_FASTSETPIXEL4(x, y) DRAW_FASTSETPIXEL(x, y, Uint32, 4, color);
#define DRAW_SETPIXEL(setpixel) \
do { \
unsigned sr = r, sg = g, sb = b, sa = a; \
......
......@@ -23,13 +23,8 @@
#include "SDL_draw.h"
#define SETPIXEL(x, y, type, bpp, color) \
*(type *)(dst->pixels + y * dst->pitch + x * bpp) = (type) color
#define SETPIXEL1(x, y) SETPIXEL(x, y, Uint8, 1, color);
#define SETPIXEL2(x, y) SETPIXEL(x, y, Uint16, 2, color);
#define SETPIXEL4(x, y) SETPIXEL(x, y, Uint32, 4, color);
int
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
{
/* This function doesn't work on surfaces < 8 bpp */
......@@ -47,16 +42,16 @@ SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
switch (dst->format->BytesPerPixel) {
case 1:
DRAWLINE(x1, y1, x2, y2, SETPIXEL1);
DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL1);
break;
case 2:
DRAWLINE(x1, y1, x2, y2, SETPIXEL2);
DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL2);
break;
case 3:
SDL_Unsupported();
return -1;
case 4:
DRAWLINE(x1, y1, x2, y2, SETPIXEL4);
DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL4);
break;
}
return 0;
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_draw.h"
int
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
{
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_DrawLine(): Unsupported surface format");
return (-1);
}
/* Perform clipping */
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
return 0;
}
switch (dst->format->BytesPerPixel) {
case 1:
DRAW_FASTSETPIXEL1(x, y);
break;
case 2:
DRAW_FASTSETPIXEL2(x, y);
break;
case 3:
SDL_Unsupported();
return -1;
case 4:
DRAW_FASTSETPIXEL4(x, y);
break;
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -98,6 +98,7 @@ static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int GL_SetDrawColor(SDL_Renderer * renderer);
static int GL_SetDrawBlendMode(SDL_Renderer * renderer);
static int GL_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
int y2);
static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
......@@ -313,6 +314,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->DirtyTexture = GL_DirtyTexture;
renderer->SetDrawColor = GL_SetDrawColor;
renderer->SetDrawBlendMode = GL_SetDrawBlendMode;
renderer->RenderPoint = GL_RenderPoint;
renderer->RenderLine = GL_RenderLine;
renderer->RenderFill = GL_RenderFill;
renderer->RenderCopy = GL_RenderCopy;
......@@ -1096,12 +1098,29 @@ GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
return 0;
}
static int
GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SetBlendMode(data, renderer->blendMode);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
data->glBegin(GL_POINTS);
data->glVertex2i(x, y);
data->glEnd();
return 0;
}
static int
GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
//data->glLineWidth(1.0);
//data->glPointSize(1.0);
SetBlendMode(data, renderer->blendMode);
......@@ -1110,16 +1129,11 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
if ((x1 == x2) && (y1 == y2)) {
data->glBegin(GL_POINTS);
data->glVertex2i(x1, y1);
data->glEnd();
} else {
data->glBegin(GL_LINES);
data->glVertex2i(x1, y1);
data->glVertex2i(x2, y2);
data->glEnd();
}
data->glBegin(GL_LINES);
data->glVertex2i(x1, y1);
data->glVertex2i(x2, y2);
data->glEnd();
return 0;
}
......
......@@ -61,6 +61,7 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_SetDrawColor(SDL_Renderer * renderer);
static int SW_SetDrawBlendMode(SDL_Renderer * renderer);
static int SW_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
int y2);
static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
......@@ -227,6 +228,7 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->SetDrawColor = SW_SetDrawColor;
renderer->SetDrawBlendMode = SW_SetDrawBlendMode;
renderer->RenderPoint = SW_RenderPoint;
renderer->RenderLine = SW_RenderLine;
renderer->RenderFill = SW_RenderFill;
renderer->RenderCopy = SW_RenderCopy;
......@@ -537,6 +539,49 @@ SW_SetDrawBlendMode(SDL_Renderer * renderer)
return 0;
}
static int
SW_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
int status;
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = 1;
rect.h = 1;
SDL_AddDirtyRect(&data->dirty, &rect);
}
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
&data->surface.clip_rect, 1,
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color =
SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
renderer->b, renderer->a);
status = SDL_DrawPoint(&data->surface, x, y, color);
} else {
status =
SDL_BlendPoint(&data->surface, x, y, renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
}
static int
SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
......@@ -571,7 +616,8 @@ SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
return -1;
}
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color =
SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
renderer->b, renderer->a);
......
......@@ -90,6 +90,7 @@ struct SDL_Renderer
int numrects, const SDL_Rect * rects);
int (*SetDrawColor) (SDL_Renderer * renderer);
int (*SetDrawBlendMode) (SDL_Renderer * renderer);
int (*RenderPoint) (SDL_Renderer * renderer, int x, int y);
int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2,
int y2);
int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect);
......
......@@ -2070,14 +2070,43 @@ SDL_GetRenderDrawBlendMode(int *blendMode)
return 0;
}
int
SDL_RenderPoint(int x, int y)
{
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Rect real_rect;
if (!_this) {
SDL_UninitializedVideo();
return -1;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer) {
return -1;
}
if (!renderer->RenderPoint) {
SDL_Unsupported();
return -1;
}
window = SDL_GetWindowFromID(renderer->window);
if (x < 0 || y < 0 || x >= window->w || y >= window->h) {
return 0;
}
return renderer->RenderPoint(renderer, x, y);
}
int
SDL_RenderFill(const SDL_Rect * rect)
SDL_RenderLine(int x1, int y1, int x2, int y2)
{
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Rect real_rect;
if (x1 == x2 && y1 == y2) {
return SDL_RenderPoint(x1, y1);
}
if (!_this) {
SDL_UninitializedVideo();
return -1;
......@@ -2086,10 +2115,12 @@ SDL_RenderFill(const SDL_Rect * rect)
if (!renderer) {
return -1;
}
if (!renderer->RenderFill) {
if (!renderer->RenderLine) {
SDL_Unsupported();
return -1;
}
#if 0
//FIXME: Need line intersect routine
window = SDL_GetWindowFromID(renderer->window);
real_rect.x = 0;
real_rect.y = 0;
......@@ -2100,11 +2131,12 @@ SDL_RenderFill(const SDL_Rect * rect)
return 0;
}
}
return renderer->RenderFill(renderer, &real_rect);
#endif
return renderer->RenderLine(renderer, x1, y1, x2, y2);
}
int
SDL_RenderLine(int x1, int y1, int x2, int y2)
SDL_RenderFill(const SDL_Rect * rect)
{
SDL_Renderer *renderer;
SDL_Window *window;
......@@ -2118,12 +2150,10 @@ SDL_RenderLine(int x1, int y1, int x2, int y2)
if (!renderer) {
return -1;
}
if (!renderer->RenderLine) {
if (!renderer->RenderFill) {
SDL_Unsupported();
return -1;
}
#if 0
//FIXME: Need line intersect routine
window = SDL_GetWindowFromID(renderer->window);
real_rect.x = 0;
real_rect.y = 0;
......@@ -2134,8 +2164,7 @@ SDL_RenderLine(int x1, int y1, int x2, int y2)
return 0;
}
}
#endif
return renderer->RenderLine(renderer, x1, y1, x2, y2);
return renderer->RenderFill(renderer, &real_rect);
}
int
......
......@@ -73,6 +73,7 @@ static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
const SDL_Rect * rects);
static int DirectFB_SetDrawColor(SDL_Renderer * renderer);
static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
static int DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int DirectFB_RenderFill(SDL_Renderer * renderer,
......@@ -295,6 +296,7 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->DirtyTexture = DirectFB_DirtyTexture;
renderer->SetDrawColor = DirectFB_SetDrawColor;
renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
renderer->RenderPoint = DirectFB_RenderPoint;
renderer->RenderLine = DirectFB_RenderLine;
renderer->RenderFill = DirectFB_RenderFill;
renderer->RenderCopy = DirectFB_RenderCopy;
......@@ -843,6 +845,19 @@ PrepareDraw(SDL_Renderer * renderer)
return -1;
}
static int
DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
SDL_DFB_CHECKERR(data->surface->DrawPoint(data->surface, x, y));
return 0;
error:
return -1;
}
static int
DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
......
......@@ -33,6 +33,7 @@ static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer);
static int SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer);
static int SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer,
......@@ -94,6 +95,7 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->SetDrawColor = SDL_DUMMY_SetDrawColor;
renderer->SetDrawBlendMode = SDL_DUMMY_SetDrawBlendMode;
renderer->RenderPoint = SDL_DUMMY_RenderPoint;
renderer->RenderLine = SDL_DUMMY_RenderLine;
renderer->RenderFill = SDL_DUMMY_RenderFill;
renderer->RenderCopy = SDL_DUMMY_RenderCopy;
......@@ -142,6 +144,29 @@ SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer)
return 0;
}
static int
SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
int status;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color =
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_DrawPoint(target, x, y, color);
} else {
status =
SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r,
renderer->g, renderer->b, renderer->a);
}
return status;
}
static int
SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
......@@ -150,7 +175,8 @@ SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
SDL_Surface *target = data->screens[data->current_screen];
int status;
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Uint32 color =
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
renderer->a);
......
......@@ -49,6 +49,7 @@ static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int X11_SetDrawColor(SDL_Renderer * renderer);
static int X11_SetDrawBlendMode(SDL_Renderer * renderer);
static int X11_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
int y2);
static int X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
......@@ -196,6 +197,7 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UnlockTexture = X11_UnlockTexture;
renderer->SetDrawColor = X11_SetDrawColor;
renderer->SetDrawBlendMode = X11_SetDrawBlendMode;
renderer->RenderPoint = X11_RenderPoint;
renderer->RenderLine = X11_RenderLine;
renderer->RenderFill = X11_RenderFill;
renderer->RenderCopy = X11_RenderCopy;
......@@ -592,6 +594,28 @@ renderdrawcolor(SDL_Renderer * renderer, int premult)
return SDL_MapRGBA(data->format, r, g, b, a);
}
static int
X11_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
unsigned long foreground;
if (data->makedirty) {
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = 1;
rect.h = 1;
SDL_AddDirtyRect(&data->dirty, &rect);
}
foreground = renderdrawcolor(renderer, 1);
XSetForeground(data->display, data->gc, foreground);
XDrawPoint(data->display, data->drawable, data->gc, x, y);
return 0;
}
static int
X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
......
......@@ -96,6 +96,7 @@ SDL_X11_SYM(int,XPeekEvent,(Display* a,XEvent* b),(a,b),return)
SDL_X11_SYM(int,XPending,(Display* a),(a),return)
SDL_X11_SYM(int,XPutImage,(Display* a,Drawable b,GC c,XImage* d,int e,int f,int g,int h,unsigned int i,unsigned int j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_X11_SYM(int,XDrawLine,(Display* a, Drawable b, GC c, int d, int e, int f, int g),(a,b,c,d,e,f,g),return)
SDL_X11_SYM(int,XDrawPoint,(Display* a, Drawable b, GC c, int d, int e),(a,b,c,d,e),return)
SDL_X11_SYM(int,XQueryColors,(Display* a,Colormap b,XColor* c,int d),(a,b,c,d),return)
SDL_X11_SYM(int,XQueryKeymap,(Display* a,char *b),(a,b),return)
SDL_X11_SYM(Bool,XQueryPointer,(Display* a,Window b,Window* c,Window* d,int* e,int* f,int* g,int* h,unsigned int* i),(a,b,c,d,e,f,g,h,i),return)
......
/* Simple program: draw as many random lines on the screen as possible */
/* Simple program: draw as many random objects on the screen as possible */
#include <stdlib.h>
#include <stdio.h>
......@@ -7,10 +7,10 @@
#include "common.h"
#define NUM_LINES 100
#define NUM_OBJECTS 100
static CommonState *state;
static int num_lines;
static int num_objects;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
......@@ -18,25 +18,63 @@ static int current_alpha = 255;
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
void
DrawPoints(SDL_WindowID window)
{
int i;
int x, y;
int window_w, window_h;
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_SetRenderDrawBlendMode(blendMode);
for (i = 0; i < num_objects; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
x = rand() % window_w;
y = rand() % window_h;
SDL_RenderPoint(x, y);
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
void
DrawLines(SDL_WindowID window)
{
int i, n;
int i;
int x1, y1, x2, y2;
int window_w, window_h;
SDL_SelectRenderer(window);
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
/* Move the sprite, bounce at the wall, and draw */
n = 0;
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
SDL_SetRenderDrawBlendMode(blendMode);
for (i = 0; i < num_lines; ++i) {
for (i = 0; i < num_objects; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
......@@ -77,9 +115,53 @@ DrawLines(SDL_WindowID window)
}
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
void
DrawRects(SDL_WindowID window)
{
int i;
SDL_Rect rect;
int window_w, window_h;
/* Update the screen! */
SDL_RenderPresent();
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_SetRenderDrawBlendMode(blendMode);
for (i = 0; i < num_objects/4; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
rect.w = rand() % (window_h / 2);
rect.h = rand() % (window_h / 2);
rect.x = (rand() % window_w) - (rect.w / 2);
rect.y = (rand() % window_w) - (rect.h / 2);
SDL_RenderFill(&rect);
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}
int
......@@ -90,7 +172,7 @@ main(int argc, char *argv[])
Uint32 then, now, frames;
/* Initialize parameters */
num_lines = NUM_LINES;
num_objects = NUM_OBJECTS;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
......@@ -129,7 +211,7 @@ main(int argc, char *argv[])
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_lines = SDL_atoi(argv[i]);
num_objects = SDL_atoi(argv[i]);
consumed = 1;
}
}
......@@ -178,7 +260,15 @@ main(int argc, char *argv[])
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
DrawRects(state->windows[i]);
DrawLines(state->windows[i]);
DrawPoints(state->windows[i]);
SDL_RenderPresent();
}
}
......
/* Simple program: draw as many random rectangles on the screen as possible */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "common.h"
#define NUM_RECTS 100
static CommonState *state;
static int num_rects;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 255;
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
void
DrawRects(SDL_WindowID window)
{
int i, n;
SDL_Rect rect;
int window_w, window_h;
SDL_SelectRenderer(window);
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
/* Move the sprite, bounce at the wall, and draw */
n = 0;
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
SDL_SetRenderDrawBlendMode(blendMode);
for (i = 0; i < num_rects; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
rect.w = rand() % (window_h / 2);
rect.h = rand() % (window_h / 2);
rect.x = (rand() % window_w) - (rect.w / 2);
rect.y = (rand() % window_w) - (rect.h / 2);
SDL_RenderFill(&rect);
}
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
/* Update the screen! */
SDL_RenderPresent();
}
int
main(int argc, char *argv[])
{
int i, done;
SDL_Event event;
Uint32 then, now, frames;
/* Initialize parameters */
num_rects = NUM_RECTS;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
blendMode = SDL_BLENDMODE_MASK;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_rects = SDL_atoi(argv[i]);
consumed = 1;
}
}
if (consumed < 0) {
fprintf(stderr,
"Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
argv[0], CommonUsage(state));
return 1;
}
i += consumed;
}
if (!CommonInit(state)) {
return 2;
}
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
}
srand(time(NULL));
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
break;
}
break;
default:
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
DrawRects(state->windows[i]);
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
printf("%2.2f frames per second\n", fps);
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */
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