Commit f2d9ddec authored by Ryan C. Gordon's avatar Ryan C. Gordon

Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,

 updated project files, VS2005 support, VGA mode, more device support, etc,
 etc, etc.

Fixes Bugzilla #47 and #28.

--ryan.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401254
parent e691b061
Project files for embedded Visual C++ 4.0 can be found in VisualCE.zip
Project files for embedded Visual C++ 3.0, 4.0 and
Visual Studio 2005 can be found in VisualCE.zip
SDL supports GAPI and WinDib output for Windows CE.
GAPI driver supports:
- all possible WinCE devices (Pocket PC, Smartphones, HPC)
with different orientations of video memory and resolutions.
- 4, 8 and 16 bpp devices
- special handling of 8bpp on 8bpp devices
- VGA mode, you can even switch between VGA and GAPI in runtime
(between 240x320 and 480x640 for example). On VGA devices you can
use either GAPI or VGA.
- Landscape mode and automatic rotation of buttons and stylus coordinates.
To enable landscape mode make width of video screen bigger than height.
For example:
SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN)
- WM2005
- SDL_ListModes
NOTE:
There are several SDL features not available in the WinCE port of SDL.
......
No preview for this file type
......@@ -3140,6 +3140,7 @@ src/video/vgl/Makefile
src/video/wincommon/Makefile
src/video/windib/Makefile
src/video/windx5/Makefile
src/video/gapi/Makefile
src/video/x11/Makefile
src/video/xbios/Makefile
src/video/XFree86/Makefile
......
......@@ -30,7 +30,10 @@ static char rcsid =
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#ifndef _WIN32_WCE
#include <process.h>
#endif
#include "SDL_error.h"
#include "SDL_thread.h"
......@@ -53,9 +56,14 @@ int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
* have to use _beginthreadex if we want the returned handle
* to be accessible after the thread exits
* threads created with _beginthread auto-close the handle
* Windows CE still use CreateThread.
*/
#ifdef _WIN32_WCE
thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadid);
#else
thread->handle = (SYS_ThreadHandle) _beginthreadex(NULL, 0, RunThread,
args, 0, &threadid);
#endif
if (thread->handle == NULL) {
SDL_SetError("Not enough resources to create thread");
return(-1);
......
......@@ -201,9 +201,9 @@ static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags)
BOOL ok = TRUE;
if (hSynch == NULL) return NULL;
if (Flags & 4 == 1 && hSynch->hEvent == NULL) ok = FALSE;
if (Flags & 2 == 1 && hSynch->hMutex == NULL) ok = FALSE;
if (Flags & 1 == 1 && hSynch->hEvent == NULL) ok = FALSE;
if ((Flags & 4) == 1 && (hSynch->hEvent == NULL)) ok = FALSE;
if ((Flags & 2) == 1 && (hSynch->hMutex == NULL)) ok = FALSE;
if ((Flags & 1) == 1 && (hSynch->hEvent == NULL)) ok = FALSE;
if (!ok)
{
CloseSynchHandle (hSynch);
......
......@@ -9,7 +9,7 @@ DIST_SUBDIRS = dummy x11 dga nanox fbcon directfb vgl svga ggi aalib \
wincommon windib windx5 \
maccommon macdsp macrom riscos quartz \
bwindow ps2gs photon cybergfx epoc picogui \
ataricommon xbios gem dc qtopia XFree86 wscons \
ataricommon xbios gem dc qtopia XFree86 wscons gapi \
ipod os2fslib
DRIVERS = @VIDEO_DRIVERS@
......
......@@ -39,6 +39,7 @@ static char rcsid =
#include "SDL_memops.h"
#include "SDL_leaks.h"
/* Public routines */
/*
* Create an empty RGB surface of the appropriate depth
......
......@@ -365,6 +365,9 @@ extern VideoBootStrap SVGALIB_bootstrap;
#ifdef ENABLE_AALIB
extern VideoBootStrap AALIB_bootstrap;
#endif
#ifdef ENABLE_GAPI
extern VideoBootStrap GAPI_bootstrap;
#endif
#ifdef ENABLE_WINDIB
extern VideoBootStrap WINDIB_bootstrap;
#endif
......
......@@ -87,6 +87,9 @@ static VideoBootStrap *bootstrap[] = {
#ifdef ENABLE_AALIB
&AALIB_bootstrap,
#endif
#ifdef ENABLE_GAPI
&GAPI_bootstrap,
#endif
#ifdef ENABLE_WINDIB
&WINDIB_bootstrap,
#endif
......
Makefile.in
Makefile
.libs
*.o
*.lo
*.la
## Makefile.am for SDL using the PocketPC GAPI video driver
noinst_LTLIBRARIES = libvideo_gapi.la
libvideo_gapi_la_SOURCES = $(GAPI_SRCS)
# The SDL GAPI driver sources
GAPI_SRCS = \
SDL_gapivideo.c \
SDL_gapivideo.h
This diff is collapsed.
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#ifndef _SDL_gapivideo_h
#define _SDL_gapivideo_h
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_mutex.h"
/* From gx.h, since it's not really C compliant */
struct GXDisplayProperties {
DWORD cxWidth;
DWORD cyHeight; // notice lack of 'th' in the word height.
long cbxPitch; // number of bytes to move right one x pixel - can be negative.
long cbyPitch; // number of bytes to move down one y pixel - can be negative.
long cBPP; // # of bits in each pixel
DWORD ffFormat; // format flags.
};
struct GXKeyList {
short vkUp; // key for up
POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates.
short vkDown;
POINT ptDown;
short vkLeft;
POINT ptLeft;
short vkRight;
POINT ptRight;
short vkA;
POINT ptA;
short vkB;
POINT ptB;
short vkC;
POINT ptC;
short vkStart;
POINT ptStart;
};
typedef int (*PFNGXOpenDisplay)(HWND hWnd, DWORD dwFlags);
typedef int (*PFNGXCloseDisplay)();
typedef void* (*PFNGXBeginDraw)();
typedef int (*PFNGXEndDraw)();
typedef int (*PFNGXOpenInput)();
typedef int (*PFNGXCloseInput)();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties)();
typedef struct GXKeyList (*PFNGXGetDefaultKeys)(int iOptions);
typedef int (*PFNGXSuspend)();
typedef int (*PFNGXResume)();
typedef int (*PFNGXSetViewport)( DWORD dwTop, DWORD dwHeight, DWORD dwReserved1, DWORD dwReserved2 );
typedef BOOL (*PFNGXIsDisplayDRAMBuffer)();
struct GapiFunc
{
PFNGXOpenDisplay GXOpenDisplay;
PFNGXCloseDisplay GXCloseDisplay;
PFNGXBeginDraw GXBeginDraw;
PFNGXEndDraw GXEndDraw;
PFNGXOpenInput GXOpenInput;
PFNGXCloseInput GXCloseInput;
PFNGXGetDisplayProperties GXGetDisplayProperties;
PFNGXGetDefaultKeys GXGetDefaultKeys;
PFNGXSuspend GXSuspend;
PFNGXResume GXResume;
PFNGXSetViewport GXSetViewport;
PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer;
};
#define kfLandscape 0x8 // Screen is rotated 270 degrees
#define kfPalette 0x10 // Pixel values are indexes into a palette
#define kfDirect 0x20 // Pixel values contain actual level information
#define kfDirect555 0x40 // 5 bits each for red, green and blue values in a pixel.
#define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888 0x100 // 8 bits each for red, green and blue values in a pixel.
#define kfDirect444 0x200 // 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400
#define GX_FULLSCREEN 0x01 // for OpenDisplay()
#define GX_NORMALKEYS 0x02
#define GX_LANDSCAPEKEYS 0x03
typedef enum
{
SDL_ORIENTATION_UP,
SDL_ORIENTATION_DOWN,
SDL_ORIENTATION_LEFT,
SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;
/* GAPI video mode */
typedef enum {
GAPI_NONE = 0,
GAPI_DIRECT_565,
GAPI_DIRECT_555,
GAPI_MONO,
GAPI_PALETTE
} GAPIVideoMode;
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
typedef unsigned short PIXEL;
/* Private display data
begin with DIB private structure to allow DIB events code sharing
*/
struct SDL_PrivateVideoData {
HBITMAP screen_bmp;
HPALETTE screen_pal;
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int w, h;
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
PIXEL *videoMem;
BOOL needUpdate;
struct GXKeyList keyList;
struct GapiFunc gxFunc;
struct GXDisplayProperties gxProperties;
enum GAPIVideoMode videoMode;
int colorscale;
int dstLineStep; // in bytes
int dstPixelStep; // in bytes
int startOffset; // in bytes
int useVga;
};
#define gapiBuffer this->hidden->buffer
#define gapi this->hidden
#endif /* _SDL_gapivideo_h */
......@@ -40,7 +40,8 @@ static char rcsid =
SDL_VideoSurface && \
((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
(((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
(strcmp(this->name, "windib") == 0)) \
((strcmp(this->name, "windib") == 0) || \
(strcmp(this->name, "gapi") == 0))) \
)
#define DDRAW_FULLSCREEN() \
( \
......
......@@ -47,6 +47,7 @@ static char rcsid =
#endif
#ifdef _WIN32_WCE
#include "SDL_gapivideo.h"
#define NO_GETKEYBOARDSTATE
#define NO_CHANGEDISPLAYSETTINGS
#endif
......@@ -101,6 +102,38 @@ static void LoadAygshell(void)
}
}
/* for gapi landscape mode */
static void GapiTransform(SDL_ScreenOrientation rotate, char hires, Sint16 *x, Sint16 *y) {
Sint16 rotatedX;
Sint16 rotatedY;
if (hires) {
*x = *x * 2;
*y = *y * 2;
}
switch(rotate) {
case SDL_ORIENTATION_UP:
break;
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
rotatedX = SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
break;
case SDL_ORIENTATION_LEFT:
if (!SDL_VideoSurface)
break;
rotatedX = *y;
rotatedY = SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
}
}
#endif
static void SDL_RestoreGameMode(void)
......@@ -319,6 +352,10 @@ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
posted = SDL_PrivateMouseMotion(0, 1, x, y);
}
} else {
#ifdef _WIN32_WCE
if (SDL_VideoSurface)
GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
#endif
posted = SDL_PrivateMouseMotion(0, 0, x, y);
}
}
......@@ -407,6 +444,10 @@ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
} else {
x = (Sint16)LOWORD(lParam);
y = (Sint16)HIWORD(lParam);
#ifdef _WIN32_WCE
if (SDL_VideoSurface)
GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
#endif
}
posted = SDL_PrivateMouseButton(
state, button, x, y);
......
......@@ -251,6 +251,7 @@ void WIN_UpdateMouse(_THIS)
/* Check to see if we need to enter or leave mouse relative mode */
void WIN_CheckMouseMode(_THIS)
{
#ifndef _WIN32_WCE
/* If the mouse is hidden and input is grabbed, we use relative mode */
if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
(this->input_grab != SDL_GRAB_OFF) ) {
......@@ -258,4 +259,7 @@ void WIN_CheckMouseMode(_THIS)
} else {
mouse_relative = 0;
}
#else
mouse_relative = 0;
#endif
}
......@@ -59,6 +59,31 @@ static BOOL prev_shiftstates[2];
and give him a chance to handle some messages. */
static WNDPROC userWindowProc = NULL;
#ifdef _WIN32_WCE
WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation direction)
{
if (direction != SDL_ORIENTATION_LEFT)
return key;
switch (key) {
case 0x26: /* up */
return 0x27;
case 0x27: /* right */
return 0x28;
case 0x28: /* down */
return 0x25;
case 0x25: /* left */
return 0x26;
}
return key;
}
#endif
/* The main Win32 event handler */
LONG
DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
......@@ -70,6 +95,15 @@ LONG
case WM_KEYDOWN: {
SDL_keysym keysym;
#ifdef _WIN32_WCE
// Drop GAPI artefacts
if (wParam == 0x84 || wParam == 0x5B)
return 0;
// Rotate key if necessary
if (this->hidden->orientation != SDL_ORIENTATION_UP)
wParam = rotateKey(wParam, this->hidden->orientation);
#endif
/* Ignore repeated keys */
if ( lParam&REPEATED_KEYMASK ) {
return(0);
......@@ -127,6 +161,16 @@ LONG
case WM_KEYUP: {
SDL_keysym keysym;
#ifdef _WIN32_WCE
// Drop GAPI artefacts
if (wParam == 0x84 || wParam == 0x5B)
return 0;
// Rotate key if necessary
if (this->hidden->orientation != SDL_ORIENTATION_UP)
wParam = rotateKey(wParam, this->hidden->orientation);
#endif
switch (wParam) {
case VK_CONTROL:
if ( lParam&EXTENDED_KEYMASK )
......
......@@ -768,14 +768,15 @@ static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
ReleaseDC(SDL_Window, hdc);
}
int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
RGBQUAD *pal;
int i;
#ifndef _WIN32_WCE
HDC hdc, mdc;
#else
#if (_WIN32_WCE < 400 )
HDC hdc;
#else
HDC hdc, mdc;
#endif
/* Update the display palette */
......@@ -805,7 +806,7 @@ int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
}
/* Set the DIB palette and update the display */
#ifndef _WIN32_WCE
#if ( _WIN32_WCE >= 400 )
mdc = CreateCompatibleDC(hdc);
SelectObject(mdc, screen_bmp);
SetDIBColorTable(mdc, firstcolor, ncolors, pal);
......@@ -817,6 +818,7 @@ int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
return(1);
}
static void DIB_CheckGamma(_THIS)
{
#ifndef NO_GAMMA_SUPPORT
......
......@@ -30,6 +30,15 @@ static char rcsid =
#include <windows.h>
/* for PDA */
typedef enum
{
SDL_ORIENTATION_UP,
SDL_ORIENTATION_DOWN,
SDL_ORIENTATION_LEFT,
SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;
/* Private display data */
struct SDL_PrivateVideoData {
HBITMAP screen_bmp;
......@@ -38,6 +47,10 @@ struct SDL_PrivateVideoData {
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
SDL_ScreenOrientation orientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
};
/* Old variable names */
#define screen_bmp (this->hidden->screen_bmp)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment