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PocketInsanity
libSDL
Commits
f582f9e5
Commit
f582f9e5
authored
Feb 08, 2011
by
Sam Lantinga
Browse files
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Plain Diff
Added a simple log message API
parent
acee78a1
Changes
13
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Showing
13 changed files
with
549 additions
and
33 deletions
+549
-33
Makefile.in
Makefile.in
+1
-0
SDL_VS2008.vcproj
VisualC/SDL/SDL_VS2008.vcproj
+8
-0
SDL_VS2010.vcxproj
VisualC/SDL/SDL_VS2010.vcxproj
+2
-0
SDL.vcproj
VisualCE/SDL/SDL.vcproj
+41
-1
project.pbxproj
Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
+12
-0
project.pbxproj
Xcode/SDL/SDL.xcodeproj/project.pbxproj
+12
-0
SDL.h
include/SDL.h
+1
-0
SDL_error.h
include/SDL_error.h
+1
-1
SDL_log.h
include/SDL_log.h
+191
-0
SDL.c
src/SDL.c
+1
-20
SDL_error.c
src/SDL_error.c
+2
-11
SDL_log.c
src/SDL_log.c
+273
-0
SDL_render.c
src/render/SDL_render.c
+4
-0
No files found.
Makefile.in
View file @
f582f9e5
...
@@ -59,6 +59,7 @@ HDRS = \
...
@@ -59,6 +59,7 @@ HDRS = \
SDL_keyboard.h
\
SDL_keyboard.h
\
SDL_keysym.h
\
SDL_keysym.h
\
SDL_loadso.h
\
SDL_loadso.h
\
SDL_log.h
\
SDL_main.h
\
SDL_main.h
\
SDL_mouse.h
\
SDL_mouse.h
\
SDL_mutex.h
\
SDL_mutex.h
\
...
...
VisualC/SDL/SDL_VS2008.vcproj
View file @
f582f9e5
...
@@ -457,6 +457,10 @@
...
@@ -457,6 +457,10 @@
RelativePath=
"..\..\include\SDL_loadso.h"
RelativePath=
"..\..\include\SDL_loadso.h"
>
>
</File>
</File>
<File
RelativePath=
"..\..\include\SDL_log.h"
>
</File>
<File
<File
RelativePath=
"..\..\include\SDL_main.h"
RelativePath=
"..\..\include\SDL_main.h"
>
>
...
@@ -918,6 +922,10 @@
...
@@ -918,6 +922,10 @@
RelativePath=
"..\..\src\video\SDL_leaks.h"
RelativePath=
"..\..\src\video\SDL_leaks.h"
>
>
</File>
</File>
<File
RelativePath=
"..\..\src\SDL_log.c"
>
</File>
<File
<File
RelativePath=
"..\..\src\stdlib\SDL_malloc.c"
RelativePath=
"..\..\src\stdlib\SDL_malloc.c"
>
>
...
...
VisualC/SDL/SDL_VS2010.vcxproj
View file @
f582f9e5
...
@@ -249,6 +249,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
...
@@ -249,6 +249,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
<ClInclude
Include=
"..\..\include\SDL_keyboard.h"
/>
<ClInclude
Include=
"..\..\include\SDL_keyboard.h"
/>
<ClInclude
Include=
"..\..\include\SDL_keysym.h"
/>
<ClInclude
Include=
"..\..\include\SDL_keysym.h"
/>
<ClInclude
Include=
"..\..\include\SDL_loadso.h"
/>
<ClInclude
Include=
"..\..\include\SDL_loadso.h"
/>
<ClInclude
Include=
"..\..\include\SDL_log.h"
/>
<ClInclude
Include=
"..\..\include\SDL_main.h"
/>
<ClInclude
Include=
"..\..\include\SDL_main.h"
/>
<ClInclude
Include=
"..\..\include\SDL_mouse.h"
/>
<ClInclude
Include=
"..\..\include\SDL_mouse.h"
/>
<ClInclude
Include=
"..\..\include\SDL_mutex.h"
/>
<ClInclude
Include=
"..\..\include\SDL_mutex.h"
/>
...
@@ -390,6 +391,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
...
@@ -390,6 +391,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
<ClCompile
Include=
"..\..\src\audio\SDL_audiodev.c"
/>
<ClCompile
Include=
"..\..\src\audio\SDL_audiodev.c"
/>
<ClCompile
Include=
"..\..\src\audio\SDL_audiotypecvt.c"
/>
<ClCompile
Include=
"..\..\src\audio\SDL_audiotypecvt.c"
/>
<ClCompile
Include=
"..\..\src\SDL_hints.c"
/>
<ClCompile
Include=
"..\..\src\SDL_hints.c"
/>
<ClCompile
Include=
"..\..\src\SDL_log.c"
/>
<ClCompile
Include=
"..\..\src\video\dummy\SDL_nullframebuffer.c"
/>
<ClCompile
Include=
"..\..\src\video\dummy\SDL_nullframebuffer.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_blit.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_blit.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_blit_0.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_blit_0.c"
/>
...
...
VisualCE/SDL/SDL.vcproj
View file @
f582f9e5
...
@@ -877,6 +877,10 @@
...
@@ -877,6 +877,10 @@
RelativePath=
"..\..\src\haptic\SDL_haptic.c"
RelativePath=
"..\..\src\haptic\SDL_haptic.c"
>
>
</File>
</File>
<File
RelativePath=
"..\..\src\SDL_hints.c"
>
</File>
<File
<File
RelativePath=
"..\..\src\stdlib\SDL_iconv.c"
RelativePath=
"..\..\src\stdlib\SDL_iconv.c"
>
>
...
@@ -889,6 +893,10 @@
...
@@ -889,6 +893,10 @@
RelativePath=
"..\..\src\events\SDL_keyboard.c"
RelativePath=
"..\..\src\events\SDL_keyboard.c"
>
>
</File>
</File>
<File
RelativePath=
"..\..\src\SDL_log.c"
>
</File>
<File
<File
RelativePath=
"..\..\src\stdlib\SDL_malloc.c"
RelativePath=
"..\..\src\stdlib\SDL_malloc.c"
>
>
...
@@ -938,7 +946,7 @@
...
@@ -938,7 +946,7 @@
>
>
</File>
</File>
<File
<File
RelativePath=
"..\..\src\render\software\SDL_render
er
_sw.c"
RelativePath=
"..\..\src\render\software\SDL_render_sw.c"
>
>
</File>
</File>
<File
<File
...
@@ -1230,18 +1238,46 @@
...
@@ -1230,18 +1238,46 @@
RelativePath=
"..\..\src\haptic\SDL_haptic_c.h"
RelativePath=
"..\..\src\haptic\SDL_haptic_c.h"
>
>
</File>
</File>
<File
RelativePath=
"..\..\include\SDL_hints.h"
>
</File>
<File
RelativePath=
"..\..\include\SDL_input.h"
>
</File>
<File
RelativePath=
"..\..\include\SDL_joystick.h"
>
</File>
<File
<File
RelativePath=
"..\..\src\joystick\SDL_joystick_c.h"
RelativePath=
"..\..\src\joystick\SDL_joystick_c.h"
>
>
</File>
</File>
<File
RelativePath=
"..\..\include\SDL_keyboard.h"
>
</File>
<File
<File
RelativePath=
"..\..\src\events\SDL_keyboard_c.h"
RelativePath=
"..\..\src\events\SDL_keyboard_c.h"
>
>
</File>
</File>
<File
RelativePath=
"..\..\include\SDL_keysym.h"
>
</File>
<File
<File
RelativePath=
"..\..\src\video\SDL_leaks.h"
RelativePath=
"..\..\src\video\SDL_leaks.h"
>
>
</File>
</File>
<File
RelativePath=
"..\..\include\SDL_loadso.h"
>
</File>
<File
RelativePath=
"..\..\include\SDL_log.h"
>
</File>
<File
<File
RelativePath=
"..\..\src\events\SDL_mouse_c.h"
RelativePath=
"..\..\src\events\SDL_mouse_c.h"
>
>
...
@@ -1270,6 +1306,10 @@
...
@@ -1270,6 +1306,10 @@
RelativePath=
"..\..\src\video\SDL_rect_c.h"
RelativePath=
"..\..\src\video\SDL_rect_c.h"
>
>
</File>
</File>
<File
RelativePath=
"..\..\src\render\software\SDL_render_sw_c.h"
>
</File>
<File
<File
RelativePath=
"..\..\src\render\software\SDL_renderer_sw_c.h"
RelativePath=
"..\..\src\render\software\SDL_renderer_sw_c.h"
>
>
...
...
Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
View file @
f582f9e5
...
@@ -99,6 +99,9 @@
...
@@ -99,6 +99,9 @@
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...
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...
@@ -930,6 +936,7 @@
...
@@ -930,6 +936,7 @@
FD99B8DF0DD52EB400FB1D6B
/* SDL_keyboard.h */
,
FD99B8DF0DD52EB400FB1D6B
/* SDL_keyboard.h */
,
FD99B8E00DD52EB400FB1D6B
/* SDL_keysym.h */
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FD99B8E00DD52EB400FB1D6B
/* SDL_keysym.h */
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FD99B8E10DD52EB400FB1D6B
/* SDL_loadso.h */
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FD99B8E10DD52EB400FB1D6B
/* SDL_loadso.h */
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04BAC0981300C0F70055DE28
/* SDL_log.h */
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FD99B8E20DD52EB400FB1D6B
/* SDL_main.h */
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FD99B8E20DD52EB400FB1D6B
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FD99B8E30DD52EB400FB1D6B
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FD99B8E40DD52EB400FB1D6B
/* SDL_mutex.h */
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FD99B8E40DD52EB400FB1D6B
/* SDL_mutex.h */
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...
@@ -978,12 +985,14 @@
...
@@ -978,12 +985,14 @@
FD99BA1E0DD52EDC00FB1D6B
/* timer */
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/* timer */
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/* video */
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...
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...
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...
@@ -1137,6 +1143,7 @@
...
@@ -1137,6 +1143,7 @@
0C5AF5F101191D2B7F000001
/* SDL_keyboard.h */
,
0C5AF5F101191D2B7F000001
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0C5AF5F201191D2B7F000001
/* SDL_keysym.h */
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0C5AF5F201191D2B7F000001
/* SDL_keysym.h */
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B29A290D04E5B28700A80002
/* SDL_loadso.h */
,
B29A290D04E5B28700A80002
/* SDL_loadso.h */
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04BAC0B21300C1CB0055DE28
/* SDL_log.h */
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0C5AF5F301191D2B7F000001
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0C5AF5F301191D2B7F000001
/* SDL_main.h */
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0C5AF5F401191D2B7F000001
/* SDL_mouse.h */
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0C5AF5F401191D2B7F000001
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,
0C5AF5F501191D2B7F000001
/* SDL_mutex.h */
,
0C5AF5F501191D2B7F000001
/* SDL_mutex.h */
,
...
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...
@@ -1722,6 +1729,7 @@
04BDFE5A12E6671700899322
/* SDL_fatal.c */
,
04BDFE5A12E6671700899322
/* SDL_fatal.c */
,
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/* SDL_fatal.h */
,
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/* SDL_fatal.h */
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...
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/* SDL_render_sw_c.h in Headers */
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/* SDL_render_sw_c.h in Headers */
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...
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/* SDL_render_sw.c in Sources */
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/* SDL_render_sw.c in Sources */
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...
...
include/SDL.h
View file @
f582f9e5
...
@@ -81,6 +81,7 @@
...
@@ -81,6 +81,7 @@
#include "SDL_events.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_hints.h"
#include "SDL_loadso.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_mutex.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_render.h"
...
...
include/SDL_error.h
View file @
f582f9e5
...
@@ -48,7 +48,7 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void);
...
@@ -48,7 +48,7 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void);
* \name Internal error functions
* \name Internal error functions
*
*
* \internal
* \internal
* Private error
message
function - used internally.
* Private error
reporting
function - used internally.
*/
*/
/*@{*/
/*@{*/
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
...
...
include/SDL_log.h
0 → 100644
View file @
f582f9e5
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_log.h
*
* Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
*
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
*
* Here's where the messages go on different platforms:
* Windows: debug output stream
* Android: log output
* Others: standard error output (stderr)
*/
#ifndef _SDL_log_h
#define _SDL_log_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern
"C"
{
/* *INDENT-ON* */
#endif
/**
* \brief The maximum size of a log message
*
* Messages longer than the maximum size will be truncated
*/
#define SDL_MAX_LOG_MESSAGE 4096
/**
* \brief The predefined log categories
*
* By default the application category is enabled at the INFO level,
* and all other categories are enabled at the CRITICAL level.
*/
enum
{
SDL_LOG_CATEGORY_APPLICATION
,
SDL_LOG_CATEGORY_ERROR
,
SDL_LOG_CATEGORY_SYSTEM
,
SDL_LOG_CATEGORY_AUDIO
,
SDL_LOG_CATEGORY_VIDEO
,
SDL_LOG_CATEGORY_RENDER
,
SDL_LOG_CATEGORY_INPUT
,
/* Reserved for future SDL library use */
SDL_LOG_CATEGORY_RESERVED1
,
SDL_LOG_CATEGORY_RESERVED2
,
SDL_LOG_CATEGORY_RESERVED3
,
SDL_LOG_CATEGORY_RESERVED4
,
SDL_LOG_CATEGORY_RESERVED5
,
SDL_LOG_CATEGORY_RESERVED6
,
SDL_LOG_CATEGORY_RESERVED7
,
SDL_LOG_CATEGORY_RESERVED8
,
SDL_LOG_CATEGORY_RESERVED9
,
SDL_LOG_CATEGORY_RESERVED10
,
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
...
};
*/
SDL_LOG_CATEGORY_CUSTOM
,
};
/**
* \brief The predefined log priorities
*/
typedef
enum
{
SDL_LOG_PRIORITY_VERBOSE
=
1
,
SDL_LOG_PRIORITY_DEBUG
,
SDL_LOG_PRIORITY_INFO
,
SDL_LOG_PRIORITY_WARN
,
SDL_LOG_PRIORITY_ERROR
,
SDL_LOG_PRIORITY_CRITICAL
,
SDL_NUM_LOG_PRIORITIES
}
SDL_LogPriority
;
/**
* \brief Set the priority of all log categories
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogSetAllPriority
(
SDL_LogPriority
priority
);
/**
* \brief Set the priority of a particular log category
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogSetPriority
(
int
category
,
SDL_LogPriority
priority
);
/**
* \brief Set the priority of a particular log category
*/
extern
DECLSPEC
SDL_LogPriority
SDLCALL
SDL_LogGetPriority
(
int
category
);
/**
* \brief Reset all priorities to default.
*
* \note This is called in SDL_Quit().
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogResetPriorities
(
void
);
/**
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
*/
extern
DECLSPEC
void
SDLCALL
SDL_Log
(
const
char
*
fmt
,
...);
/**
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogVerbose
(
int
category
,
const
char
*
fmt
,
...);
/**
* \brief Log a message with SDL_LOG_PRIORITY_INFO
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogInfo
(
int
category
,
const
char
*
fmt
,
...);
/**
* \brief Log a message with SDL_LOG_PRIORITY_WARN
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogWarn
(
int
category
,
const
char
*
fmt
,
...);
/**
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogError
(
int
category
,
const
char
*
fmt
,
...);
/**
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogCritical
(
int
category
,
const
char
*
fmt
,
...);
/**
* \brief Log a message with the specified category and priority.
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogMessage
(
int
category
,
SDL_LogPriority
priority
,
const
char
*
fmt
,
...);
/**
* \brief Log a message with the specified category and priority.
*/
extern
DECLSPEC
void
SDLCALL
SDL_LogMessageV
(
int
category
,
SDL_LogPriority
priority
,
const
char
*
fmt
,
va_list
ap
);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif
/* _SDL_log_h */
/* vi: set ts=4 sw=4 expandtab: */
src/SDL.c
View file @
f582f9e5
...
@@ -215,22 +215,12 @@ void
...
@@ -215,22 +215,12 @@ void
SDL_Quit
(
void
)
SDL_Quit
(
void
)
{
{
/* Quit all subsystems */
/* Quit all subsystems */
#ifdef DEBUG_BUILD
printf
(
"[SDL_Quit] : Enter! Calling QuitSubSystem()
\n
"
);
fflush
(
stdout
);
#endif
#if defined(__WIN32__)
#if defined(__WIN32__)
SDL_HelperWindowDestroy
();
SDL_HelperWindowDestroy
();
#endif
#endif
SDL_QuitSubSystem
(
SDL_INIT_EVERYTHING
);
SDL_QuitSubSystem
(
SDL_INIT_EVERYTHING
);
#ifdef CHECK_LEAKS
#ifdef CHECK_LEAKS
#ifdef DEBUG_BUILD
printf
(
"[SDL_Quit] : CHECK_LEAKS
\n
"
);
fflush
(
stdout
);
#endif
/* !!! FIXME: make this an assertion. */
/* !!! FIXME: make this an assertion. */
/* Print the number of surfaces not freed */
/* Print the number of surfaces not freed */
if
(
surfaces_allocated
!=
0
)
{
if
(
surfaces_allocated
!=
0
)
{
...
@@ -238,22 +228,13 @@ SDL_Quit(void)
...
@@ -238,22 +228,13 @@ SDL_Quit(void)
surfaces_allocated
);
surfaces_allocated
);
}
}
#endif
#endif
#ifdef DEBUG_BUILD
printf
(
"[SDL_Quit] : SDL_UninstallParachute()
\n
"
);
fflush
(
stdout
);
#endif
/* Uninstall any parachute signal handlers */
/* Uninstall any parachute signal handlers */
SDL_UninstallParachute
();
SDL_UninstallParachute
();
SDL_ClearHints
();
SDL_ClearHints
();
SDL_AssertionsQuit
();
SDL_AssertionsQuit
();
SDL_LogResetPriorities
();
#ifdef DEBUG_BUILD
printf
(
"[SDL_Quit] : Returning!
\n
"
);
fflush
(
stdout
);
#endif
}
}
/* Get the library version number */
/* Get the library version number */
...
...
src/SDL_error.c
View file @
f582f9e5
...
@@ -23,14 +23,10 @@
...
@@ -23,14 +23,10 @@
/* Simple error handling in SDL */
/* Simple error handling in SDL */
#ifdef __ANDROID__
#include "SDL_log.h"
#include <android/log.h>
#endif
#include "SDL_error.h"
#include "SDL_error.h"
#include "SDL_error_c.h"
#include "SDL_error_c.h"
/*#define DEBUG_ERROR*/
/* Routine to get the thread-specific error variable */
/* Routine to get the thread-specific error variable */
#if SDL_THREADS_DISABLED
#if SDL_THREADS_DISABLED
...
@@ -113,12 +109,7 @@ SDL_SetError(const char *fmt, ...)
...
@@ -113,12 +109,7 @@ SDL_SetError(const char *fmt, ...)
va_end
(
ap
);
va_end
(
ap
);
/* If we are in debug mode, print out an error message */
/* If we are in debug mode, print out an error message */
#ifdef DEBUG_ERROR
SDL_LogError
(
SDL_LOG_CATEGORY_ERROR
,
"%s"
,
SDL_GetError
());
fprintf
(
stderr
,
"SDL_SetError: %s
\n
"
,
SDL_GetError
());
#ifdef __ANDROID__
__android_log_print
(
ANDROID_LOG_INFO
,
"SDL"
,
"ERROR: %s"
,
SDL_GetError
());
#endif
#endif
/* DEBUG_ERROR */
}
}
/* This function has a bit more overhead than most error functions
/* This function has a bit more overhead than most error functions
...
...
src/SDL_log.c
0 → 100755
View file @
f582f9e5
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Simple log messages in SDL */
#include "SDL_log.h"
#if HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(__WIN32__)
#include "core/windows/SDL_windows.h"
#elif defined(__ANDROID__)
#include <android/log.h>
#endif
#define DEFAULT_PRIORITY SDL_LOG_PRIORITY_CRITICAL
#define DEFAULT_APPLICATION_PRIORITY SDL_LOG_PRIORITY_INFO
typedef
struct
SDL_LogLevel
{
int
category
;
SDL_LogPriority
priority
;
struct
SDL_LogLevel
*
next
;
}
SDL_LogLevel
;
static
SDL_LogLevel
*
SDL_loglevels
;
static
SDL_LogPriority
SDL_application_priority
=
DEFAULT_APPLICATION_PRIORITY
;
static
SDL_LogPriority
SDL_default_priority
=
DEFAULT_PRIORITY
;
static
const
char
*
SDL_priority_prefixes
[
SDL_NUM_LOG_PRIORITIES
]
=
{
"VERBOSE"
,
"DEBUG"
,
"INFO"
,
"WARN"
,
"ERROR"
,
"CRITICAL"
};
#ifdef __ANDROID__
static
const
char
*
SDL_category_prefixes
[
SDL_LOG_CATEGORY_RESERVED1
]
=
{
"APP"
,
"ERROR"
,
"SYSTEM"
,
"AUDIO"
,
"VIDEO"
,
"RENDER"
,
"INPUT"
};
static
int
SDL_android_priority
[
SDL_NUM_LOG_PRIORITIES
]
=
{
ANDROID_LOG_VERBOSE
,
ANDROID_LOG_DEBUG
,
ANDROID_LOG_INFO
,
ANDROID_LOG_WARN
,
ANDROID_LOG_ERROR
,
ANDROID_LOG_FATAL
};
#endif
/* __ANDROID__ */
void
SDL_LogSetAllPriority
(
SDL_LogPriority
priority
)
{
SDL_LogLevel
*
entry
;
for
(
entry
=
SDL_loglevels
;
entry
;
entry
=
entry
->
next
)
{
entry
->
priority
=
priority
;
}
SDL_application_priority
=
SDL_default_priority
=
priority
;
}
void
SDL_LogSetPriority
(
int
category
,
SDL_LogPriority
priority
)
{
SDL_LogLevel
*
entry
;
for
(
entry
=
SDL_loglevels
;
entry
;
entry
=
entry
->
next
)
{
if
(
entry
->
category
==
category
)
{
entry
->
priority
=
priority
;
return
;
}
}
/* Create a new entry */
entry
=
(
SDL_LogLevel
*
)
SDL_malloc
(
sizeof
(
*
entry
));
if
(
entry
)
{
entry
->
category
=
category
;
entry
->
priority
=
priority
;
entry
->
next
=
SDL_loglevels
;
SDL_loglevels
=
entry
;
}
}
SDL_LogPriority
SDL_LogGetPriority
(
int
category
)
{
SDL_LogLevel
*
entry
;
for
(
entry
=
SDL_loglevels
;
entry
;
entry
=
entry
->
next
)
{
if
(
entry
->
category
==
category
)
{
return
entry
->
priority
;
}
}
if
(
category
==
SDL_LOG_CATEGORY_APPLICATION
)
{
return
SDL_application_priority
;
}
else
{
return
SDL_default_priority
;
}
}
void
SDL_LogResetPriorities
(
void
)
{
SDL_LogLevel
*
entry
;
while
(
SDL_loglevels
)
{
entry
=
SDL_loglevels
;
SDL_loglevels
=
entry
->
next
;
SDL_free
(
entry
);
}
SDL_application_priority
=
DEFAULT_APPLICATION_PRIORITY
;
SDL_default_priority
=
DEFAULT_PRIORITY
;
}
void
SDL_Log
(
const
char
*
fmt
,
...)
{
va_list
ap
;
va_start
(
ap
,
fmt
);
SDL_LogMessageV
(
SDL_LOG_CATEGORY_APPLICATION
,
SDL_LOG_PRIORITY_INFO
,
fmt
,
ap
);
va_end
(
ap
);
}
void
SDL_LogVerbose
(
int
category
,
const
char
*
fmt
,
...)
{
va_list
ap
;
va_start
(
ap
,
fmt
);
SDL_LogMessageV
(
category
,
SDL_LOG_PRIORITY_VERBOSE
,
fmt
,
ap
);
va_end
(
ap
);
}
void
SDL_LogInfo
(
int
category
,
const
char
*
fmt
,
...)
{
va_list
ap
;
va_start
(
ap
,
fmt
);
SDL_LogMessageV
(
category
,
SDL_LOG_PRIORITY_INFO
,
fmt
,
ap
);
va_end
(
ap
);
}
void
SDL_LogWarn
(
int
category
,
const
char
*
fmt
,
...)
{
va_list
ap
;
va_start
(
ap
,
fmt
);
SDL_LogMessageV
(
category
,
SDL_LOG_PRIORITY_WARN
,
fmt
,
ap
);
va_end
(
ap
);
}
void
SDL_LogError
(
int
category
,
const
char
*
fmt
,
...)
{
va_list
ap
;
va_start
(
ap
,
fmt
);
SDL_LogMessageV
(
category
,
SDL_LOG_PRIORITY_ERROR
,
fmt
,
ap
);
va_end
(
ap
);
}
void
SDL_LogCritical
(
int
category
,
const
char
*
fmt
,
...)
{
va_list
ap
;
va_start
(
ap
,
fmt
);
SDL_LogMessageV
(
category
,
SDL_LOG_PRIORITY_CRITICAL
,
fmt
,
ap
);
va_end
(
ap
);
}
void
SDL_LogMessage
(
int
category
,
SDL_LogPriority
priority
,
const
char
*
fmt
,
...)
{
va_list
ap
;
va_start
(
ap
,
fmt
);
SDL_LogMessageV
(
category
,
priority
,
fmt
,
ap
);
va_end
(
ap
);
}
#ifdef __ANDROID__
static
const
char
*
GetCategoryPrefix
(
int
category
)
{
if
(
category
<
SDL_LOG_CATEGORY_RESERVED1
)
{
return
SDL_category_prefixes
[
category
];
}
if
(
category
<
SDL_LOG_CATEGORY_CUSTOM
)
{
return
"RESERVED"
;
}
return
"CUSTOM"
;
}
#endif
/* __ANDROID__ */
void
SDL_LogMessageV
(
int
category
,
SDL_LogPriority
priority
,
const
char
*
fmt
,
va_list
ap
)
{
char
message
[
SDL_MAX_LOG_MESSAGE
];
/* Make sure we don't exceed array bounds */
if
(
priority
<
0
||
priority
>=
SDL_NUM_LOG_PRIORITIES
)
{
return
;
}
/* See if we want to do anything with this message */
if
(
priority
<
SDL_LogGetPriority
(
category
))
{
return
;
}
SDL_vsnprintf
(
message
,
SDL_arraysize
(
message
),
fmt
,
ap
);
#if defined(__WIN32__)
{
char
output
[
32
+
SDL_MAX_LOG_MESSAGE
];
LPTSTR
tstr
;
SDL_snprintf
(
output
,
SDL_arraysize
(
output
),
"%s: %s"
,
SDL_priority_prefixes
[
priority
],
message
);
tstr
=
WIN_UTF8ToString
(
output
);
OutputDebugString
(
tstr
);
SDL_free
(
tstr
);
}
#elif defined(__ANDROID__)
{
char
tag
[
32
];
SDL_snprintf
(
tag
,
SDL_arraysize
(
tag
),
"SDL/%s"
,
GetCategoryPrefix
(
category
));
__android_log_write
(
SDL_android_priority
[
priority
],
tag
,
message
);
}
#endif
#if HAVE_STDIO_H
fprintf
(
stderr
,
"%s: %s
\n
"
,
SDL_priority_prefixes
[
priority
],
message
);
#endif
}
/* vi: set ts=4 sw=4 expandtab: */
src/render/SDL_render.c
View file @
f582f9e5
...
@@ -24,6 +24,7 @@
...
@@ -24,6 +24,7 @@
/* The SDL 2D rendering system */
/* The SDL 2D rendering system */
#include "SDL_hints.h"
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_render.h"
#include "SDL_render.h"
#include "SDL_sysrender.h"
#include "SDL_sysrender.h"
#include "../video/SDL_pixels_c.h"
#include "../video/SDL_pixels_c.h"
...
@@ -159,6 +160,9 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
...
@@ -159,6 +160,9 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
renderer
->
window
=
window
;
renderer
->
window
=
window
;
SDL_AddEventWatch
(
SDL_RendererEventWatch
,
renderer
);
SDL_AddEventWatch
(
SDL_RendererEventWatch
,
renderer
);
SDL_LogInfo
(
SDL_LOG_CATEGORY_RENDER
,
"Created renderer: %s"
,
renderer
->
info
.
name
);
}
}
return
renderer
;
return
renderer
;
}
}
...
...
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