Commit f70b972d authored by Sam Lantinga's avatar Sam Lantinga

Date: Mon, 3 May 2004 03:15:01 +0100

From: David Symmonds
Subject: SDL Typedef Structs

Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use

typedef struct Name
{
...
}Name;

e.g. SDL_Surface


and other times use

typedef struct
{
...
}Name;


e.g. SDL_Rect

The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40912
parent 1ac1efb0
......@@ -45,7 +45,7 @@ extern "C" {
#endif
/* The calculated values in this structure are calculated by SDL_OpenAudio() */
typedef struct {
typedef struct SDL_AudioSpec {
int freq; /* DSP frequency -- samples per second */
Uint16 format; /* Audio data format */
Uint8 channels; /* Number of channels: 1 mono, 2 stereo */
......
......@@ -62,7 +62,7 @@ typedef enum {
/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status) ((int)status > 0)
typedef struct {
typedef struct SDL_CDtrack {
Uint8 id; /* Track number */
Uint8 type; /* Data or audio track */
Uint16 unused;
......
......@@ -106,14 +106,14 @@ enum {
#define SDL_ALLEVENTS 0xFFFFFFFF
/* Application visibility event structure */
typedef struct {
typedef struct SDL_ActiveEvent {
Uint8 type; /* SDL_ACTIVEEVENT */
Uint8 gain; /* Whether given states were gained or lost (1/0) */
Uint8 state; /* A mask of the focus states */
} SDL_ActiveEvent;
/* Keyboard event structure */
typedef struct {
typedef struct SDL_KeyboardEvent {
Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
Uint8 which; /* The keyboard device index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
......@@ -121,7 +121,7 @@ typedef struct {
} SDL_KeyboardEvent;
/* Mouse motion event structure */
typedef struct {
typedef struct SDL_MouseMotionEvent {
Uint8 type; /* SDL_MOUSEMOTION */
Uint8 which; /* The mouse device index */
Uint8 state; /* The current button state */
......@@ -131,7 +131,7 @@ typedef struct {
} SDL_MouseMotionEvent;
/* Mouse button event structure */
typedef struct {
typedef struct SDL_MouseButtonEvent {
Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
Uint8 which; /* The mouse device index */
Uint8 button; /* The mouse button index */
......@@ -140,7 +140,7 @@ typedef struct {
} SDL_MouseButtonEvent;
/* Joystick axis motion event structure */
typedef struct {
typedef struct SDL_JoyAxisEvent {
Uint8 type; /* SDL_JOYAXISMOTION */
Uint8 which; /* The joystick device index */
Uint8 axis; /* The joystick axis index */
......@@ -148,7 +148,7 @@ typedef struct {
} SDL_JoyAxisEvent;
/* Joystick trackball motion event structure */
typedef struct {
typedef struct SDL_JoyBallEvent {
Uint8 type; /* SDL_JOYBALLMOTION */
Uint8 which; /* The joystick device index */
Uint8 ball; /* The joystick trackball index */
......@@ -157,7 +157,7 @@ typedef struct {
} SDL_JoyBallEvent;
/* Joystick hat position change event structure */
typedef struct {
typedef struct SDL_JoyHatEvent {
Uint8 type; /* SDL_JOYHATMOTION */
Uint8 which; /* The joystick device index */
Uint8 hat; /* The joystick hat index */
......@@ -170,7 +170,7 @@ typedef struct {
} SDL_JoyHatEvent;
/* Joystick button event structure */
typedef struct {
typedef struct SDL_JoyButtonEvent {
Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /* The joystick device index */
Uint8 button; /* The joystick button index */
......@@ -181,24 +181,24 @@ typedef struct {
When you get this event, you are responsible for setting a new video
mode with the new width and height.
*/
typedef struct {
typedef struct SDL_ResizeEvent {
Uint8 type; /* SDL_VIDEORESIZE */
int w; /* New width */
int h; /* New height */
} SDL_ResizeEvent;
/* The "screen redraw" event */
typedef struct {
typedef struct SDL_ExposeEvent {
Uint8 type; /* SDL_VIDEOEXPOSE */
} SDL_ExposeEvent;
/* The "quit requested" event */
typedef struct {
typedef struct SDL_QuitEvent {
Uint8 type; /* SDL_QUIT */
} SDL_QuitEvent;
/* A user-defined event type */
typedef struct {
typedef struct SDL_UserEvent {
Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
int code; /* User defined event code */
void *data1; /* User defined data pointer */
......@@ -208,7 +208,7 @@ typedef struct {
/* If you want to use this event, you should include SDL_syswm.h */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct {
typedef struct SDL_SysWMEvent {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
......
......@@ -55,7 +55,7 @@ extern "C" {
An international character..
}
*/
typedef struct {
typedef struct SDL_keysym {
Uint8 scancode; /* hardware specific scancode */
SDLKey sym; /* SDL virtual keysym */
SDLMod mod; /* current key modifiers */
......
......@@ -40,7 +40,7 @@ extern "C" {
#endif
typedef struct WMcursor WMcursor; /* Implementation dependent */
typedef struct {
typedef struct SDL_Cursor {
SDL_Rect area; /* The area of the mouse cursor */
Sint16 hot_x, hot_y; /* The "tip" of the cursor */
Uint8 *data; /* B/W cursor data */
......
......@@ -74,7 +74,7 @@ struct SDL_SysWMmsg {
When this structure is returned, it holds information about which
low level system it is using, and will be one of SDL_SYSWM_TYPE.
*/
typedef struct {
typedef struct SDL_SysWMinfo {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
......@@ -106,7 +106,7 @@ struct SDL_SysWMmsg {
};
/* The windows custom window manager information structure */
typedef struct {
typedef struct SDL_SysWMinfo {
SDL_version version ;
GR_WINDOW_ID window ; /* The display window */
} SDL_SysWMinfo;
......@@ -125,7 +125,7 @@ struct SDL_SysWMmsg {
};
/* The windows custom window manager information structure */
typedef struct {
typedef struct SDL_SysWMinfo {
SDL_version version;
HWND window; /* The Win32 display window */
HGLRC hglrc; /* The OpenGL context, if any */
......@@ -141,7 +141,7 @@ struct SDL_SysWMmsg {
};
/* The RISCOS custom window manager information structure */
typedef struct {
typedef struct SDL_SysWMinfo {
SDL_version version;
int wimpVersion; /* Wimp version running under */
int taskHandle; /* The RISCOS task handle */
......@@ -159,7 +159,7 @@ struct SDL_SysWMmsg {
};
/* The QNX custom window manager information structure */
typedef struct {
typedef struct SDL_SysWMinfo {
SDL_version version;
int data;
} SDL_SysWMinfo;
......@@ -173,7 +173,7 @@ struct SDL_SysWMmsg {
};
/* The generic custom window manager information structure */
typedef struct {
typedef struct SDL_SysWMinfo {
SDL_version version;
int data;
} SDL_SysWMinfo;
......
......@@ -44,7 +44,7 @@ extern "C" {
#define SDL_MINOR_VERSION 2
#define SDL_PATCHLEVEL 8
typedef struct {
typedef struct SDL_version {
Uint8 major;
Uint8 minor;
Uint8 patch;
......
......@@ -47,12 +47,12 @@ extern "C" {
#define SDL_ALPHA_TRANSPARENT 0
/* Useful data types */
typedef struct {
typedef struct SDL_Rect {
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
typedef struct {
typedef struct SDL_Color {
Uint8 r;
Uint8 g;
Uint8 b;
......@@ -60,7 +60,7 @@ typedef struct {
} SDL_Color;
#define SDL_Colour SDL_Color
typedef struct {
typedef struct SDL_Palette {
int ncolors;
SDL_Color *colors;
} SDL_Palette;
......@@ -154,7 +154,7 @@ typedef struct SDL_Surface {
/* Useful for determining the video hardware capabilities */
typedef struct {
typedef struct SDL_VideoInfo {
Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
Uint32 UnusedBits1 :6;
......
......@@ -35,7 +35,7 @@ static char rcsid =
#define ERR_MAX_STRLEN 128
#define ERR_MAX_ARGS 5
typedef struct {
typedef struct SDL_error {
/* This is a numeric value corresponding to the current error */
int error;
......
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