Commit f9881b12 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug #232

 ------- Comment #2 From Matthias Geissert  2006-05-24 07:54  [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401855
parent 11452ed2
......@@ -422,12 +422,24 @@ void X11_GL_SwapBuffers(_THIS)
#endif /* SDL_VIDEO_OPENGL_GLX */
#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction dlsym
#define GL_UnloadObject dlclose
#else
#define GL_LoadObject SDL_LoadObject
#define GL_LoadFunction SDL_LoadFunction
#define GL_UnloadObject SDL_UnloadObject
#endif
void X11_GL_UnloadLibrary(_THIS)
{
#if SDL_VIDEO_OPENGL_GLX
if ( this->gl_config.driver_loaded ) {
SDL_UnloadObject(this->gl_config.dll_handle);
GL_UnloadObject(this->gl_config.dll_handle);
this->gl_data->glXGetProcAddress = NULL;
this->gl_data->glXChooseVisual = NULL;
......@@ -464,7 +476,7 @@ int X11_GL_LoadLibrary(_THIS, const char* path)
}
}
handle = SDL_LoadObject(path);
handle = GL_LoadObject(path);
if ( handle == NULL ) {
/* SDL_LoadObject() will call SDL_SetError() for us. */
return -1;
......@@ -475,27 +487,27 @@ int X11_GL_LoadLibrary(_THIS, const char* path)
/* Load new function pointers */
this->gl_data->glXGetProcAddress =
(void *(*)(const GLubyte *)) SDL_LoadFunction(handle, "glXGetProcAddressARB");
(void *(*)(const GLubyte *)) GL_LoadFunction(handle, "glXGetProcAddressARB");
this->gl_data->glXChooseVisual =
(XVisualInfo *(*)(Display *, int, int *)) SDL_LoadFunction(handle, "glXChooseVisual");
(XVisualInfo *(*)(Display *, int, int *)) GL_LoadFunction(handle, "glXChooseVisual");
this->gl_data->glXCreateContext =
(GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) SDL_LoadFunction(handle, "glXCreateContext");
(GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) GL_LoadFunction(handle, "glXCreateContext");
this->gl_data->glXDestroyContext =
(void (*)(Display *, GLXContext)) SDL_LoadFunction(handle, "glXDestroyContext");
(void (*)(Display *, GLXContext)) GL_LoadFunction(handle, "glXDestroyContext");
this->gl_data->glXMakeCurrent =
(int (*)(Display *, GLXDrawable, GLXContext)) SDL_LoadFunction(handle, "glXMakeCurrent");
(int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle, "glXMakeCurrent");
this->gl_data->glXSwapBuffers =
(void (*)(Display *, GLXDrawable)) SDL_LoadFunction(handle, "glXSwapBuffers");
(void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle, "glXSwapBuffers");
this->gl_data->glXGetConfig =
(int (*)(Display *, XVisualInfo *, int, int *)) SDL_LoadFunction(handle, "glXGetConfig");
(int (*)(Display *, XVisualInfo *, int, int *)) GL_LoadFunction(handle, "glXGetConfig");
this->gl_data->glXQueryExtensionsString =
(const char *(*)(Display *, int)) SDL_LoadFunction(handle, "glXQueryExtensionsString");
(const char *(*)(Display *, int)) GL_LoadFunction(handle, "glXQueryExtensionsString");
this->gl_data->glXSwapIntervalSGI =
(int (*)(int)) SDL_LoadFunction(handle, "glXSwapIntervalSGI");
(int (*)(int)) GL_LoadFunction(handle, "glXSwapIntervalSGI");
this->gl_data->glXSwapIntervalMESA =
(GLint (*)(unsigned)) SDL_LoadFunction(handle, "glXSwapIntervalMESA");
(GLint (*)(unsigned)) GL_LoadFunction(handle, "glXSwapIntervalMESA");
this->gl_data->glXGetSwapIntervalMESA =
(GLint (*)(void)) SDL_LoadFunction(handle, "glXGetSwapIntervalMESA");
(GLint (*)(void)) GL_LoadFunction(handle, "glXGetSwapIntervalMESA");
if ( (this->gl_data->glXChooseVisual == NULL) ||
(this->gl_data->glXCreateContext == NULL) ||
......@@ -527,7 +539,7 @@ void *X11_GL_GetProcAddress(_THIS, const char* proc)
if ( this->gl_data->glXGetProcAddress ) {
return this->gl_data->glXGetProcAddress((const GLubyte *)proc);
}
return SDL_LoadFunction(handle, proc);
return GL_LoadFunction(handle, proc);
}
#endif /* SDL_VIDEO_OPENGL_GLX */
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