Commit fa8e2f21 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Use new 1.3 API for getting audio driver name.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404003
parent edf88f55
...@@ -64,14 +64,9 @@ poked(int sig) ...@@ -64,14 +64,9 @@ poked(int sig)
done = 1; done = 1;
} }
#define NAMESIZE 32
int int
main(int argc, char *argv[]) main(int argc, char *argv[])
{ {
char name[NAMESIZE];
/* Load the SDL library */ /* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) { if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
...@@ -110,7 +105,7 @@ main(int argc, char *argv[]) ...@@ -110,7 +105,7 @@ main(int argc, char *argv[])
/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the /* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
1.3 device enumeration version, we shouldn't hardcore device id #1 for 1.3 device enumeration version, we shouldn't hardcore device id #1 for
SDL_GetAudioDeviceName(), below. */ SDL_GetAudioDeviceName(), below. */
printf("Using audio driver: %s\n", SDL_AudioDriverName(name, NAMESIZE)); printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0)); printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
/* Let the audio run */ /* Let the audio run */
......
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