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PocketInsanity
libSDL
Commits
fcb2aa56
Commit
fcb2aa56
authored
Oct 31, 2011
by
Sam Lantinga
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Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
parent
0c041192
Changes
1
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SDL_render_gles2.c
src/render/opengles2/SDL_render_gles2.c
+54
-0
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src/render/opengles2/SDL_render_gles2.c
View file @
fcb2aa56
...
@@ -786,6 +786,8 @@ static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points
...
@@ -786,6 +786,8 @@ static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points
static
int
GLES2_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rects
,
int
count
);
static
int
GLES2_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rects
,
int
count
);
static
int
GLES2_RenderCopy
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
const
SDL_Rect
*
srcrect
,
static
int
GLES2_RenderCopy
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
const
SDL_Rect
*
srcrect
,
const
SDL_Rect
*
dstrect
);
const
SDL_Rect
*
dstrect
);
static
int
GLES2_RenderReadPixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
pixel_format
,
void
*
pixels
,
int
pitch
);
static
void
GLES2_RenderPresent
(
SDL_Renderer
*
renderer
);
static
void
GLES2_RenderPresent
(
SDL_Renderer
*
renderer
);
...
@@ -1047,6 +1049,57 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
...
@@ -1047,6 +1049,57 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
return
0
;
return
0
;
}
}
static
int
GLES2_RenderReadPixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
pixel_format
,
void
*
pixels
,
int
pitch
)
{
SDL_Window
*
window
=
renderer
->
window
;
Uint32
temp_format
=
SDL_PIXELFORMAT_ABGR8888
;
void
*
temp_pixels
;
int
temp_pitch
;
Uint8
*
src
,
*
dst
,
*
tmp
;
int
w
,
h
,
length
,
rows
;
int
status
;
GLES2_ActivateRenderer
(
renderer
);
temp_pitch
=
rect
->
w
*
SDL_BYTESPERPIXEL
(
temp_format
);
temp_pixels
=
SDL_malloc
(
rect
->
h
*
temp_pitch
);
if
(
!
temp_pixels
)
{
SDL_OutOfMemory
();
return
-
1
;
}
SDL_GetWindowSize
(
window
,
&
w
,
&
h
);
glPixelStorei
(
GL_PACK_ALIGNMENT
,
1
);
glReadPixels
(
rect
->
x
,
(
h
-
rect
->
y
)
-
rect
->
h
,
rect
->
w
,
rect
->
h
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
temp_pixels
);
/* Flip the rows to be top-down */
length
=
rect
->
w
*
SDL_BYTESPERPIXEL
(
temp_format
);
src
=
(
Uint8
*
)
temp_pixels
+
(
rect
->
h
-
1
)
*
temp_pitch
;
dst
=
(
Uint8
*
)
temp_pixels
;
tmp
=
SDL_stack_alloc
(
Uint8
,
length
);
rows
=
rect
->
h
/
2
;
while
(
rows
--
)
{
SDL_memcpy
(
tmp
,
dst
,
length
);
SDL_memcpy
(
dst
,
src
,
length
);
SDL_memcpy
(
src
,
tmp
,
length
);
dst
+=
temp_pitch
;
src
-=
temp_pitch
;
}
SDL_stack_free
(
tmp
);
status
=
SDL_ConvertPixels
(
rect
->
w
,
rect
->
h
,
temp_format
,
temp_pixels
,
temp_pitch
,
pixel_format
,
pixels
,
pitch
);
SDL_free
(
temp_pixels
);
return
status
;
}
static
void
static
void
GLES2_RenderPresent
(
SDL_Renderer
*
renderer
)
GLES2_RenderPresent
(
SDL_Renderer
*
renderer
)
{
{
...
@@ -1176,6 +1229,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
...
@@ -1176,6 +1229,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer
->
RenderDrawLines
=
&
GLES2_RenderDrawLines
;
renderer
->
RenderDrawLines
=
&
GLES2_RenderDrawLines
;
renderer
->
RenderFillRects
=
&
GLES2_RenderFillRects
;
renderer
->
RenderFillRects
=
&
GLES2_RenderFillRects
;
renderer
->
RenderCopy
=
&
GLES2_RenderCopy
;
renderer
->
RenderCopy
=
&
GLES2_RenderCopy
;
renderer
->
RenderReadPixels
=
&
GLES2_RenderReadPixels
;
renderer
->
RenderPresent
=
&
GLES2_RenderPresent
;
renderer
->
RenderPresent
=
&
GLES2_RenderPresent
;
renderer
->
DestroyTexture
=
&
GLES2_DestroyTexture
;
renderer
->
DestroyTexture
=
&
GLES2_DestroyTexture
;
renderer
->
DestroyRenderer
=
&
GLES2_DestroyRenderer
;
renderer
->
DestroyRenderer
=
&
GLES2_DestroyRenderer
;
...
...
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