1. 15 Mar, 2006 1 commit
  2. 14 Mar, 2006 17 commits
    • Ryan C. Gordon's avatar
      Corrected dummy audio callback firing to be realistic, cleaned up tabs. · 2b25e81b
      Ryan C. Gordon authored
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    • Sam Lantinga's avatar
      WIN32 is no longer defined on Windows builds · 48a79d3c
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Added disk and dummy drivers to the Visual C++ projects · 25e9da92
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · 8ebbad34
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      By default all the real targets have dummy audio/video and disk audio. · 5e6d989a
      Sam Lantinga authored
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    • Ryan C. Gordon's avatar
      Implemented dummy audio driver. · 66d3d818
      Ryan C. Gordon authored
         Fixes Bugzilla #161.
      
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    • Ryan C. Gordon's avatar
      Fixed cut-and-paste error in DC audio target. · 2e50f15b
      Ryan C. Gordon authored
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    • Sam Lantinga's avatar
      Updated CodeWarrior export list with SDL_iconv · cc03465b
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Updated MacOS Classic and MacOS X exports list · 94d103a0
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      The check for UTF-* isn't needed anymore since UTF-8 has the same code range. · 3ad866a4
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed bug #67 · a809f232
      Sam Lantinga authored
      Re-enable OpenGL window resetting code for the windib driver
      
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    • Sam Lantinga's avatar
      Fixed bug #124 · 710a6bc2
      Sam Lantinga authored
      Print Screen key events weren't reported on Windows
      
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    • Sam Lantinga's avatar
      Fixed bug #38 · 38b0054e
      Sam Lantinga authored
      I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
      
      Here's the setup: my game starts in a window, with
      SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
      mouse cursor is outside of the window when the game launches, and when the
      window appears the cursor is grabbed and placed at the top left corner of the
      inside of the game window. At this point, if I click the mouse without moving
      it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
      
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    • Sam Lantinga's avatar
      Fixed bug #46 · c8264f63
      Sam Lantinga authored
      Date: Fri, 13 Jan 2006 18:09:45 -0500
      From: mhall4400 vipmail kvcc edu
      Subject: Possible SDL bug
      
      Greetings
      
      I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM
      control portion of the library.
      
      When calling the SDL_CDPlay() function to play the last track of a CD using the
      offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the
      following error from a call to SDL_Error():
      
      mciSendCommand() error: The specified parameter is out of range for the
      specified command.
      
      The code returning the error is:
      SDL_CDPlay(g_playingDriveSDLCD,
      g_playingDriveSDLCD->track[trackNumberInt].offset,
      g_playingDriveSDLCD->track[trackNumberInt].length)
      
      Subtracting one from the length of the provided length seems to repair the
      problem:
      SDL_CDPlay(g_playingDriveSDLCD,
      g_playingDriveSDLCD->track[trackNumberInt].offset,
      (g_playingDriveSDLCD->track[trackNumberInt].length) - 1)
      
      Ive replicated this problem on Windows 98 SE (several months since last
      patch), fully-patched Window ME, seldom-patched Windows XP SP1, and
      fully-patched Windows XP SP2.
      
      While investigating the issue, I came across a line in your librarys win32
      source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive
      from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add
      1 to the value for length to fix MCI last track length bug.  This may be the
      source of the issue (because subtracting 1 from the length seems to resolve the
      issue).  Microsoft may have patched the referenced bug since you wrote that
      line.
      
      Mike Hall
      
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    • Sam Lantinga's avatar
      (patch tweaked a bit) · 482c7c92
      Sam Lantinga authored
      Date: Tue, 14 Mar 2006 03:30:11 +0000
      From: Peter Mulholland
      Subject: [SDL] Windows MessageBox() strangeness fixes
      
      Hello all,
      
      I *think* this should fix the issues that people were seeing with
      MessageBox() not working and therefore assert() on mingw/msvc. Forgive
      me if i've screwed up making the diff file - I'm a total newb when it
      comes to things like CVS and diff.
      
      It modifies a few files as I saw that FlushMessageQueue() was in both
      the windx5 and windib driver, so I moved this into wincommon. It was
      also in the gapi driver, so I changed that too. The function is now
      WIN_FlushMessageQueue() in src/video/wincommon/SDL_syswm.c
      
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    • Sam Lantinga's avatar
      *** empty log message *** · e1c330b8
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      CFLAGS are separate from EXTRA_CFLAGS · 7c958aee
      Sam Lantinga authored
      Fixed iconv.h detection on Cygwin32
      
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  3. 13 Mar, 2006 20 commits
  4. 12 Mar, 2006 2 commits
    • Sam Lantinga's avatar
      Blah · 5f71e5a7
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed bug #150 · fa0e2110
      Sam Lantinga authored
      memory leak in SDL_thread.c
      
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