• Sam Lantinga's avatar
    Fixed bug #38 · 38b0054e
    Sam Lantinga authored
    I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
    
    Here's the setup: my game starts in a window, with
    SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
    mouse cursor is outside of the window when the game launches, and when the
    window appears the cursor is grabbed and placed at the top left corner of the
    inside of the game window. At this point, if I click the mouse without moving
    it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401529
    38b0054e
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