1. 22 Jul, 2011 1 commit
  2. 04 Aug, 2011 2 commits
    • Ryan C. Gordon's avatar
      Reworked Windows waveOut code. · 6bd5c1b0
      Ryan C. Gordon authored
      Implemented multi-device support, changed name to "winmm".
      
      --HG--
      rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
      6bd5c1b0
    • Ryan C. Gordon's avatar
      Reworked Windows DirectSound code. · ac93bd6e
      Ryan C. Gordon authored
      Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
      name to "directsound" and renamed source directory.
      
      --HG--
      rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
      rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
      rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
      ac93bd6e
  3. 24 Jul, 2011 1 commit
  4. 23 Jul, 2011 1 commit
  5. 26 Jul, 2011 1 commit
  6. 04 Aug, 2011 1 commit
  7. 29 Jul, 2011 1 commit
  8. 27 Jul, 2011 1 commit
  9. 25 Jul, 2011 1 commit
  10. 22 Jul, 2011 2 commits
  11. 20 Jul, 2011 1 commit
  12. 18 Jul, 2011 4 commits
  13. 10 Jun, 2011 1 commit
  14. 16 Jul, 2011 3 commits
  15. 14 Jul, 2011 1 commit
  16. 06 Jul, 2011 1 commit
  17. 22 Jun, 2011 1 commit
  18. 15 Jun, 2011 1 commit
  19. 10 Jun, 2011 2 commits
  20. 12 Jun, 2011 1 commit
  21. 06 Jun, 2011 1 commit
  22. 04 Jun, 2011 1 commit
  23. 03 Jun, 2011 1 commit
  24. 22 Apr, 2011 1 commit
    • Sam Lantinga's avatar
      Clarified SDL_GetWindowSurface() documentation · b6227343
      Sam Lantinga authored
      Matthew Orlando to Sam
      
      Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
      b6227343
  25. 21 Apr, 2011 1 commit
  26. 20 Apr, 2011 2 commits
  27. 19 Apr, 2011 4 commits
  28. 18 Apr, 2011 1 commit