- 12 Feb, 2011 2 commits
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Sam Lantinga authored
The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
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Sam Lantinga authored
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- 08 Feb, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 06 Feb, 2011 3 commits
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Sam Lantinga authored
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Sam Lantinga authored
This compiles, but it untested.
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Sam Lantinga authored
attached is a working directfb driver diff which works with the current changes. There are a number of changes around it as well, e.g. configure.in. The directfb renderdriver right now still depends on a some "includes" from src/video/directfb. That's why it is not yet moved to the new render folder.
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- 03 Feb, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost. --HG-- rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h rename : src/video/mmx.h => src/render/mmx.h
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- 02 Feb, 2011 1 commit
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Sam Lantinga authored
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. --HG-- rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
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