- 07 Jan, 2012 4 commits
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Sam Lantinga authored
Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither Make sure we have at least one render driver.
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Sam Lantinga authored
It would only be meaningful if we were planning to ship 1.2 as A, and 1.3 as B, which is completely worthless given the headers will be for 1.3 and the API is completely different.
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Sam Lantinga authored
Pallav Nawani 2012-01-04 00:48:29 PST Issue: Attempted to compile SDL as a static library. DirectX SDK: Feb 2007 OS: Win 7 Visual C++ Express 2008 Compliation Mode: Static (Changed project settings from dll to lib) Error: C1021: invalid preprocessor command 'warning' It seems that the #warning directive does not exist in Vc++ Express 2008.
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Sam Lantinga authored
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- 06 Jan, 2012 1 commit
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Sam Lantinga authored
--HG-- rename : README.iphoneos => README.iOS rename : Xcode-iPhoneOS/Demos/Default.png => Xcode-iOS/Demos/Default.png rename : Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj rename : Xcode-iPhoneOS/Demos/Icon.png => Xcode-iOS/Demos/Icon.png rename : Xcode-iPhoneOS/Demos/Info.plist => Xcode-iOS/Demos/Info.plist rename : Xcode-iPhoneOS/Demos/README => Xcode-iOS/Demos/README rename : Xcode-iPhoneOS/Demos/data/bitmapfont/kromasky_16x16.bmp => Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp rename : Xcode-iPhoneOS/Demos/data/bitmapfont/license.txt => Xcode-iOS/Demos/data/bitmapfont/license.txt rename : Xcode-iPhoneOS/Demos/data/drums/ds_brush_snare.wav => Xcode-iOS/Demos/data/drums/ds_brush_snare.wav rename : Xcode-iPhoneOS/Demos/data/drums/ds_china.wav => Xcode-iOS/Demos/data/drums/ds_china.wav rename : Xcode-iPhoneOS/Demos/data/drums/ds_kick_big_amb.wav => Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav rename : Xcode-iPhoneOS/Demos/data/drums/ds_loose_skin_mute.wav => Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav rename : Xcode-iPhoneOS/Demos/data/icon.bmp => Xcode-iOS/Demos/data/icon.bmp rename : Xcode-iPhoneOS/Demos/data/ship.bmp => Xcode-iOS/Demos/data/ship.bmp rename : Xcode-iPhoneOS/Demos/data/space.bmp => Xcode-iOS/Demos/data/space.bmp rename : Xcode-iPhoneOS/Demos/data/stroke.bmp => Xcode-iOS/Demos/data/stroke.bmp rename : Xcode-iPhoneOS/Demos/src/accelerometer.c => Xcode-iOS/Demos/src/accelerometer.c rename : Xcode-iPhoneOS/Demos/src/common.c => Xcode-iOS/Demos/src/common.c rename : Xcode-iPhoneOS/Demos/src/common.h => Xcode-iOS/Demos/src/common.h rename : Xcode-iPhoneOS/Demos/src/fireworks.c => Xcode-iOS/Demos/src/fireworks.c rename : Xcode-iPhoneOS/Demos/src/happy.c => Xcode-iOS/Demos/src/happy.c rename : Xcode-iPhoneOS/Demos/src/keyboard.c => Xcode-iOS/Demos/src/keyboard.c rename : Xcode-iPhoneOS/Demos/src/mixer.c => Xcode-iOS/Demos/src/mixer.c rename : Xcode-iPhoneOS/Demos/src/rectangles.c => Xcode-iOS/Demos/src/rectangles.c rename : Xcode-iPhoneOS/Demos/src/touch.c => Xcode-iOS/Demos/src/touch.c rename : Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj rename : Xcode-iPhoneOS/SDL/testsdl-Info.plist => Xcode-iOS/SDL/testsdl-Info.plist rename : Xcode-iPhoneOS/Template/SDL iOS Application/Default.png => Xcode-iOS/Template/SDL iOS Application/Default.png rename : Xcode-iPhoneOS/Template/SDL iOS Application/Icon.png => Xcode-iOS/Template/SDL iOS Application/Icon.png rename : Xcode-iPhoneOS/Template/SDL iOS Application/Info.plist => Xcode-iOS/Template/SDL iOS Application/Info.plist rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj rename : Xcode-iPhoneOS/Template/SDL iOS Application/main.c => Xcode-iOS/Template/SDL iOS Application/main.c rename : Xcode-iPhoneOS/Test/Info.plist => Xcode-iOS/Test/Info.plist rename : Xcode-iPhoneOS/Test/README => Xcode-iOS/Test/README rename : Xcode-iPhoneOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
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- 03 Jan, 2012 1 commit
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Sam Lantinga authored
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- 02 Jan, 2012 2 commits
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Ryan C. Gordon authored
(Transplanted from hg changeset 331f27f01cdb to the 1.3 branch.)
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Sam Lantinga authored
Removed extra build configurations
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- 01 Jan, 2012 1 commit
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Sam Lantinga authored
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- 31 Dec, 2011 3 commits
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Sam Lantinga authored
Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
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Sam Lantinga authored
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Sam Lantinga authored
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- 30 Dec, 2011 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
The incoming pixels are contiguous for the update rectangle.
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Sam Lantinga authored
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
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- 29 Dec, 2011 6 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
t.grundner@goto3d.de 2011-09-01 03:59:17 PDT I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned by default. Therefore there are no AND alignment corrections necessary if we wish to align a stack variable to a 16 byte boundary. That is bad if your OS ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This results in the above mentioned SIGSEGV. This is also no problem if I compile both SDL.dll and my app with MingW because MinGW/GCC inserts a andl $-16, %esp instruction right in the beginning of the main function. So at least the stack of the thread calling the main function is 16 byte aligned. But as soon as I start to use the SDL.dll from an application not compiled by MinGW there is no ANDL safing my app. However there is a GCC option that can change the default stack alignment: -mpreferred-stack-boundary=num Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results in GCC inserting the necessary andl $-16, %esp into SDL_FillRect. Rebuilding SDL with ./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3" solved the problem. IMHO this should also be a problem on Solaris. The following links contain further information: http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options http://www.agner.org/optimize/calling_conventions.pdf
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Sam Lantinga authored
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!) Jonas Thiem 2011-11-29 12:28:02 PST Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different to OpenGL/software rendering on doubles and break some libraries really badly. Most notable affected example: Lua, which does the most unpredictable things which are really almost impossible to debug/find out for beginners who never heard this culprit exists. Since I believe all renderers should behave the same on that doubles simply work as expected in a program, this should really be changed! (also this wasted a few days of my life wondering why everything in my program was so broken)
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Sam Lantinga authored
Gueniffey 2011-11-23 04:11:31 PST The attached simple patch adds a timestamp to all SDL events. It is useful to dismiss old events and add UI responsiveness (my application does some extensive tasks that creates a delay in the event queue handling. With this patch, I can deal only with the most recent events.
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Sam Lantinga authored
Gueniffey 2011-11-23 04:06:31 PST The attached patch adds native support for SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888
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- 09 Dec, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Dimiter 'malkia' Stanev for the fix!
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- 08 Dec, 2011 1 commit
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Sam Lantinga authored
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- 07 Dec, 2011 1 commit
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Ryan C. Gordon authored
Fixes build.
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- 05 Dec, 2011 6 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Andreas Schiffler authored
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Andreas Schiffler authored
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- 29 Nov, 2011 5 commits
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Sam Lantinga authored
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Sam Lantinga authored
Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 28 Nov, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Vittorio Giovara for the patch!
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- 23 Nov, 2011 1 commit
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Sam Lantinga authored
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- 21 Nov, 2011 1 commit
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Sam Lantinga authored
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
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- 20 Nov, 2011 2 commits
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Ryan C. Gordon authored
This way subclasses can use it without a lot of casting. Thanks to Vittorio Giovara for the patch!
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Ryan C. Gordon authored
Thanks to Vittorio Giovara for the patch!
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