1. 19 Sep, 2009 1 commit
    • Sam Lantinga's avatar
      Stefan Ullinger · 3c3ba9eb
      Sam Lantinga authored
      Hi,
      
      so here we go: GL_LINE_SMOOTH bad for business! ;)
      
      I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
      and have found the reason for blurred lines when using OpenGL.
      I have attached 2 images here.
      I don't know whether this has to be changed and I don't know if there
      is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
      enabled there is a difference when rendering with opengl compared to directx.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403803
      3c3ba9eb
  2. 17 Sep, 2009 1 commit
    • Bob Pendleton's avatar
      The new, cleaner, version of the atomic operations. The dummy code is what you... · 11921a8b
      Bob Pendleton authored
      The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
      The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
      are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
      need someone to work on the Mac OS X version.
      
      I'm afraid that this check in will break QNX (Sorry!)
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403802
      11921a8b
  3. 07 Sep, 2009 4 commits
  4. 06 Sep, 2009 3 commits
  5. 05 Sep, 2009 14 commits
  6. 20 Aug, 2009 1 commit
    • Sam Lantinga's avatar
      Fix suggested by Bob · 50290516
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403767
      50290516
  7. 18 Aug, 2009 1 commit
    • Sam Lantinga's avatar
      David Carre to Sam · 5f97d85c
      Sam Lantinga authored
      When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.
      
      It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.
      
      I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403766
      5f97d85c
  8. 11 Aug, 2009 3 commits
  9. 07 Aug, 2009 2 commits
  10. 05 Aug, 2009 2 commits
  11. 03 Aug, 2009 1 commit
  12. 02 Aug, 2009 7 commits