1. 01 Jan, 2006 1 commit
  2. 23 Dec, 2005 1 commit
    • Sam Lantinga's avatar
      From: "alan buckley" <alan_baa@hotmail.com> · 8d0272ce
      Sam Lantinga authored
      Subject: Patch for RISC OS cursor palette handling in SDL
      Date: Mon, 07 Nov 2005 09:14:15 -0800
      
      The mouse cursor palette was not correctly
      restored on RISC OS if the system was using
      anything but the default mouse colours.
      
      Additionally I've modifed the order the wait
      for vsync is called as it should be after the
      screen bank switching.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401211
      8d0272ce
  3. 21 Dec, 2005 1 commit
    • Ryan C. Gordon's avatar
      To: sdl@libsdl.org · b8d5b0fb
      Ryan C. Gordon authored
      From: Christian Walther <cwalther@gmx.ch>
      Date: Wed, 21 Dec 2005 13:39:39 +0100
      Subject: [SDL] Another mouse bug patch for Mac OS X
      
      Oh my, yet another change in the quartz mouse handling code! :)
      
      The attached patch fixes the following bug:
      
      Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
      only update SDL's internal mouse location, not try to warp the system
      cursor (which is not at that location, but fixed in the middle of the
      window). Otherwise, the next mouse motion event is wrong.
      
      Please apply.
      
      Thanks
      
        Christian
      
      --HG--
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      b8d5b0fb
  4. 19 Dec, 2005 1 commit
  5. 14 Dec, 2005 1 commit
  6. 13 Dec, 2005 1 commit
    • Sam Lantinga's avatar
      Date: Tue, 13 Dec 2005 13:33:50 +0000 · bdccb5d1
      Sam Lantinga authored
      From: "alan buckley"
      Subject: Patch to fix audio locking on RISC OS
      
      When threads were not disabled on a RISC OS build
      the audio mixer mutex was not created.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401207
      bdccb5d1
  7. 12 Dec, 2005 5 commits
    • Ryan C. Gordon's avatar
      Fixed configure script on latest Mac OS X developer tools (and hopefully · f57d6fbb
      Ryan C. Gordon authored
       didn't break it everywhere else...grumble...)
      
      --ryan.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401206
      f57d6fbb
    • Ryan C. Gordon's avatar
      Matched SDL_AllowRW and SDL_FreeRW calls in SDL_rwops.c ... · 54349c76
      Ryan C. Gordon authored
      --HG--
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      54349c76
    • Ryan C. Gordon's avatar
      Date: Sat, 10 Dec 2005 18:29:41 +0100 · 53f29a2c
      Ryan C. Gordon authored
      From: Alberto Mardegan <mardy@users.sourceforge.net>
      To: sdl@libsdl.org
      Subject: [SDL] [PATCH] Touchscreen support to fbcon via tslib
      
      
      Hi all!
      
        I'm new to this list, I just subscribed. I've attached to this e-mail
      a patch I've written in order to add Touchscreen support to SDL's fbcon
      module via the tslib library.
      Since it introduces a new dependency, I've also edited the the
      configure.in file and added it as a compile-time option.
      
      This patch is especially useful for handhelds (I've tested it in my
      Zaurus).
      Please consider applying it. :-)
      
      
      --
      Saluti,
          Mardy
      http://interlingua.altervista.org
      
      --HG--
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      53f29a2c
    • Ryan C. Gordon's avatar
      Date: Sun, 11 Dec 2005 20:37:04 +0100 · 529abd81
      Ryan C. Gordon authored
      From: Olivier Boudeville <olivier.boudeville@online.fr>
      To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org>
      Subject: [SDL] NetBSD build patch
      
      
      Hi everybody,
      
      apparently the SDL-1.2.9 source archive could not compile "as is" on
      NetBSD 2.0_STABLE due to a pthread detection issue in the configure script.
      
      I attached a small patch that can be applied to configure.in so that SDL
      can be directly (i.e. without the NetBSD package manager) configured and
      built successfully on NetBSD (at least on the one I tried !).
      
      Hope this helps,
      
      Olivier.
      
      --HG--
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      529abd81
    • Ryan C. Gordon's avatar
      From: Mike Frysinger <vapier@gentoo.org> · ec5be282
      Ryan C. Gordon authored
      To: sdl@libsdl.org
      Date: Sun, 11 Dec 2005 22:57:37 -0500
      Subject: [SDL] exec stack in libsdl update
      
      i posted back in September a patch to remove executable stacks:
      http://www.devolution.com/pipermail/sdl/2005-September/070626.html
      
      later in November, a similar patch was merged it seems:
      http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/hermes/mmx_main.asm
      
      however, this lacks the additional output format checks that i posted in my
      patch ... this isnt a problem if the hermes asm code is only ever used to
      produce ELF objects, but if this is not true, then the additional checks in
      my original patch will need to be merged
      -mike
      
      --HG--
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      ec5be282
  8. 08 Dec, 2005 3 commits
  9. 06 Dec, 2005 1 commit
  10. 05 Dec, 2005 1 commit
    • Ryan C. Gordon's avatar
      Date: Sun, 04 Dec 2005 21:43:46 -0500 · 899552b9
      Ryan C. Gordon authored
      From: Jonathan Atkins <jcatki@jcatki.no-ip.org>
      Subject: SDL patch: DGA key events
      
      I kept seeing DGA die on me whenever I press a key.
      I tracked it down and it seems that the new indirect X via pointers
      system messed it up.  It needed to have the pX* pointers well defined to
      call, in particular, pXNextEvent.  Also, the X11_TranslateKey function
      prototype was changed, but not updated in the dga driver.  perhaps other
      files are also affected.
      
      Not sure what releases may suffer from this too.
      
      thanks!
      	-Jon Atkins
      
      --HG--
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      899552b9
  11. 01 Dec, 2005 1 commit
  12. 28 Nov, 2005 1 commit
    • Ryan C. Gordon's avatar
      To: sdl@libsdl.org · fff622da
      Ryan C. Gordon authored
      From: Christian Walther <cwalther@gmx.ch>
      Date: Fri, 18 Nov 2005 23:39:02 +0100
      Subject: [SDL] Mouse position bugs on Mac OS X
      
      The attached patch fixes a few bugs in SDL related to the mouse position
      in windowed mode on Mac OS X, reproduced using the attached minimal test
      program - at least here on 10.3.9, with SDL CVS from today. Could anyone
      test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
      
      1. When using OpenGL, the vertical mouse positions obtained through
      events or SDL_GetMouseState() are off by one.
      
      2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
      
      3. Clicks on the topmost pixel row of the window are not recognized.
      
      1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
      occur in windowed mode, not in fullscreen.
      
      The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
      seems to be defined as "the location of the top left corner of the mouse
      pointer's hot pixel" (this is not documented, it's just what I found out
      here), which together with the fact that Cocoa's usual y coordinates
      start at the bottom and increase upwards means that the y coordinate of
      the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
      
      If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
      but at the moment all I have at hand is 10.3.9), can this be applied to
      the CVS?
      
        -Christian
      
      
      
      To: sdl@libsdl.org
      From: Christian Walther <cwalther@gmx.ch>
      Date: Mon, 28 Nov 2005 10:41:51 +0100
      Subject: [SDL] Re: Mouse position bugs on Mac OS X
      
      I wrote:
      > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
      
      So, here are the results of my tests (with patched and unpatched
      frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
      
      On 10.1.5, my test program doesn't run because of "Undefined symbols:
      SDL undefined reference to _CGMainDisplayID expected to be defined in
      Carbon". I guess not supporting 10.1 was a deliberate decision then and
      that's OK with me.
      
      On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
      original post and are fixed by my patch. That is, there is no difference
      between pre/post 10.3 and the patched version works correctly in all
      combinations of GL/non-GL and windowed/fullscreen.
      
      I therefore recommend the patch for inclusion.
      
        -Christian
      
      --HG--
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      fff622da
  13. 23 Nov, 2005 4 commits
  14. 22 Nov, 2005 8 commits
    • Ryan C. Gordon's avatar
      To: sdl@libsdl.org · db57e488
      Ryan C. Gordon authored
      From: Staffan Ulfberg <staffan@ulfberg.se>
      Date: 19 Nov 2005 01:00:48 +0100
      Subject: [SDL] New driver for OpenBSD/wscons
      
      Hello,
      
      I've written an SDL driver for OpenBSD/wscons (console mode, somewhat
      resembling the functionality of the svga driver for Linux).  I use it
      for playing MAME on my Sharp Zaurus.  The alternative is to play under
      X, which is slower.
      
      I asked how to submit the driver a few days ago, and posted a link to
      the patch in a follow-up, so maybe it was missed?
      
      Anyway, the patch is on the web at:
      
      http://multivac.fatburen.org/SDL-wscons.patch
      
      Comments?
      
      Staffan
      
      --HG--
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      db57e488
    • Ryan C. Gordon's avatar
      Patched OpenBSD audio to compile on newer GCC versions. · b744b235
      Ryan C. Gordon authored
      --HG--
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      b744b235
    • Ryan C. Gordon's avatar
      Apparently some bits of the BSD joystick code are x86 only...joystick.h · e94a4e94
      Ryan C. Gordon authored
       only exists at /usr/sys/arch/i386/include/joystick.h, for example.
      
      --HG--
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      e94a4e94
    • Ryan C. Gordon's avatar
      Date: Tue, 22 Nov 2005 14:11:06 +0100 (MET) · e65ddc53
      Ryan C. Gordon authored
      From: Mattias Karlsson <betasoft@acc.umu.se>
      To: sdl@libsdl.org
      Subject: [SDL] [PATCH] Fix (tiny) build problems on solaris (fwd)
      
      This small patch fixes building audio on solaris 2.9 with gcc 4.0
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401187
      e65ddc53
    • Ryan C. Gordon's avatar
      Fixed bug reported here: · 95fae084
      Ryan C. Gordon authored
         http://www.devolution.com/pipermail/sdl/2005-October/070998.html
      
      --ryan.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401186
      95fae084
    • Ryan C. Gordon's avatar
      X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to · f682111c
      Ryan C. Gordon authored
       SDL_GL_LoadLibrary().
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401185
      f682111c
    • Ryan C. Gordon's avatar
      Quartz driver OpenGL updates: · 4893ceac
      Ryan C. Gordon authored
      Driver can now open whatever library is specified in SDL_GL_LoadLibrary()
       call (previously, it ignored this parameter), and uses the default system
       library when NULL is specified.
      
      Also, library is loaded once in SDL_GL_LoadLibrary() and not every call to
       SDL_GL_GetProcAddress().
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401184
      4893ceac
    • Ryan C. Gordon's avatar
      From: Tyler Montbriand <tsm@accesscomm.ca> · 374ad1d7
      Ryan C. Gordon authored
      To: sdl@libsdl.org
      Date: Fri, 30 Sep 2005 02:24:50 -0600
      Subject: [SDL] WinCE timers, continued
      
      Here's a strange timer for Windows CE that doesn't ignore time across
      suspends.  It uses GetSystemTime to keep the time continuous, and GetTicks to
      get finer-grained readings than 1 second.  It detects the difference between
      the GetTicks time and GetSystemTime time on power-on to keep the error within
      one second max.
      
      It's not a patch on the current win32 timer code -- took one look at that and
      figured it had more than enough #ifdefs already.  It's windows-ce specific.
      
      Another thing I've noticed is that the Windows CE 4.0 and newer API has
      functions warn processes about suspends.  This is something SDL REALLY needs
      for audio in particular, because turning it off while it's playing causes
      anything that uses audio to hardlock the system on power-on.  Unfortunately I
      don't have 4.0 to play with.  :(
      
      --HG--
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      374ad1d7
  15. 21 Nov, 2005 2 commits
  16. 20 Nov, 2005 1 commit
  17. 19 Nov, 2005 1 commit
    • Ryan C. Gordon's avatar
      Date: Mon, 17 Oct 2005 20:09:03 -0400 · d8c36bac
      Ryan C. Gordon authored
      From: Mark Schreiber <mark7@alumni.cmu.edu>
      To: ryan@clutteredmind.org
      Subject: [PATCH]SDL mprotect() crash fix
      
      (I'm going to throw this patch your way at the suggestion of #SDL --
      for some reason, I had some difficulty sending it to the main list
      last time, and I go bonkers subscribing to send each email or
      patch...)
      
      Currently, when I run SDL applications as non-root using
      SDL_VIDEODRIVER=dga, the fbdev fallback mprotect()s read/write the
      proper size of mmapped /dev/fb0 (7.5MB), but on framebuffer release
      mprotect()s read-only the range by the entire size of my video memory
      (128MB), which causes a segfault:
      
      #0  0x002a9a27 in ?? () from /lib/libc.so.6
      #1  0x04a63eb6 in SDL_XDGAUnmapFramebuffer (screen=3D0) at XF86DGA2.c:978
      #2  0x04a63efc in SDL_XDGACloseFramebuffer (dpy=3D0x9d3f008, screen=3D0)
          at XF86DGA2.c:268
      #3  0x04a68b57 in DGA_Available () at SDL_dgavideo.c:98
      #4  0x04a53677 in SDL_VideoInit (driver_name=3D0xbfb0bfc7 "dga", flags=3D0)
          at SDL_video.c:180
      #5  0x04a2613f in SDL_InitSubSystem (flags=3D32) at SDL.c:74
      #6  0x04a2617c in SDL_Init (flags=3D32) at SDL.c:166
      #7  0x08049722 in main (argc=3D1, argv=3D0x0) at testwin.c:32
      
      This is SDL 1.2.8 on Fedora Core 4, radeon driver for a Radeon 9250,
      xorg-x11-6.8.2-37.
      
      I've attached a one-line patch against SDL CVS that updates the size
      of the framebuffer at framebuffer map time so that the mprotect() on
      unmap will be the same size.  I'm not sure if this is the best
      approach (i.e. one might want to retain the original value), but it
      does make my SDL applications work without segfaulting.
      
      -- Best of luck, Mark Schreiber
      
      --HG--
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      d8c36bac
  18. 17 Nov, 2005 5 commits
  19. 08 Nov, 2005 1 commit