1. 13 Dec, 2004 3 commits
  2. 06 Dec, 2004 2 commits
  3. 04 Dec, 2004 2 commits
  4. 02 Dec, 2004 2 commits
  5. 30 Nov, 2004 6 commits
    • Sam Lantinga's avatar
      *** empty log message *** · 5fad184d
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401002
      5fad184d
    • Patrice Mandin's avatar
      TinyGL only support RGB24 color buffer · 63a94a14
      Patrice Mandin authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401001
      63a94a14
    • Sam Lantinga's avatar
      Added a usage example for SDL_GetWMInfo() · 268aaf60
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401000
      268aaf60
    • Sam Lantinga's avatar
      Date: Wed, 24 Nov 2004 01:25:48 +0100 · 365f9917
      Sam Lantinga authored
      From: Stephane Marchesin
      Subject: Re: [SDL] Problem compiling SDL 1.2.7
      
      - there is a bug that was introduced in the kernel headers for 2.6.9
      which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
      subsystem. A patch that works around this bug is attached. Note that
      users affected are not those running 2.6.9, but those using the 2.6.9
      kernel headers for their system (i.e. whose libc is built against 2.6.9
      headers).
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40999
      365f9917
    • Sam Lantinga's avatar
      Date: Sat, 27 Nov 2004 13:35:43 +0100 · ca383efa
      Sam Lantinga authored
      From: "Martin Bickel"
      Subject: [SDL] Patch: fixing uninitilized palette
      
      while running Valgrind over my application I found the following
      problem in SDL:
      
      The function MapNto1 allocates  SDL_Color colors[256]  but does not
      initialize it.
      SDL_DitherColors is then called which initialized the r, g and b
      component, but not the 'unused' component of each color.
      When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
      which also evaluates the unused component and therefor returns
      differences much more often than necessary.
      
      So the 'unused' component of SDL_Color should be initialized. This
      patch does this by calling memset for the whole array in MapNto1 .
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40998
      ca383efa
    • Patrice Mandin's avatar
      Forgot to change window title in the normal case · ef0cced6
      Patrice Mandin authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40997
      ef0cced6
  6. 28 Nov, 2004 1 commit
  7. 27 Nov, 2004 2 commits
  8. 26 Nov, 2004 3 commits
  9. 25 Nov, 2004 1 commit
  10. 22 Nov, 2004 4 commits
  11. 21 Nov, 2004 2 commits
    • Patrice Mandin's avatar
      Add OSMesa OpenGL support to the Atari GEM video driver · 42648118
      Patrice Mandin authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40985
      42648118
    • Sam Lantinga's avatar
      Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST) · e7815a73
      Sam Lantinga authored
      From: Eric Wing
      Subject: OS X Mouse inversion problem fix (again)
      
      Here's yet another patch for the OS X mouse inversion
      problem. This should fix the problem once and for all.
      I know I've said this before, but *This time for
      sure!* :)
      
      If you recall, my last patch broke the non-OpenGL
      windowed code and caused the inversion to occur there
      instead. Max submitted a patch that partially reverted
      the changes back which included the os version hack
      which is currently the most recent CVS.
      
      Aaron Sullivan identified and reported to the mailing
      list the other day, that the last partial regression
      of the code broke OS X 10.2. Looking over the results,
      I'm thinking that I was slightly more successful than
      I thought at unifying the code. I think I was trying
      to unify the code base for OpenGL and non-OpenGL
      windowed modes for all versions of the OS. It looks
      like I failed at at unifying the OpenGL and non-OpenGL
      code, but I did succeed at unifying the OS versions.
      
      Thus, we no longer need the hack for the OS version
      checks. The partial regression still included an OS
      check which is what broke things for < 10.3.
      
      Attached is the patch for SDL_QuartzWM.m. It basically
      is a half-line change that removes one of the two
      checks that decides if the mouse coordinates need to
      be inverted, i.e:
      
      if (system_version >= 0x1030 &&
      (SDL_VideoSurface->flags & SDL_OPENGL) )
      becomes this:
      if(SDL_VideoSurface->flags & SDL_OPENGL)
      
      With Aaron's outstanding help, we have collectively
      tested:
      
      windowed OpenGL
      windowed non-OpenGL
      fullscreen OpenGL
      fullscreen non-OpenGL
      
      under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
      (Tiger).
      
      We don't have access to 10.0 or 10.1, but since the
      original problem didn't materialize until 10.3, I'm
      hopeful that testing 10.2 is sufficient. And now that
      the code is uniform, I'm also hoping we'll be safe
      moving forward to deal with future revisions of the OS
      with this issue.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40984
      e7815a73
  12. 20 Nov, 2004 3 commits
  13. 17 Nov, 2004 2 commits
  14. 15 Nov, 2004 5 commits
  15. 13 Nov, 2004 1 commit
  16. 12 Nov, 2004 1 commit
    • Sam Lantinga's avatar
      Date: Mon, 25 Oct 2004 17:30:06 +0200 · 18e4eb0c
      Sam Lantinga authored
      From: Gautier Portet
      Subject: [SDL] Re: Centering a window
      
      Hi, here is a patch fixing the win32 centered window bug
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40972
      18e4eb0c