- 07 Mar, 2011 4 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Frank Zago to SDL For those interested, here's a snapshot of the current port. I did away with most of the previous attempt which was based of the sprite engine, because the support is limited to 128 64x64 sprites. Instead I'm using the gl engine. The drawback is that either the frame buffer or the gl engine can be used because there's not that much video memory on a DS. With minimal changes to their code, it can now run the following tests: , testspriteminimal, testscale and testsprite2. The last 2 only run under the emulator for some reason. The tests are not included in this patch for size reason. In 16 bits mode, the 16th bit indicated transparency/opacity. If 0, the color is not displayed. So I had to patch a few core file to set that bit to 1. See patch for src/video/SDL_RLEaccel.c and src/video/SDL_blit.h. Is that ok, or is there a better way ? The nds also doesn't support windowed mode, so I force the fullscreen in src/video/SDL_video.c. Is that ok, or is there a better way ? To get a smaller library, I also tried to not compile the software renderer when the hardware renderer is compiled in, and define SDL_NO_COMPAT; however the compilation eventually fails in SDL_surface.c because SDL_SRCCOLORKEY is defined in SDL_compat.h. Is SDL_NO_COMPAT only for application and not SDL itself ?
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- 05 Mar, 2011 1 commit
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Sam Lantinga authored
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- 01 Mar, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Also, icon is guaranteed not to be NULL going into this function.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 28 Feb, 2011 11 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
This fixes a few bugs with different distributions: http://bugs.freedesktop.org/show_bug.cgi?id=17431 http://bugs.gentoo.org/show_bug.cgi?id=246177
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Added a way to cycle through the default cursor in testcursor.c
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Sam Lantinga authored
Removed misleading hide/unhide Cocoa notifications. We have no way of knowing when a Cocoa window is maximized and then restored (right?) Disabled spamy mouse motion events by default.
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Sam Lantinga authored
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- 27 Feb, 2011 1 commit
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Sam Lantinga authored
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- 26 Feb, 2011 4 commits
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Sam Lantinga authored
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Sam Lantinga authored
Rebuild the window with the new style on older versions of Mac OS X.
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Sam Lantinga authored
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Sam Lantinga authored
Also fixed problem where Cocoa would move the windows in response to the fullscreen mode change.
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- 25 Feb, 2011 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
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Sam Lantinga authored
Matthias 2011-02-23 09:37:51 PST Please view the attached source file. Using this minimal program (as attached), it creates an OpenGL 2.0 context with a cleared color buffer. If I set the OpenGL version to 3.2, the function SDL_GL_CreateContext fails (or more specifically, glXMakeCurrent fails) with an X11 BadMatch error: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 128 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 153 Current serial number in output stream: 153 Also note that if I do not specify the alpha buffer size, the program works for OpenGL 2.0 and OpenGL 3.2. After some further analysis, I believe I have found the problem. The specific issue is in: SDL_x11opengl.c::X11_GL_CreateContext. Note that for OpenGL 3.2 contexts, the GLXFBConfig to use is chosen as the best match from glXChooseFBConfig. However, opengl attributes originally set with SDL_GL_SetAttribute are not mapped to GLX attributes and then passed to the glXChooseFBConfig function. According to the GLX 1.4 specification, if the attributes are not specified, the function falls back to defaults (which, in this particular case, prefer alpha channel size == 0). For testing purposes, I modified the call to glXChooseFBConfig to look something like this: int glxAttribs[] = { GLX_RED_SIZE,8, GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8, GLX_ALPHA_SIZE,8, None }; if (!glXChooseFBConfig || !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), glxAttribs, &fbcount))) { ... } The best match GLXFBConfig then supports 8 bit alpha channel. The program then works as intended. Hope this helps!
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- 24 Feb, 2011 1 commit
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Sam Lantinga authored
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- 23 Feb, 2011 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 22 Feb, 2011 4 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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