- 03 Apr, 2011 1 commit
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Airlangga Cahya Utama authored
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- 29 Mar, 2011 6 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 28 Mar, 2011 1 commit
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Ryan C. Gordon authored
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- 27 Mar, 2011 4 commits
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Ryan C. Gordon authored
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Sam Lantinga authored
Frank Zago to SDL There's also a patch to adapt one test for the nds, and that adds several makefiles to compile these tests. Whenever you apply it, could you completely remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2 directories ?
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Sam Lantinga authored
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Sam Lantinga authored
Frank Zago to SDL I've cleaned up a few bugs in the nds code. A few more tests now pass. There's still a few things to do, but overall I think it's starting to be in a good shape. The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
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- 25 Mar, 2011 10 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
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Sam Lantinga authored
--HG-- rename : test/testhread.c => test/testthread.c
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 22 Mar, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 21 Mar, 2011 2 commits
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Sam Lantinga authored
Something inside setStyleMask mucks with the view responder chain, which prevents the listener from hearing the right mouse down events. We just reset the listener after changing the style to fix this.
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Sam Lantinga authored
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- 14 Mar, 2011 1 commit
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Ken Rogoway authored
Fixed issue when calling SDL_BlitScaled() directly with src or dst rectangles that were out of bounds.
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- 16 Mar, 2011 7 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Gleb Natapov to sdl If application installs SIGINT/SIGTERM signal handler with sigaction(SA_SIGINFO) syscall before initializing SDL, after initialization of SDL signal handler will be reinstalled without SA_SIGINFO flag which brings havoc when the signal handler is called. The breakage is done by SDL_QuitInit()/SDL_QuitQuit() function. They use signal() to detect that signal handler is already installed even in sigaction() is available.
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Sam Lantinga authored
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- 15 Mar, 2011 4 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Couriersud to Sam the attached patch brings the DirectFB driver back in line with recent SDL 1.3 developments.
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Sam Lantinga authored
Vittorio G. to Sam would it be possible to update the application delegate in SDL_uikitappdelagate to the suggest new method
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- 14 Mar, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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