- 13 Feb, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Eric Wing authored
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
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Eric Wing authored
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Eric Wing authored
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Sam Lantinga authored
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
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Sam Lantinga authored
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
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Sam Lantinga authored
tag: tip user: Martin Decky <martin@decky.cz> date: Sat Feb 12 22:27:14 2011 +0100 summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
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- 12 Feb, 2011 14 commits
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Sam Lantinga authored
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Sam Lantinga authored
tag: tip user: Martin Decky <martin@decky.cz> date: Sat Feb 12 20:53:06 2011 +0100 summary: improve header files compatibility with SDL 1.2 applications (namely QEMU)
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Sam Lantinga authored
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Sam Lantinga authored
The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
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Sam Lantinga authored
Pavel Kanzelsberger to SDL I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here: SDL_cocoaevents.m @implementation NSApplication(SDL) - (void)setRunning { _running = 1; } @end Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
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Sam Lantinga authored
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- 11 Feb, 2011 13 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
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Sam Lantinga authored
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Sam Lantinga authored
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- 10 Feb, 2011 5 commits
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Sam Lantinga authored
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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