- 26 Aug, 2008 14 commits
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403184
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403183
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403182
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403181
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403180
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403179
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403178
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403177
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403176
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Sam Lantinga authored
FIXME: Dynamically load the Wacom API functions from wintab32.dll --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403175
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Sam Lantinga authored
Using the following sequence SDL_Init(..:) SDL_CreateWindow(..., SDL_WINDOW_OPENGL) SDL_DestroyWindow SDL_CreateWindow(..., SDL_WINDOW_OPENGL) SDL will crash in X11_GL_GetVisual. This is due to the fact that during SDL_DestroyWindow X11_GL_Shutdown was called because the last window has been closed. On the next call to SDL_CreateWindow the library is still loaded and only the memory is reinitialized. Function pointers such as gl_data->glXChooseVisual will not be reinitialized. Consequently, SDL will crash due to a NULL pointer access. The attached patch corrects the behaviour. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403174
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403173
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Sam Lantinga authored
From: Couriersud Subject: Updated DirectFB driver for SDL1.3 please find attached a patch for an updated directfb driver for SDL1.3. It does now - properly supported the new input api. - send unicode text events - support directfb windows - support multiple screens - support hardware YUV scaling for the first YUV texture created. - support hardware scaling for textures. - properly interpret streaming access - support software opengl if one manages to install the mesa directfb driver (broken/not broken in mesa svn) Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there is another patch which fixes a crash due to GL context creation. Kind regards, couriersud --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403172
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403171
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- 25 Aug, 2008 11 commits
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403170
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Szymon Wilczek authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403168
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403167
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Sam Lantinga authored
Audio Ideas - Resampling and Pitch Shifting by Aaron Wishnick, mentored by Ryan C. Gordon --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403165
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Edgar Simo authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403164
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403162
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Sam Lantinga authored
Force Feedback for SDL by Edgar Simo, mentored by Ryan C. Gordon --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403159
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403157
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403156
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Sam Lantinga authored
Many-mouse and tablet support by Szymon Wilczek, mentored by Ryan C. Gordon Everything concerning the project is noted on the wiki: http://wilku.ravenlord.ws/doku.php?id=start --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403155
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403154
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- 05 Jul, 2008 2 commits
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Ryan C. Gordon authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402812
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402811
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- 22 Jun, 2008 3 commits
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Holmes Futrell authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402780
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Holmes Futrell authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402779
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Holmes Futrell authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402778
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- 26 May, 2008 2 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402760
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Sam Lantinga authored
http://bugzilla.libsdl.org/show_bug.cgi?id=589 I was going to add the current window to the OpenGL context info, but that doesn't fix the case where you set the current context to NULL and then set the current context to the same window it had before. This also doesn't take into account changes to the window that might affect the context, such as viewport changing or fullscreen/windowed mode changing. Any ideas? --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402759
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- 08 May, 2008 1 commit
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Sam Lantinga authored
From: Christian Walther Subject: SDL 1.3 Xcode projects Here are my promised updates to the Xcode projects. They work as far as I'm using them, but I have not tested them thoroughly, and there may still be some cruft left. In particular, I haven't checked whether the frameworks still work on older versions of Mac OS X (are we still targeting 10.2?), and whether Altivec/SSE optimizations are properly done. Of note: I incremented the framework version to B to enable SDL 1.2 and 1.3 to coexist in a single framework. Let me know if you see any problems. Greetings Christian --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402757
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- 02 May, 2008 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402756
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- 18 Mar, 2008 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402748
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- 14 Mar, 2008 2 commits
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Bob Pendleton authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402747
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Bob Pendleton authored
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402746
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- 07 Mar, 2008 3 commits
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Bob Pendleton authored
In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was working earlier this week. I added some more trace code to SDL_x11events.c In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap extension. I just saved the value you set and return it too you. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402744
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Bob Pendleton authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402743
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Bob Pendleton authored
Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text input event with the character è. You still get the keypress keyrelease events for the individual keys that go into composing the character. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402742
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