1. 26 Aug, 2008 14 commits
    • Edgar Simo's avatar
      Fix for mingw compilation by Alam. · 9b7084eb
      Edgar Simo authored
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    • Edgar Simo's avatar
      Changed spaces to tabs. · 7c530667
      Edgar Simo authored
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    • Edgar Simo's avatar
      svn:ignore files generated by xcode. · bd6d9f3b
      Edgar Simo authored
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    • Edgar Simo's avatar
      Update to xcode to include haptic subsystem stuff by Alam. · ff035aa8
      Edgar Simo authored
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    • Edgar Simo's avatar
      Missing an include. · 5001b4e3
      Edgar Simo authored
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    • Sam Lantinga's avatar
      Fixed Visual Studio compilation problems · 5e73fc7c
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed crash when tablet isn't detected properly · a4af7a72
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Dynamically load wintab32.dll · a13b4b87
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      indent · d9f99f52
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Added Wacom API headers. · 3c232989
      Sam Lantinga authored
      FIXME: Dynamically load the Wacom API functions from wintab32.dll
      
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    • Sam Lantinga's avatar
      Couriersud fixed bug #603 · 4dd047e9
      Sam Lantinga authored
      Using the following sequence
      
      SDL_Init(..:)
      SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
      SDL_DestroyWindow
      SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
      
      SDL will crash in X11_GL_GetVisual. This is due to the fact that
      during SDL_DestroyWindow X11_GL_Shutdown was called because the last window
      has been closed.
      
      On the next call to SDL_CreateWindow the library is still loaded and only the
      memory is reinitialized. Function pointers such as gl_data->glXChooseVisual
      will not be reinitialized.
      
      Consequently, SDL will crash due to a NULL pointer access.
      
      The attached patch corrects the behaviour.
      
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    • Sam Lantinga's avatar
      indent. *sigh* · 4dd96455
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Sun, 20 Jul 2008 22:34:37 +0200 · 1127f319
      Sam Lantinga authored
      From: Couriersud
      Subject: Updated DirectFB driver for SDL1.3
      
      please find attached a patch for an updated directfb driver for SDL1.3.
      It does now
      - properly supported the new input api.
      - send unicode text events
      - support directfb windows
      - support multiple screens
      - support hardware YUV scaling for the first YUV texture created.
      - support hardware scaling for textures.
      - properly interpret streaming access
      - support software opengl if one manages to install the mesa directfb
      driver (broken/not broken in mesa svn)
      
      Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there
      is another patch which fixes a crash due to GL context creation.
      
      Kind regards,
      
      couriersud
      
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    • Sam Lantinga's avatar
      Fixed compile errors for audio resampling. I'm not sure how this got missed... · a1b6c39a
      Sam Lantinga authored
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  2. 25 Aug, 2008 11 commits
  3. 05 Jul, 2008 2 commits
  4. 22 Jun, 2008 3 commits
  5. 26 May, 2008 2 commits
    • Sam Lantinga's avatar
      Fixed compiler warning · 4409fa47
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Reverted revision 3416, fixing bug #589 · 1725937a
      Sam Lantinga authored
      http://bugzilla.libsdl.org/show_bug.cgi?id=589
      
      I was going to add the current window to the OpenGL context info, but that
      doesn't fix the case where you set the current context to NULL and then set
      the current context to the same window it had before.
      
      This also doesn't take into account changes to the window that might affect
      the context, such as viewport changing or fullscreen/windowed mode changing.
      
      Any ideas?
      
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  6. 08 May, 2008 1 commit
    • Sam Lantinga's avatar
      Date: Wed, 7 May 2008 21:48:10 +0200 · e8f12216
      Sam Lantinga authored
      From: Christian Walther
      Subject: SDL 1.3 Xcode projects
      
      Here are my promised updates to the Xcode projects. They work as far
      as I'm using them, but I have not tested them thoroughly, and there
      may still be some cruft left. In particular, I haven't checked whether
      the frameworks still work on older versions of Mac OS X (are we still
      targeting 10.2?), and whether Altivec/SSE optimizations are properly
      done. Of note: I incremented the framework version to B to enable SDL
      1.2 and 1.3 to coexist in a single framework.
      
      Let me know if you see any problems.
      
      Greetings
      
         Christian
      
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  7. 02 May, 2008 1 commit
  8. 18 Mar, 2008 1 commit
  9. 14 Mar, 2008 2 commits
    • Bob Pendleton's avatar
      ran make indent · e27a71b3
      Bob Pendleton authored
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    • Bob Pendleton's avatar
      re: bug#563. checking in some commented out trace code and a fix so that the... · 71656d10
      Bob Pendleton authored
      re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
      fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
      
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  10. 07 Mar, 2008 3 commits
    • Bob Pendleton's avatar
      In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the... · d8da8f7c
      Bob Pendleton authored
      In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
      working earlier this week.
      
      I added some more trace code to SDL_x11events.c
      
      In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap
      extension. I just saved the value you set and return it too you.
      
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    • Bob Pendleton's avatar
      oops, need to comment out some debug code. · 196aaf9b
      Bob Pendleton authored
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    • Bob Pendleton's avatar
      Next version of internationalized input for X11. On my machine (famous last... · b7ecabf8
      Bob Pendleton authored
      Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text
      input event with the character è. You still get the keypress keyrelease events for the individual keys that go into composing the character.
      
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