Commit e27a71b3 authored by Bob Pendleton's avatar Bob Pendleton

ran make indent

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402747
parent 71656d10
......@@ -209,58 +209,47 @@ struct SDL_SysWMinfo;
#define SDL_AllocSurface SDL_CreateRGBSurface
extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf,
int maxlen);
extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf,
int maxlen);
extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width,
int height,
int bpp,
Uint32 flags);
int bpp, Uint32 flags);
extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format,
Uint32 flags);
extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width,
int height,
int bpp,
Uint32 flags);
int bpp, Uint32 flags);
extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
int numrects,
SDL_Rect * rects);
int numrects, SDL_Rect * rects);
extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen,
Sint32 x,
Sint32 y,
Uint32 w,
Uint32 h);
Sint32 y, Uint32 w, Uint32 h);
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface,
Uint32 flag,
Uint8 alpha);
Uint32 flag, Uint8 alpha);
extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * surface);
extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
surface);
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
const char *icon);
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
const char **icon);
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon,
Uint8 * mask);
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface,
int flags,
const SDL_Color * colors,
int firstcolor,
int ncolors);
int firstcolor, int ncolors);
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
const SDL_Color * colors,
int firstcolor,
int ncolors);
int firstcolor, int ncolors);
extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x,
Uint16 y);
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
int height,
Uint32 format,
......@@ -272,10 +261,8 @@ extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
SDL_Rect * dstrect);
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay,
int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay,
int *interval);
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
/* Ends C function definitions when using C++ */
......
......@@ -230,6 +230,7 @@ SDL_CalculateBlit(SDL_Surface * surface)
/* See if we can do RLE acceleration */
if (surface->map->info.flags & SDL_COPY_RLE_DESIRED) {
if (SDL_RLESurface(surface) == 0) {
surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED;
return 0;
}
}
......@@ -260,7 +261,7 @@ SDL_CalculateBlit(SDL_Surface * surface)
surface->format->Amask);
Uint32 dst_format =
SDL_MasksToPixelFormatEnum(dst->format->BitsPerPixel,
dst->format->Rmask,
dst->format->Rmask,
dst->format->Gmask,
dst->format->Bmask,
dst->format->Amask);
......
......@@ -543,10 +543,10 @@ SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
return (-1);
}
/* just here for debugging */
/* printf("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
/* src, dst->flags, src->map->info.flags, */
/* dst, dst->flags, dst->map->info.flags, */
/* src->map->blit); */
/* printf */
/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
/* src, dst->flags, src->map->info.flags, dst, dst->flags, */
/* dst->map->info.flags, src->map->blit); */
}
return (src->map->blit(src, srcrect, dst, dstrect));
}
......
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