- 22 Aug, 2010 1 commit
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Sam Lantinga authored
Use the SDL safe strcpy() function
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- 12 Aug, 2010 1 commit
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Jjgod Jiang authored
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- 16 Aug, 2010 1 commit
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Sam Lantinga authored
Hi Sam, 20100815_1.diff contains updates for the directfb driver: - more documentation, mainly on software OpenGL in README.directfb - Revised error handling leading to leaner code - Improved/fixed OpenGL handling of multiple contexts. - Made the built-in simple window manager handle OpenGL windows. - Rewrote pixelformat mapping - this was quite ugly before. Well, all software GL, but working :-)
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- 14 Aug, 2010 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 08 Aug, 2010 1 commit
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Sunny Sachanandani authored
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- 03 Aug, 2010 2 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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- 02 Aug, 2010 2 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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- 30 Jul, 2010 2 commits
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Sam Lantinga authored
When querying the display size for a fullscreen window, the display size is the size of the fullscreen video mode.
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Sam Lantinga authored
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- 29 Jul, 2010 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 28 Jul, 2010 10 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
Depend on XRender version 0.10 or above and XFixes version 2.0 or above. Moved these dependency checks into CheckXRender() and CheckXFixes().
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Sunny Sachanandani authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sunny Sachanandani authored
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Sunny Sachanandani authored
Add support for texture modulation (both color and alpha). testsprite2 works now with --cyclealpha and --cyclecolor.
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Sam Lantinga authored
I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
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- 24 Jul, 2010 1 commit
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Sam Lantinga authored
I have done some quick changes and at least the code compiles again. It also works with a number of the test executables with the DFB X11 backend. I hope to find time to get SDLMAME to work with latest SDL1.3 (i.e. rip out multi-keyboard, multi-mice & cursor support) next week to test it further. Regards, André
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- 23 Jul, 2010 1 commit
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Sam Lantinga authored
I also found a bug in the non-printable character fix. In SDL_keyboard.c:SDL_SendKeyboardText: if (*text < ' ' || *text == 127) { needs to be: if ((unsigned char)*text < ' ' || *text == 127) { Otherwise bytes >= 128 will be considered non-printable.
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- 22 Jul, 2010 6 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 21 Jul, 2010 8 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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