1. 22 Aug, 2010 1 commit
  2. 12 Aug, 2010 1 commit
  3. 16 Aug, 2010 1 commit
    • Sam Lantinga's avatar
      Couriersud to Sam · 819cc951
      Sam Lantinga authored
      Hi Sam,
      
      20100815_1.diff contains updates for the directfb driver:
      
      - more documentation, mainly on software OpenGL in README.directfb
      - Revised error handling leading to leaner code
      - Improved/fixed OpenGL handling of multiple contexts.
      - Made the built-in simple window manager handle OpenGL windows.
      - Rewrote pixelformat mapping - this was quite ugly before.
      
      Well, all software GL, but working :-)
      819cc951
  4. 14 Aug, 2010 2 commits
  5. 08 Aug, 2010 1 commit
  6. 03 Aug, 2010 2 commits
  7. 02 Aug, 2010 2 commits
  8. 30 Jul, 2010 2 commits
  9. 29 Jul, 2010 2 commits
  10. 28 Jul, 2010 10 commits
  11. 24 Jul, 2010 1 commit
    • Sam Lantinga's avatar
      Couriersud to Sam · 4e19d730
      Sam Lantinga authored
      I have done some quick changes and at least the code compiles again. It
      also works with a number of the test executables with the DFB X11
      backend. I hope to find time to get SDLMAME to work with latest SDL1.3
      (i.e. rip out multi-keyboard, multi-mice & cursor support) next week to
      test it further.
      
      Regards,
      
      André
      4e19d730
  12. 23 Jul, 2010 1 commit
    • Sam Lantinga's avatar
      Daniel Wyatt to slouken · b0a24ac8
      Sam Lantinga authored
      I also found a bug in the non-printable character fix.
      In SDL_keyboard.c:SDL_SendKeyboardText:
          if (*text < ' ' || *text == 127) {
      needs to be:
          if ((unsigned char)*text < ' ' || *text == 127) {
      
      Otherwise bytes >= 128 will be considered non-printable.
      b0a24ac8
  13. 22 Jul, 2010 6 commits
  14. 21 Jul, 2010 8 commits