- 25 Mar, 2011 6 commits
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Sam Lantinga authored
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Sam Lantinga authored
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
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Sam Lantinga authored
--HG-- rename : test/testhread.c => test/testthread.c
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 22 Mar, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 21 Mar, 2011 2 commits
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Sam Lantinga authored
Something inside setStyleMask mucks with the view responder chain, which prevents the listener from hearing the right mouse down events. We just reset the listener after changing the style to fix this.
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Sam Lantinga authored
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- 14 Mar, 2011 1 commit
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Ken Rogoway authored
Fixed issue when calling SDL_BlitScaled() directly with src or dst rectangles that were out of bounds.
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- 16 Mar, 2011 7 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Gleb Natapov to sdl If application installs SIGINT/SIGTERM signal handler with sigaction(SA_SIGINFO) syscall before initializing SDL, after initialization of SDL signal handler will be reinstalled without SA_SIGINFO flag which brings havoc when the signal handler is called. The breakage is done by SDL_QuitInit()/SDL_QuitQuit() function. They use signal() to detect that signal handler is already installed even in sigaction() is available.
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Sam Lantinga authored
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- 15 Mar, 2011 4 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Couriersud to Sam the attached patch brings the DirectFB driver back in line with recent SDL 1.3 developments.
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Sam Lantinga authored
Vittorio G. to Sam would it be possible to update the application delegate in SDL_uikitappdelagate to the suggest new method
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- 14 Mar, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 13 Mar, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 12 Mar, 2011 6 commits
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Sam Lantinga authored
If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh...
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Sam Lantinga authored
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Sam Lantinga authored
Frank Zago to SDL & takes precedence over |. (was a gcc warning)
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Sam Lantinga authored
I'm solving this by moving the mouse to the correct location after a fullscreen mode switch.
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Sam Lantinga authored
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch) The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
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Sam Lantinga authored
Fixed bug 1166 (No mouse motion events while SDL_SetRelativeMouseMode() is active and holding the mouse button)
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- 11 Mar, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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