- 29 Dec, 2011 1 commit
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Sam Lantinga authored
Gueniffey 2011-11-23 04:06:31 PST The attached patch adds native support for SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888
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- 09 Dec, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Dimiter 'malkia' Stanev for the fix!
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- 08 Dec, 2011 1 commit
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Sam Lantinga authored
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- 07 Dec, 2011 1 commit
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Ryan C. Gordon authored
Fixes build.
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- 05 Dec, 2011 6 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Andreas Schiffler authored
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Andreas Schiffler authored
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- 29 Nov, 2011 5 commits
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Sam Lantinga authored
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Sam Lantinga authored
Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 28 Nov, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Vittorio Giovara for the patch!
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- 23 Nov, 2011 1 commit
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Sam Lantinga authored
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- 21 Nov, 2011 1 commit
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Sam Lantinga authored
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
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- 20 Nov, 2011 3 commits
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Ryan C. Gordon authored
This way subclasses can use it without a lot of casting. Thanks to Vittorio Giovara for the patch!
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Ryan C. Gordon authored
Thanks to Vittorio Giovara for the patch!
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Ryan C. Gordon authored
Thanks to Vittorio Giovara for the patch!
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- 17 Nov, 2011 2 commits
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Sam Lantinga authored
This isn't strictly needed by SDL, but it's a good example for other projects.
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Sam Lantinga authored
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
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- 16 Nov, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Marcus von Appen for the patch!
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- 15 Nov, 2011 1 commit
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Sam Lantinga authored
In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation. The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first.
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- 10 Nov, 2011 5 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 09 Nov, 2011 3 commits
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Sam Lantinga authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 08 Nov, 2011 6 commits
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Sam Lantinga authored
To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
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Sam Lantinga authored
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run. FIXME: Maybe we need a better way of detecting that?
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Sam Lantinga authored
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Sam Lantinga authored
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
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Sam Lantinga authored
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
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- 07 Nov, 2011 1 commit
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Sam Lantinga authored
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