1. 29 Dec, 2011 3 commits
    • Sam Lantinga's avatar
      Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not... · ad85c9da
      Sam Lantinga authored
      Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
      
      Jonas Thiem 2011-11-29 12:28:02 PST
      Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly
      different to OpenGL/software rendering on doubles and break some libraries
      really badly.
      
      Most notable affected example: Lua, which does the most unpredictable things
      which are really almost impossible to debug/find out for beginners who never
      heard this culprit exists.
      
      Since I believe all renderers should behave the same on that doubles simply
      work as expected in a program, this should really be changed! (also this wasted
      a few days of my life wondering why everything in my program was so broken)
      ad85c9da
    • Sam Lantinga's avatar
      Fixed bug 1336 - Added a timestamp on all SDL events · 3a7d58dd
      Sam Lantinga authored
      Gueniffey 2011-11-23 04:11:31 PST
      
      The attached simple patch adds a timestamp to all SDL events. It is useful to
      dismiss old events and add UI responsiveness (my application does some
      extensive tasks that creates a delay in the event queue handling. With this
      patch, I can deal only with the most recent events.
      3a7d58dd
    • Sam Lantinga's avatar
      Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer · a76f024e
      Sam Lantinga authored
      Gueniffey 2011-11-23 04:06:31 PST
      
      The attached patch adds native support for
      SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888
      a76f024e
  2. 09 Dec, 2011 1 commit
  3. 08 Dec, 2011 1 commit
  4. 07 Dec, 2011 1 commit
  5. 05 Dec, 2011 6 commits
  6. 29 Nov, 2011 5 commits
  7. 28 Nov, 2011 1 commit
  8. 23 Nov, 2011 1 commit
  9. 21 Nov, 2011 1 commit
  10. 20 Nov, 2011 3 commits
  11. 17 Nov, 2011 2 commits
  12. 16 Nov, 2011 1 commit
  13. 15 Nov, 2011 1 commit
    • Sam Lantinga's avatar
      Fixed issues with the touch coordinates in landscape mode. · 5759a8f1
      Sam Lantinga authored
      In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation.
      The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first.
      5759a8f1
  14. 10 Nov, 2011 5 commits
  15. 09 Nov, 2011 3 commits
  16. 08 Nov, 2011 5 commits