1. 21 Sep, 2009 1 commit
  2. 02 Nov, 2001 1 commit
  3. 23 Sep, 2001 2 commits
  4. 04 Sep, 2001 1 commit
  5. 21 Aug, 2001 1 commit
    • Sam Lantinga's avatar
      Date: Tue, 21 Aug 2001 03:50:01 +0200 · 75ab0e7a
      Sam Lantinga authored
      From: Max Horn <max@quendi.de>
      Subject: New patch for OS X
      
      Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
      
      * fixes the activation issues, which also caused the window to be
      always drawn like an inactive. The close/minimize widgets now are
      animated properly, too.
      
      * the menu items are automatically adjusted to use the app name
      instead of just "SDL App". I did this so that we really can use one
      central SDLMain.nib file, w/o requiring developers to make a copy of
      it and adjust it.
      
      * libSDLMain now contains the proper cocoa code, not as before the
      carbon code. This means apps no longer have to carry a copy of
      SDLMain.m/SDLMain.h
      
      * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
      a Carbon based SDL lib
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40159
      75ab0e7a
  6. 11 Jun, 2001 1 commit
    • Sam Lantinga's avatar
      * Removed fullscreen menu option from the "Window" menu · 254c4d99
      Sam Lantinga authored
      * Updated the BUGS file
      * Fixed command line parameters when launched from Finder
      * Implemented setting the icon window caption
      * Implemented frameless style windows
      * Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
      * Window close requests now go through the event filtering system
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4059
      254c4d99
  7. 07 Jun, 2001 1 commit