- 16 Dec, 2010 1 commit
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Jim Grandpre authored
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- 12 Dec, 2010 1 commit
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Sam Lantinga authored
Renamed SDL_TextureScaleMode to SDL_ScaleMode
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- 02 Dec, 2010 1 commit
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Sam Lantinga authored
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- 01 Dec, 2010 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
Fixed building on Mac OS X 10.5
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Sam Lantinga authored
Fixed bug compiling on Mac OS X 10.5
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Sam Lantinga authored
--HG-- rename : src/video/x11/SDL_eventtouch.c => src/video/x11/SDL_x11touch.c rename : src/video/x11/SDL_eventtouch.h => src/video/x11/SDL_x11touch.h
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Sam Lantinga authored
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Sam Lantinga authored
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
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Sam Lantinga authored
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Sam Lantinga authored
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- 30 Nov, 2010 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 29 Nov, 2010 1 commit
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Daniel Wyatt authored
Added horzcandspacing constant to add space between horizontal candidates.
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- 09 May, 2010 1 commit
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Jjgod Jiang authored
NSView in Cocoa has a different event handling procedure for right mouse events (rightMouseDown: etc.)
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- 24 Nov, 2010 1 commit
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Daniel Wyatt authored
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- 23 Nov, 2010 3 commits
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Daniel Wyatt authored
Candidate list should now be drawn and function normally. Tested in XP and 7.
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Daniel Wyatt authored
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Daniel Wyatt authored
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- 20 Nov, 2010 1 commit
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Andreas Schiffler authored
--HG-- rename : VisualC/tests/automated/automated.vcxproj => VisualC/tests/automated/automated_VS2010.vcxproj rename : VisualC/tests/checkkeys/checkkeys.vcxproj => VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj rename : VisualC/tests/graywin/graywin.vcxproj => VisualC/tests/graywin/graywin_VS2010.vcxproj rename : VisualC/tests/loopwave/loopwave.vcxproj => VisualC/tests/loopwave/loopwave_VS2010.vcxproj rename : VisualC/tests/testalpha/testalpha.vcxproj => VisualC/tests/testalpha/testalpha_VS2010.vcxproj rename : VisualC/tests/testdraw2/testdraw2.vcxproj => VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj rename : VisualC/tests/testfile/testfile.vcxproj => VisualC/tests/testfile/testfile_VS2010.vcxproj rename : VisualC/tests/testgamma/testgamma.vcxproj => VisualC/tests/testgamma/testgamma_VS2010.vcxproj rename : VisualC/tests/testgl/testgl.vcxproj => VisualC/tests/testgl/testgl_VS2010.vcxproj rename : VisualC/tests/testgl2/testgl2.vcxproj => VisualC/tests/testgl2/testgl2_VS2010.vcxproj rename : VisualC/tests/testjoystick/testjoystick.vcxproj => VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj rename : VisualC/tests/testoverlay/testoverlay.vcxproj => VisualC/tests/testoverlay/testoverlay_VS2010.vcxproj rename : VisualC/tests/testoverlay2/testoverlay2.vcxproj => VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj rename : VisualC/tests/testpalette/testpalette.vcxproj => VisualC/tests/testpalette/testpalette_VS2010.vcxproj rename : VisualC/tests/testplatform/testplatform.vcxproj => VisualC/tests/testplatform/testplatform_VS2010.vcxproj rename : VisualC/tests/testpower/testpower.vcxproj => VisualC/tests/testpower/testpower_VS2010.vcxproj rename : VisualC/tests/testshape/testshape.vcproj => VisualC/tests/testshape/testshape_VS2008.vcproj rename : VisualC/tests/testshape/testshape.vcxproj => VisualC/tests/testshape/testshape_VS2010.vcxproj rename : VisualC/tests/testsprite/testsprite.vcxproj => VisualC/tests/testsprite/testsprite_VS2010.vcxproj rename : VisualC/tests/testsprite2/testsprite2.vcxproj => VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj rename : VisualC/tests/testvidinfo/testvidinfo.vcxproj => VisualC/tests/testvidinfo/testvidinfo_VS2010.vcxproj rename : VisualC/tests/testwin/testwin.vcxproj => VisualC/tests/testwin/testwin_VS2010.vcxproj rename : VisualC/tests/testwm/testwm.vcxproj => VisualC/tests/testwm/testwm_VS2010.vcxproj
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- 16 Nov, 2010 3 commits
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Daniel Wyatt authored
This fixes problems (specifically with SDL_floor) for systems where __BYTE_ORDER is not defined.
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Andreas Schiffler authored
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file) -- user: Andreas Schiffler <aschiffler@ferzkopp.net> branch 'default' changed Xcode/SDL/SDL.xcodeproj/project.pbxproj
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Andreas Schiffler authored
-- user: Andreas Schiffler <aschiffler@ferzkopp.net> branch 'default' changed include/SDL_config_macosx.h changed src/video/cocoa/SDL_cocoashape.m
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- 17 Oct, 2010 2 commits
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Sam Lantinga authored
From: François Revol <revol@free.fr> Checked By: Scott McCreary <scottmc2@gmail.com>
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Sam Lantinga authored
From: François Revol <revol@free.fr> Checked By: Scott McCreary <scottmc2@gmail.com>
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- 10 Oct, 2010 1 commit
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Sam Lantinga authored
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- 30 Sep, 2010 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
(Are there any compilers still in use that don't support this?)
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- 27 Sep, 2010 6 commits
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Sam Lantinga authored
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Sam Lantinga authored
Added Cocoa custom window system hooks
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Sam Lantinga authored
defines SDL_SYSWM_DIRECTFB as a subsystem. This allows developers to e.g. access DirectFB's video and picture providers. Kind regards, André
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Sam Lantinga authored
setup. The patch calls XDamageDestroy only when use_damage is true. Kind regards, André
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Sam Lantinga authored
window->magic is also checked in SDL_DestroyRenderer. All cleanup code like freeing the renderer and textures is not executed. The patch moves window_magic = NULL behind the SDL_DestroyRenderer call. Kind regards, André
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Sam Lantinga authored
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
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- 26 Sep, 2010 1 commit
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Sam Lantinga authored
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- 19 Sep, 2010 5 commits
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Sam Lantinga authored
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Daniel Wyatt authored
Added SDL_msctf.h for MinGW. Added a few casts to fix warnings on MinGW.
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Daniel Wyatt authored
Changed comment to c-style and removed some end-of-line whitespace.
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Sam Lantinga authored
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Sam Lantinga authored
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