1. 28 Apr, 2009 3 commits
  2. 24 Apr, 2009 1 commit
  3. 13 Apr, 2009 1 commit
  4. 03 Apr, 2009 3 commits
    • Sam Lantinga's avatar
      Fixed bug #721 · d7b72e29
      Sam Lantinga authored
      From  michalziulek@gmail.com   2009-03-28 07:43:34   (-) [reply]
      
      There is a bug in OpenGL 3.x context creation code.
      Function glXGetProcAddress is used directly where it should be:
      _this->gl_data->glXGetProcAddress. I have attached patch which fixes this on
      x11 and win32. Thanks.
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed undefined references to joystick code · ce21b373
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Added SDL_GetColorKey() · 107632a2
      Sam Lantinga authored
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  5. 28 Mar, 2009 1 commit
    • Sam Lantinga's avatar
      Oops · e62d2f48
      Sam Lantinga authored
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  6. 24 Mar, 2009 3 commits
    • Sam Lantinga's avatar
      Added credits for OpenGL 3.0 support · 29be1b21
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Sun, 22 Mar 2009 12:52:29 +0000 · ba096ad0
      Sam Lantinga authored
      From: Luke Benstead
      Subject: OpenGL 3.0 Context Creation
      
      I've attached a patch which implements OpenGL 3.x context creation on
      the latest SVN. I've added two options to SDL_GL_SetAttribute, these
      are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
      These default to 2 and 1 respectively. If the major version is less
      than 3 then the current context creation method is used, otherwise the
      appropriate new context creation function is called (depending on the
      platform).
      
      Sample code:
      
          if (SDL_Init(SDL_INIT_VIDEO) != 0) {
              printf("Unable to initialize SDL: %s\n", SDL_GetError());
              return 1;
          }
      
          SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
          SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
          SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
      
          SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
      
      
      I've implemented context creation on both Win32 and X and run basic
      tests on both. This patch doesn't provide access to all the options
      allowed by the new context creation (e.g. shared contexts, forward
      compatible contexts) but they can be added pretty easily.
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Mon, 23 Mar 2009 09:17:24 +0200 · fd618abe
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: New QNX patches
      
      Please apply patch qnx4.diff, which is attached. What has been done:
      1)Added back OpenGL ES renderer for QNX target. Added few corrections to
      OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
      support textures under QNX, so I think some additional work must be done.
      2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
      required by OpenGL ES 1.1 specification.
      3) Added attribute clearing at the entrance of function
      SDL_GL_GetAttribure(). Added error checking into the function
      SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
      ES 1.0.
      4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
      glColor4f() functions, but 1.0 has glColor4f() only).
      5) Added error checking after obtaining attributes using
      SDL_GL_GetAttribute() function to the testgl2 and testgles.
      6) Small correction to testmultiaudio with printing errors.
      7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
      driver.
      
      Please remove ./src/audio/nto directory - it will not be used anymore.
      Please create ./src/audio/qsa directory and add content of the archive
      qsa.tar.gz into this directory. I rewrote some sound code, added support for
      multiple audio cards, enumeration, etc. Added initial support for capture.
      
      As far as I can understand SDL 1.3 is not supporting audio capture right now
      ? Sam, Am I right ? Or audio capture must be supported through the
      PlayDevice routine ?
      
      And last, please put file SDL_gf_opengles.c to  the ./src/video/qnxgf
      directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
      not supported by OpenGL ES 1.0.
      
      --HG--
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  7. 23 Mar, 2009 4 commits
    • Sam Lantinga's avatar
      Date: Thu, 05 Feb 2009 17:27:54 +0100 · 0543b444
      Sam Lantinga authored
      From: Stefan Klug
      Subject: [SDL] SDL_SetVideoMode compatibility fix
      
      SDL_SetVideoMode(0,0,0,flags) used to be valid in SDL 1.2
      Attached is a patch to replicate this behaviour in SDL 1.3
      
      Cheers Stefan
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Thu, 05 Feb 2009 18:07:35 +0100 · d2d2e1c3
      Sam Lantinga authored
      From: Stefan Klug
      Subject: [SDL] SDL 1.3 WinCE backend
      
      as promised, I've started to work on the WinCE backend of SDL 1.3
      I've modified the win32 video backend and the gdi renderer, to work
      properly in WinCE.
      The results till now are great, but there is still some work to do.
      
      Attached are two patches with my changes.
      I would be happy if someone could review and propably commit them.
      
      The first one (configure.in.patch) should be straight forward without
      any side effects.
      
      The second one does the necessary changes to the win32 backend. I was
      really unhappy to start slicing this shiny new backend with
      #ifdef/#endif but I saw no other option.
      
      The most problematic issues are:
      - WinCe has no GetDIBits, so its practically impossible to fill a
      BITMAPINFO with correct values. I therefore removed the bmi member from
      the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
      properly initialized  bmi.
      - In SDL_win32window.c I exchanged some ASCII function by their general
      counterparts, (In CE only the Unicode versions are available). I don't
      know if this has a negative effect when running in win32
      
      
      Cheers
      Stefan
      
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    • Sam Lantinga's avatar
      Date: Tue, 17 Feb 2009 14:00:25 +0100 · e403bb29
      Sam Lantinga authored
      From: Stefan Klug
      Subject: [SDL] Possible bug, paused audio playing garbage
      
      On my WinCE device a paused audio device plays random garbage.
      This might also be the issue in the thread "sound cracks with SDL_mixer
      and AUDIO_S16LSB"
      
      I don't have that much knowledge of the SDL audio part, but the attached
      patch fixes it for me, and collapses two redundant ifs.
      
      I'm not sure if this is the correct way to fix this.
      Shouldn't the complete stream conversion part of the RunAudio loop be
      dependent on the paused property of the device? (not only the call to
      (*fill)(udata, istream, istream_len).
      
      Anyways. Would be great if the patch or a fix could find its way to SVN ;-)
      
      Cheers
      Stefan
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT) · 2bacdee0
      Sam Lantinga authored
      From: Mason Wheeler
      Subject: [SDL] Critical SDL 1.3 patch
      
      Displaying a window created with SDL_CreateWindowFrom was causing stack overf
      lows for me under certain conditions.  After far too much work trying to get
      Visual Studio's debugger to play nice with a program written in Delphi, I tra
      cked it down to a nasty reentrancy cycle in the WndProc handling.  Here's a p
      atch that fixes the problem
      
      --HG--
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  8. 22 Mar, 2009 1 commit
  9. 17 Mar, 2009 2 commits
    • Sam Lantinga's avatar
      Fixed iPhone demos · 7a8aae67
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Thu, 12 Mar 2009 15:14:38 +0200 · 4d78fdce
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: New QNX patches
      
      In photon.tar.gz there are new files to be placed into ./src/video/photon/
      directory.
      
      qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
      the new GF QNX Graphics Framework and I'm suspended development for GF
      driver until already found bugs will be fixed and switched to Photon driver
      implementation.
      
      sdl.diff - I've found that renderer creation result has not been checked and
      SDL shows error like: "there is no current renderer", now SDL will show
      correct error which was set be renderer.
      
      --HG--
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  10. 15 Mar, 2009 1 commit
  11. 12 Mar, 2009 1 commit
  12. 06 Mar, 2009 2 commits
  13. 04 Mar, 2009 3 commits
    • Sam Lantinga's avatar
      Date: Wed, 4 Mar 2009 15:38:22 +0200 · ba4c542e
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: Re: About QNX support in SDL 1.3
      
      Here is another batch of patches.
      
      1) Makefile.in - added SDL_opengles.h header as header to install.
      2) configure.in - Added special define to detect Common Lite OpenGL ES
      library in case if Common library is not installed. Added check for
      clock_gettime in libc (in QNX it is in libc).
      3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
      SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
      4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
      extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
      declaration. Added GL_OES_vertex_buffer_object extension, which is supported
      under QNX OpenGL ES. Added GL_OES_single_precision extension.
      5) To the test directory I've added building OpenGL ES test applications
      through the autotools suite. Was support for iPhone IDE building only.
      
      --HG--
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    • Sam Lantinga's avatar
      Updated config.guess and config.sub · 7c0777a9
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Updated libtool from version 1.5.22 to 2.2.6a, so it works on current QNX · dc650bdd
      Sam Lantinga authored
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  14. 03 Mar, 2009 2 commits
    • Sam Lantinga's avatar
      Mac OS X and iPhoneOS have the full math library · 160fe5bc
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Mon, 2 Mar 2009 16:27:42 +0200 · e87963bb
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: About QNX support in SDL 1.3
      
      Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
      lot of code must be completely reworked. But I'm ready for it :) Also I want
      to add QNX Graphics Framework SDL driver, which is fullscreen graphics
      framework, with support of hardware accelerated OpenGL ES implementations.
      This Graphics Framework (called GF in QNX) could also use QNX Photon (window
      manager GUI) as window manager.
      
      In the attachment initial patch for QNX support in SDL 1.3
      
      --HG--
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  15. 27 Feb, 2009 2 commits
  16. 21 Feb, 2009 2 commits
  17. 19 Feb, 2009 5 commits
  18. 18 Feb, 2009 1 commit
  19. 17 Feb, 2009 2 commits
    • Sam Lantinga's avatar
      Fixed bug #684 · aad9f51b
      Sam Lantinga authored
      Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()
      
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    • Sam Lantinga's avatar
      indent · a0978cdf
      Sam Lantinga authored
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