1. 03 Feb, 2011 2 commits
  2. 02 Feb, 2011 1 commit
    • Sam Lantinga's avatar
      Moved the rendering code out to a separate directory in the hope that it can... · 5897ef7d
      Sam Lantinga authored
      Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
      
      --HG--
      rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
      rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
      rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
      rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
      5897ef7d
  3. 28 Jan, 2011 1 commit
    • Sam Lantinga's avatar
      Updated main.c for API changes · 48e11c36
      Sam Lantinga authored
      Kees Bakker to sdl
      
      The main.c for the template is still targeting SDL1.2. Here
      is the patch to make it work for SDL1.3 (I'm hoping
      the mailing lists accepts attachments.)
      
      In this patch I have also changed the shell script that
      assembles the Template. Since there is now only one lib
      target (same name for "device" and "simulator" version)
      I copy the simulator library to the destination with
      the name libSDLSimulator.a. This is not a satisfactory
      solution, because both libraries are included in the project
      while only one is needed (depending on the selected
      environment). However, I'm not fluent with Xcode to
      say what a better solution would be.
      
      Kind regards,
      Kees Bakker
      48e11c36
  4. 18 Jan, 2011 1 commit
  5. 15 Jan, 2011 1 commit
  6. 15 Jul, 2010 1 commit
  7. 09 Jul, 2010 1 commit
  8. 08 Jul, 2010 1 commit
  9. 10 May, 2010 1 commit
  10. 09 May, 2010 1 commit
    • Eric Wing's avatar
      Refactored automated rwops tests so read and write directories can be more easily customized. · 6c9da257
      Eric Wing authored
      The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
      
      Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
      
      --HG--
      rename : test/automated/rwops/Test_rwopsbundlesupport.h => test/automated/rwops/TestSupportRWops.h
      rename : test/automated/rwops/Test_rwopsbundlesupport.m => test/automated/rwops/TestSupportRWops_Cocoa.m
      6c9da257
  11. 08 May, 2010 2 commits
  12. 30 Apr, 2010 1 commit
  13. 18 Jan, 2010 1 commit
  14. 13 Jan, 2010 2 commits
  15. 12 Dec, 2009 1 commit
  16. 02 Nov, 2009 1 commit
  17. 17 Oct, 2009 1 commit
    • Sam Lantinga's avatar
      iPhone/Xcode for 1.3 · 6513f302
      Sam Lantinga authored
      Eric Wing to Sam
      
      Here's another patch for Xcode-iPhone for 1.3.
      This has been sitting for awhile too, so you may want to test.
      Contains mostly small changes, but tries to unify how I do some of the script stages with the Mac version.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404103
      6513f302
  18. 19 Sep, 2009 1 commit