- 07 Mar, 2011 19 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
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Sam Lantinga authored
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream. The bitmap ordering is defined such that the numbering refers to the pixel index from left to right, and the number position refers to the bit position in the byte. SDL_BITMAPORDER_4321 is the fourth pixel at the high bit and the first pixel at the low bit (LSBFirst) SDL_BITMAPORDER_1234 is the first pixel at the high bit and the fourth pixel at the low bit (MSBFirst)
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Frank Zago to SDL For those interested, here's a snapshot of the current port. I did away with most of the previous attempt which was based of the sprite engine, because the support is limited to 128 64x64 sprites. Instead I'm using the gl engine. The drawback is that either the frame buffer or the gl engine can be used because there's not that much video memory on a DS. With minimal changes to their code, it can now run the following tests: , testspriteminimal, testscale and testsprite2. The last 2 only run under the emulator for some reason. The tests are not included in this patch for size reason. In 16 bits mode, the 16th bit indicated transparency/opacity. If 0, the color is not displayed. So I had to patch a few core file to set that bit to 1. See patch for src/video/SDL_RLEaccel.c and src/video/SDL_blit.h. Is that ok, or is there a better way ? The nds also doesn't support windowed mode, so I force the fullscreen in src/video/SDL_video.c. Is that ok, or is there a better way ? To get a smaller library, I also tried to not compile the software renderer when the hardware renderer is compiled in, and define SDL_NO_COMPAT; however the compilation eventually fails in SDL_surface.c because SDL_SRCCOLORKEY is defined in SDL_compat.h. Is SDL_NO_COMPAT only for application and not SDL itself ?
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- 05 Mar, 2011 1 commit
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Sam Lantinga authored
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- 01 Mar, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Also, icon is guaranteed not to be NULL going into this function.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 28 Feb, 2011 11 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
This fixes a few bugs with different distributions: http://bugs.freedesktop.org/show_bug.cgi?id=17431 http://bugs.gentoo.org/show_bug.cgi?id=246177
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Added a way to cycle through the default cursor in testcursor.c
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Sam Lantinga authored
Removed misleading hide/unhide Cocoa notifications. We have no way of knowing when a Cocoa window is maximized and then restored (right?) Disabled spamy mouse motion events by default.
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Sam Lantinga authored
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- 27 Feb, 2011 1 commit
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Sam Lantinga authored
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