1. 06 Sep, 2009 3 commits
  2. 05 Sep, 2009 14 commits
  3. 20 Aug, 2009 1 commit
    • Sam Lantinga's avatar
      Fix suggested by Bob · 50290516
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403767
      50290516
  4. 18 Aug, 2009 1 commit
    • Sam Lantinga's avatar
      David Carre to Sam · 5f97d85c
      Sam Lantinga authored
      When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.
      
      It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.
      
      I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403766
      5f97d85c
  5. 11 Aug, 2009 3 commits
  6. 07 Aug, 2009 2 commits
  7. 05 Aug, 2009 2 commits
  8. 03 Aug, 2009 1 commit
  9. 02 Aug, 2009 11 commits
  10. 30 Jul, 2009 1 commit
    • Sam Lantinga's avatar
      Patch from David Carre: · 8a68fef7
      Sam Lantinga authored
      I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.
      
      There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403715
      8a68fef7
  11. 19 Jul, 2009 1 commit