- 14 Apr, 2006 1 commit
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Sam Lantinga authored
Updated the MPW makefiles ("SDL.make", "SDLtest.make") by adding the new "dummy" and "disk" directories/files. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401640
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- 13 Apr, 2006 12 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401639
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401638
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401637
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Sam Lantinga authored
From Christian Walther: When writing my patch for #12, I ended up doing all sorts of changes to the way application/window activating/deactivating is handled in the Quartz backend, resulting in the attached patch. It does make the code a bit cleaner IMHO, but as it might be regarded as a case of "if it ain't broken, don't fix it" I'd like to hear other people's opinion about it. Please shout if some change strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As far as I tested it, it does not introduce any new bugs, but I may well have missed some. - The most fundamental change (that triggered most of the others) is irrelevant for the usual single-window SDL applications, it only affects the people who are crazy enough to display other Cocoa windows alongside the SDL window (I'm actually doing this currently, although the additional window only displays debugging info and won't be present in the final product): Before, some things were done on the application becoming active, some on the window becoming key, and some on the window becoming main. Conceptually, all these actions belong to the window becoming key, so that's what I implemented. However, since in a single-window application these three events always happen together, the previous implementation "ain't broken". - This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from SDL_GetAppState(): Before, it meant "window is main and mouse is inside window (or mode is fullscreen)". Now, it means "window is key and mouse is inside window (or mode is fullscreen)". It makes more sense to me that way. (See http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html for a discussion of what key and main windows are.) The other two flags are unchanged: SDL_APPACTIVE = application is not hidden and window is not minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen). - As a side effect, the reorganization fixes the following two issues (and maybe others) (but they could also be fixed in less invasive ways): * A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m (http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42) (from half-desirable to undesirable behavior): Situation: While in windowed mode, hide the cursor using SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode. What happened before revision 1.42: The cursor is visible, but becomes invisible as soon as the mouse is moved (half-desirable). What happens in revision 1.42 and after (including current CVS): The cursor is visible and stays visible (undesirable). What happens after my patch: The cursor is invisible from the beginning (desirable). * When the cursor is hidden and grabbed, switch away from the application using cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the current CVS, the cursor is re-grabbed, but it stays visible (immovable in the middle of the window). With my patch, the cursor is correctly re-grabbed and hidden. (For some reason, it still doesn't work correctly if you switch back to the application using the dock instead of cmd-tab. I haven't been able to figure out why. I can step over [NSCursor hide] being called in the debugger, but it seems to have no effect.) - The patch includes my patch for #12 (it was easier to obtain using cvs diff that way). If you apply both of them, you will end up with 6 duplicate lines in SDL_QuartzEvents.m. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401636
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Sam Lantinga authored
The SDL platform header shouldn't dictate the OS target API for other applications. The build system should define the target API for building SDL internally. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401635
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Sam Lantinga authored
SDL_SemValue() always returns 0. That's because the underlying POSIX sem_getvalue() is implemented as a noop in Mac OS X. Apart from that, semaphores do work properly (at least according to test/testsem), so I'm not sure if this is worth fixing at all. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401634
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Sam Lantinga authored
[I'm fixing this for the public headers, but I'm not going to bother for the SDL library code (yet)] To clarify: Normaly, GCC (or, to be precise, the preprocessor) will ignore this, and compile the code happily. However, one can specify -Wundef to get a warning about this. One can probably argue whether to consider this a bug or not; but I think that (a) from a semantic point of view, using "#if FOO" when FOO is not defined is strange, and (b) since it is possible to trigger a warning about this, and a trivial fix exists, it should be corrected. I can think of two alternative patches, BTW: 1) Simply use #define HAVE_FOO 0, instead of not defining HAVE_FOO at all 2) Change #if HAVE_FOO to #if HAVE_FOO+0 which always does the right thing. But I think I still prefer the attached patch :-). --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401633
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Sam Lantinga authored
The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401632
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Sam Lantinga authored
The change made to sdl-config.in on March 18 (rev 11, see http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/sdl-config.in), broke static linking under Mac OS X for unix style build systems. In other words, "sdl-config --static-libs" no longer produces the correct output, as it is missing the required -framework switches. The attached patch fixes this. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401631
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401630
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Sam Lantinga authored
[I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project] One thing that was lost in the switch from automake to the new build system is that there is now no rule to build configure from configure.in. IMHO, if configure.in gets changed, then at the very least, the build system should print out a warning (better, again IMHO, an error) about this fact. Else, you easily forget about this when modifying configure.in. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401629
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Sam Lantinga authored
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401628
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- 12 Apr, 2006 4 commits
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Sam Lantinga authored
The current definition of int32_t, uint32_t, uintptr_t doesn't match what the Mac system headers already have... Since it's an old 16/32 bit platform, the system headers expect the types to use "long" and not "int" like they do. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401627
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Sam Lantinga authored
When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401626
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401625
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401624
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- 31 Mar, 2006 3 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401623
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401622
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Sam Lantinga authored
From: "Fran���is Revol" Subject: [SDL] BeOS port fix: PrintScreen key crashing It seems the latest SDL crashes when someone hits the PrtScrn key in ZETA (BeOS R6), somewhere it gets a negative value as key code (or a big unsigned maybe ?), and uses it as an index in the keysym table... I'll investigate the cause for the negative value, but it's always better to check for bounds correctly when indexing a table. The attached diff fixes it. Fran���is Revol -- Software Architect yellowTAB GmbH --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401621
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- 25 Mar, 2006 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401620
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- 24 Mar, 2006 3 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401619
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Sam Lantinga authored
The attached patch changes configure.in to use "-framework FOO" instead of "-Wl,-framework,FOO". This avoid some issues with certain versions of libtool that do not handle -framework properly. Some versions of libtool will try to reorder the two parts of the option, or render the 2nd part of the argument to the relative path of a non-existent library. Note: It is not enough if SDL uses a version of libtool that does this correctly, because these -framework options show up in "sdl-config --libs". Hence, some 3rd party apps which still ship with an old libtool have troubles compiling under Mac OS X. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401618
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Ryan C. Gordon authored
found! --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401617
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- 23 Mar, 2006 16 commits
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Ryan C. Gordon authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401616
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401615
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401614
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401613
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Sam Lantinga authored
Removed obsolete .cvsignore files... whee! --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401612
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401611
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Sam Lantinga authored
SDL_config.h is no longer in CVS. Instead, configure will generate it for systems that use configure, and we always copy SDL_config.h.default to SDL_config.h before generating a snapshot or release archive. Also fixed a couple of uninstall issues. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401610
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401609
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401608
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401607
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Ryan C. Gordon authored
break 6 other platforms. :) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401606
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401605
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401604
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401603
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401602
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Ryan C. Gordon authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401600
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